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The third type of spirit ice jump does not have.
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Hold down the Ctrl and S keys, then press the Space bar to ghost-jump. Maybe it's because the ghost jump is really difficult, so many gods can't.
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You need to hold down Ctrl+S and then press the spacebar to jump. This is because their focus is not here, so they don't learn this skill.
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Hold down the Ctrl key and the S key without letting go, then press the spacebar and you're done, that's ghost jumping. It's easy to say, but it's a little difficult to operate, but the ghost jumps like a god.
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Listen to the breath, don't talk about it, there are a lot of them on the Internet.
If you want a breathing method that can tell where the ghost is right away, probably not, I don't know anyway. The only way is to play more, familiarize yourself with the map, gain experience, and develop awareness! Awareness is important!!
When the ghost is jumping, if it jumps fast, it's not that you can't hear the breath, but that the speed is fast and the network latency is slow, and you can still hear it next to you.
As for the direction of the ghost jump, you must learn not only to listen to the breath, but also to listen to the footsteps!
It is easy to distinguish the direction of the jump by the strength and direction of the step.
The premise is that you have to have good headphones.
As for the third question, "And the ghost who jumped forward, basically you hear his voice, and his guy has already copied you." "Probably not, you have to listen to the footsteps, the footsteps have a wide range.
You can know how far the ghost is from you by the sound of footsteps, and find him by breathing.
Another thing is that when you listen to your breathing, you have to learn to play while walking, and don't always walk quietly!
Sometimes, when you feel like a ghost is coming, you can flash backwards and then jerk forward. If you spot a ghost, shoot! Without hesitation!!!
Of course, you want to play well defend, with my experience of playing, and most importantly awareness, and familiarity with the map.
The above is my own opinion, I hope it can help you!
Also, we do not copy !!
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First of all, you have to have good headphones, no external noise, listen to the breath to judge the size of the sound and judge the left or right breathing sound, with the accumulation of experience can accurately judge the position, but sometimes the judgment is right There is no ghost in front of you, maybe below or above the front. Regarding the ghost jump, if he ghost jumps, now that the ghost jump has a sound after the revision, judging that the sound is much simpler than breathing, so I won't explain much. Finally, I will teach you a trick, judge the ghost's breathing, don't stand still, or walk slowly and quietly, so that it is easy to be killed, move your steps more, so that it is difficult for the ghost to determine your location and it is not easy to be killed.
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Put on the headphones, and feel that the headphones over there are loud ghosts over there.
Listen to the volume of the sound to determine the route of the ghost.
It's loudest when the ghost is above the head, for example, on the second floor of the underground research room.
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First of all, you have to make sure that both earphones have sound, and then right-click on the computer menu bar to open the small speaker, select "Adjust Audio Properties", a dialogue will pop up, and then select "Advanced" in the speaker settings, select "Ring Field Speaker", and then enter the game to listen to the ghost's breathing, which earphone rings to which side, when both earphones sound at the same time, shoot the ghost right in front of you (if not, just behind you), you can find a friend to try the ghost.
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The most practical ghost jump 3rd generation.
The 3rd generation is also called Lingbing Jump.
1.Hold down the Ctrl+Shift key (hold it down without letting go).
2.While holding down the Ctrl+Shift key, hold down the space bar (jump key) and arrow keys (press and release both keys at the same time).
3.Keep repeating the operation, and it is Lingbing jumping.
Note: The key has been held down and not released, and the space bar and arrow keys must also be held and released at the same time.
2.Practitioners need to practice continuously to strengthen the coordination and flexibility of movements, so as to press and relax at the same time.
1.Press Ctrl first to keep it loose, then gently press S, then press Jump. Remember to tap. Just take a little back again. This will not be explicit.
2.Jump up and press s in the air. Release the s before landing, otherwise this will be explicit.
I play slivers, and every time I kill ghosts, they say I'm ghost-jumping. How did you beat me to death? Obviously, I didn't jump well, and I can see that I didn't jump well, so I trouble myself to take a good look.
There are also breathing masters who are not afraid of ordinary ghost jumps)
3.The longer you press S in the air, the farther you jump (this is the acceleration jump), and the moment you land, you are pressing S to jump, press S. Continuously, (this is a jump).
4.Once you've practiced the acceleration jump and the jump, then you can enter the expert ghost jump that does not breathe.
5.You all know that there is a frequency of breathing. Use the breath interval to quickly get to the side of the strip and kill it with an accelerated jump and a continuous jump.
6.Well, the above is the ghost jump content, it's very simple.
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Ghost Jump; Squat. Jump back first, using inertia. Continue to jump.
After jumping, press S "Backward".Put S before landing on the ground and then take off and then S. after jumpingJust repeat it.
That's how I jumped, so I think ghost jumping is just that. If not, practice the exercises.
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When you are listening, the footsteps are average when you are on the left, the footsteps are heavy on the right, and the front is very light!!
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Generation 1 Press and squat first, and then press and jump slowly until it will not be obvious, and each time it is repeated to press and jump.
The 2nd generation and 3rd belt are pressed on the basis of the 1st generation, and then continue to press and jump when the jump is about to land, so it is very likely that the success rate is relatively high only after being fully proficient.
4 generations 2 kinds, one is to run directly forward, can not let go before running, and then jump at the highest point, press the squat, and then repeat the jump is the 4th generation.
