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In CR, whoever controls the pace of the game has a high probability of winning. And to control the rhythm, the main thing is to read the game. What is the pattern of the opponent's deck, medium, slow or fast?
How can my deck be uncomfortable with my opponent's deck? How can I get back in the rhythm when I have a disadvantage in the early stage? In general, players need to think clearly about their logic and tactical strategy in the next short period of time according to their own deck and the cards that their opponents have shown, the form on the field and the order of each other's cards.
This is especially important for many players with tip card decks, who must learn to read the opponent's deck and read the situation on the field.
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We often say that prediction is used in offense, such as the earliest wild boar + fireball to predict the opponent's yellow hair, but in fact, defense also needs to be predicted, such as predicting that the opponent's flies will cover the foal in the middle to rush to the hell tower, we choose to put the hell tower on the side, and at the same time there are consumer units to pull away the opponent's middle fly, and so on. Prediction also includes counter-prediction, such as the opponent's big fly at the bridgehead, and at the same time prepare the miner to predict that we will deploy the princess in front of the King's Tower, then we need to change the deployment position of the princess, and then the opponent's phantom thorn can put down the meat shield to block the gun at the moment when it rushes at your back row DPS, and so on. To put it in layman's terms, "If you want to play good chess, you have to consider the choices that your opponent may make in the last ten moves".
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To be honest, the cost of this thing, I think it's good for the bigwigs to keep the calculation, we ordinary people have to keep counting the fee when playing a game, it's too tiring (in fact, after playing too much, I will also feel a little bit about the opponent's fee, although it is not accurate). But I think card counting is still essential, after all, unless the deck is finished, otherwise there are always some cards on the opposite side that can effectively solve your field, you don't count cards, which means that you either dare not attack or go to send fees, so it definitely doesn't work. On the other hand, how can you prevent some of his dirty things, you also have to make sure that you have something to target when he throws dirty things.
For beginners, try to memorize the opponent's key cards, such as boar, foal, etc.
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I remember receiving a video at the earliest, the children's shoe cup was stuck, and after watching him for a few sets, I said that you try to solve the game in the future and try to get rid of the opposite back row first......As a result, his cup count soon went up. Usually when I play 22, I also find that many players don't pull it, and when there is an elite on the opposite bridge, he will go straight to the top of an iceman. There are also some players who think that they can solve it, and they don't think too much, for example, when they play a touchdown, a knight on the opposite side comes over, and their teammates hand over the Hell Tower, and then there is a stone man on the other side, and we can only stare dryly.
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In the process of playing 22 with my tribal friends, I found that there are still many players who don't know how to change lanes. My left side was half-blooded and I had to attack from my left side because he would always attack our left. In reality, however, it is better to attack your own right side, whether you can blow up the blood, and force the opponent to invest a lot of money on your right side, and the effect has already been achieved.
If your opponent is fooled and keeps attacking your right, it means that his previous attack on the left side will be in vain in a 1:0 game. Of course, if your opponent's deck cost is much lower than yours, forcing you to switch lanes may not be effective.
In addition, there are now some decks that are two-way oppression.
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Counting cards is the most important, followed by the calculation fee. You can recalculate the fee many times per game. From one time, you are 10, he is 10, and you deduct points after he discards. Remember. For example, if he doesn't have any money, and if one of the towers is empty, you can also shed a lot of blood on the boar naked.
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Steady word first, this should be a lot of friends want to complain, 22 games, how many teammates, come up without a brainless bridge head elite rage, at this time we want to turn off the screen directly The heart has a wood? Meals are eaten one bite at a time, and offenses often have to earn money to be effective.
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Let's put it simply.
1.Roughly calculate whether the cost is lost or earned.
2.Memorize the key cards on the opposite side and the cards that make you uncomfortable.
3.Simple anticipation and pulling.
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Clash Royale is a 3-minute light competitive game, and sometimes winning or losing is still very important, such as the promotion match of the life and death game, the last game of 12 wins, the event mode, etc., so in these games, what kind of situation can be said to have no chance of winning? Based on the 4 years of game experience, players have summarized the situations they are most afraid of encountering, let's take a look!
Maximum-level elite + abean beans + berserk spells
This set of offensive combinations is exactly 10 mana, and many players have always suspected that the official plan was deliberate. Especially in the ladder, encountering such a situation requires players to react quickly, and secondly, the cards in their hands can be just right. If there is a super-riding pickup, then 7 can withstand the opponent's 10 attack, and even counterattack.
If there is no solution in the hand, then in just a few seconds, these two elites will instantly push the tower and decide success or failure.
Raise the knife and don't come out
This is a very uncomfortable scene for many pickup players.,Often their own units finally touched the opponent's royal tower.,As a result, because the blood volume is not enough and the attack speed is too slow, there is no A out of the key.,You must know that the single attack of the pickup truck has a maximum of 980 points.,This is how many rockets can hit the output.,I've raised the knife but didn't come out.,It's really heart-wrenching.。
Disconnection spell
Of course, none of the above is the last thing players want to see. 4 Clash Royale players will not hesitate to tell you that what they are most afraid of seeing is actually the red mark of the disconnection spell, basically as soon as this mark comes out, everyone's game has been declared over. Regardless of the previous advantage, the disconnection spell often requires a re-login to the game to fix, which can be called the strongest bug.
There are many times when the player's network is very stable, but the reason why this happens is because Clash Royale is a global server game, and it is likely that the main server will fluctuate. This is also often the case in Supercell's Brawl of the Wilds, so it's a game feature! What are you most afraid of?
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First of all, as a Clash Royale player, the thing I'm most afraid of encountering is that the network is disconnected, and I want to cry every time the advantage comes to a disconnection. The second is that the attack speed is not enough, and you can't hit people. Of course, the one who can't beat you is the most afraid.
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card and other suppression, I can be regarded as a senior salted fish, there is a four-year standard, and I can get five years in three months. But what about salted fish.,Don't play much.,Now most of them are only level 910.,When you encounter a level 13 card, it's called a despair.。 The balloon soldier pressed directly, the stone man couldn't get rid of it at all, the mortar that hit me on the super horse was like scraping bones, and the mage hit anyone at a distance!
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I'm most afraid of suddenly dropping the line while playing, and I'm doomed to lose before I start, and I'm especially afraid of losing all the time, which is particularly annoying.
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The big pickup is ready to hit your tower, and the full-blood elite is ready to touch the tower. The sea of people on the opposite side As a result, you didn't lead a group attack.
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The rocket was crooked, the big flash slashed into the small skeleton, the electromagnetic cannon was solved by the bat, and so on.
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Disconnection spell + Berserk Elite Fire Bean** + solo battle.
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How sad can you be, just like a pickup truck chopping a skeleton.
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Your teammates leave the match.
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Big Flash slashed to death with 1 small skeleton.
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