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It's up to the individual!
Dota doesn't consume APM like normal battles!
Because you only need to manipulate a small number of units (some heroes have summoning skills, and chickens)!
For example, when walking back and forth when a soldier is online, some people like to click the mouse back and forth without stopping, and only move the mouse to A when they need to make the last click!
And some people like to click only once, and when they don't click, they put their mouse on the Red Blood Soldier and are ready to go and drop it at any time!
But if there are more than 200 upstairs, then it's completely unnecessary! (Non-stop s?) What a primitive way of soldiering, if you were still at this stage I would have given up on you)
Too many invalid operations will only waste your energy! (You give about three commands to a unit in one second...) Do you torture it or torture yourself? )
Basically, 100-120 is about the same!
Of course, like Xiaode, the PALADIN has a hero apm of summoned units will be higher!
However, it usually does not exceed 160 at most!
80 to 100 for beginners is about the same!
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The key to this uncertainty is to look at the effective apm, and if you press some operations with apm, you can burst out of a very amazing apm, but there is no timeliness.
The average pro gamer ranges from 250 to 350 APMs.
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Don't pay too much attention to your apm... APM is mostly pressed out by pressing the s or what key.。。 Pay more attention to your own mending foundation. Raise your own consciousness Hehe... I'm generally around 8, 90.
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More than 180 A soldiers move the blood small keyboard all need unlimited operations like I have more than 240 single heroes.
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Depending on the player's proficiency in the game, it is generally between 70-300.
In professional real-time strategy game competitions, the requirements for professional players are very demanding. Especially in StarCraft, the APM of professional players is usually as high as 200-300 or even higher, which is about 3 times that of ordinary players; And "Warcraft III" also has relatively high requirements for APM, but it is not as harsh as "StarCraft".
At the same time, the term is also extended to ** games, such as osu!There are also levels of APM for each level of music games such as Hatsune, Taiko and Jubeat, and the higher the APM requirements, the higher the difficulty of which song is reflected in the music game.
In addition, because the operability buttons and settings of the music game are not as complex as those of strategy games, the APM of the game is even required to reach more than 400 in the Hatsune Singing. Because of the different music games and different characteristics, APM cannot be directly used as the difficulty of a song, but can only be used as a reference.
Meaning of APM
apm is the sum of all game actions in a minute, such as selecting units or giving commands. Usually, APM is a criterion that reflects the level of the player, but it is not the whole story.
Because, a high APM means that the player knows exactly what he needs to do in the game and can do it quickly. A high APM also usually means good micromanipulation - careful manipulation of each unit in the game to maximize its use.
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APM is the foundation, just like theoretical knowledge is. At present, the APM of professional players is around 250 to 300. At the beginning of the profession, it is chaotic, and the professional saying is called "hand touch", which is to warm your hands.
I've seen a hand touching APM 1000 per minute. As a novice, you can't blindly pursue APM, but you should pay more attention to the correct small operation and detailed processing. The APM will naturally increase unconsciously.
The average amateur player's APM is relatively high when it reaches 200.
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Personally, I don't think the APM is too important, and the APM of 150-250 is already very high if you play passers-by.
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150-200 for regular players.
Friend, my 150 stability is strong.
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What the above people said is not unreasonable, but as a novice, don't force APM, you should talk about tactics and awareness. By the way, the one who went downstairs to show off his 150, I want to say that I hit a 169 guy while eating, and I won the apm only 48It's important in the big picture, as well as the tactical conversion application.
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According to your question, it is easy to know that you must be in direct contact with Dota rather than through the most primitive Warcraft battle (that is, what you said Warcraft 1v1) and then contact Dota, the bottleneck that this kind of Dota is most likely to form is that multi-soldier operation is not good for high wheels, and there is no own formation concept, purpose and ideas, so when switching formations, you always have to think about it through a little time, and there is no habitual change, so I feel that my apm is not enough.
Practicing Warcraft 1v1 will definitely help to improve the operation, but since you are practicing in order to play Dota's Dibu, you should pay attention to the direction of practice, and try to form a set of formation concepts that you are used to when playing.
In addition, the operation of the ground is more similar to 3C, so it is recommended that if you want to play the earth well, you can contact Chenghai 3C, the kind of game mode (strongly despise the current 3C to play the death mode), start from 3 heroes, when you can operate 6 heroes very flexibly in 3C (why 6, 2 more than Dibu, the reason is that 3C is not as focused on movement as Dota is, as long as the skill combination is released well, there is no big problem, So it's just 4 heroes that are a little simpler than DOTA), and Dibu is not a problem at all.
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Play more with Chen, Deer, Floor Shopkeeper, Carl and other heroes who need multi-line operation and hand speed.
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Dota doesn't require a lot of speed. You only need to control one unit, 4 skills + normal 3 items. This doesn't require much hand speed.
Dota has relatively high requirements for your reaction speed and overall view. Be a team member and be able to cooperate. As for those extreme operations, just look at them and appreciate them.
With the cooperation of the team, there is no need to go to the limit, and there is no need to operate at the limit.
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war3 to 200 not fresh dota to 200 what the hell you just control a unit okay I don't play dota upstairs good Adopt them.
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The apm required for dota is not very high, with the exception of the general 70 80 dibu.
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