The second is to be proficient in 3 generations, after the 3 generations jump halfway, when it is time to turn back, change the press to press the front, and then continue to jump.
Gen 5 is based on Gen 4, and you can jump forward or backward at any time and then turn around.
ultra-jump; Generation: Hold down Ctrl and don't let go, press S and then press space, release S at the same time, press space again at the moment of landing, and then press S again, and then repeat the jump after jumping and jumping back. . . Remember to hold down ctrl all the time and don't let go, press the length of time after s to determine how far and near you jump:
Step 1: Press front (w) Step 2: Jump (space) Step 3:
Turn backward Step 4: Press back (s) Step 5: Hold down to crouch (Ctrl) Step 6:
Press the spacebar jump at the same time as you land Step 7: Press the spacebar jump again while landing Then repeat the step 3: hold down the CTRL and Shift keys at the same time, and then press and hold the spacebar and arrow keys at the same time I press the space bar and the front at the same time to show up Press the space bar and the back at the same time to not show up Maybe you can't jump forward !
The watchtower lord adopts!
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Fourth-generation: It is an improved version of the third generation, which can jump forward and the operation is more complex. You must keep holding down the squat key and the S key At this time, it is backward and then press jump If you find that the jump is far away and it is not obvious, then you succeed At this time, you can grasp the rhythm and keep holding the squat key and the S key + jump + jump. . .
Note that when you jump fast and inconspicuously, immediately rotate the mouse 180 degrees (i.e. the front of the character is facing the front and the back!). The other buttons remain the same! If the operation is correct, then you will find that you are jumping forward quickly, you have to grasp the jump yourself, and it is very powerful to practice more, if you find that the jump is not far and obvious, then you have to start again according to the above steps, this is the most detailed step, it is summarized by yourself, the important thing is to practice more by yourself!!
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You can keep pressing the s and press the space bar [Jump] when you are about to land after jumping
Turn around in mid-air、And then on a regular jump、This is the 4th generation、、、
The 5th generation is actually the 4th generation will turn、、You just jump in the air and turn the mouse to the left and right。 There is also a press A or D on the keyboard.
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There are many ways to ghost jump There are front and back There are back words that are facing away from the destination, holding down s is not loose, and there is a certain pattern of pressing the space to master it yourself.
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There are two ways to ghost jump.。。 The first is: Rush forward directly to a certain distance (that is, run straight forward) and hold down w and ctil at the same time and keep pressing the spacebar (you can't hold it all the time, you have to press it along the rhythm) The second is:
Skip back first (Press and hold S and CTIL and the spacebar at the same time.) Same as the first method) After that, if you can jump down without stopping (just in good condition), you can turn around (the mouse should be faster when you turn, otherwise it is easy to get it and stop before you turn around.) When you turn around, release the S key and press the W button instead (the same way to press the CTIL and spacebar) The advantage of the second method is that you can jump up without moving.
Not as easy to spot as the first method.
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Keep pressing w, then binge-press the spacebar.
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Ghost mode.
Ghost Jump can make CT invisible to you.
Let me tell you about my experience.
It is very important to take off well, and if the jump is not obvious, it means that the problem behind it is not big.
The CTRL key is held down in the ghost jump, and the S space is not visible after the ghost jump (the connection is good, and it needs to be practiced more).
1 generation. After taking off, press Space ......By inertia is getting slower and slower.
If you don't jump well, you can use this trick to pick up 2 or 3 generations, and you can also observe 4 weeks in the middle of 1 generation).
2 generations. After the jump s (slightly longer when pressed) space space s space repeatedly.
The jump is much farther than the 1st generation, but be careful that the s time should not be too long, otherwise it will become a movement after landing, which will be obvious).
3 generations. After the CF revision, the 3rd generation has become very simple, and there is no frequency limit.
It can basically be understood as 2 generations.
After the 2nd generation lands, the timing of the space should be good, then you will find that even if you don't press s, it will slide out a long way.
Beginners are still good with it, and there is a distance of 2 generations if the 3 generations can't come out).
And then the 3rd generation can also jump straight and sideways, in short, it feels good and jumps far no matter what.
Some people understand it as 4 generations and 5 generations.
4 generations. I'm talking about 4 generations that are 3 to 4
After the 3rd generation became proficient, the mouse turned down, and the camera turned 180 degrees to jump forward.
At this time, it is easier to kill, of course, the sensitivity of the ghost's mouse should be turned up.
There is also a kind of 4th generation is to run forward and then jump up and press the squat space, which is simple but generally used when there is no CT next to it).
Generation 5 is the direction of the forward jump.
I don't know what other people online think.
But ghost jumping relies on inertia, and on the whole, the 5th generation is the cooperation of the previous generations.
On the way to the 3rd or 4th generation, use the 1st or 2nd generation to connect in a different direction.
Ghost Jump proficiency is key.
It is recommended to play this picture of the Underground Research Institute.
Ghost Jump Play completely.
Tips in the 3rd generation practice, the feeling of the 3rd generation can be practiced like this. The underground research institute exited through the door near Point A and jumped straight down.
The feeling of not shedding blood is right. Other high places can also be this just by the way)
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The simplest is to press CTLR+S and then press the jump regularly to practice and practice when you are familiar with jet lag.
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There are 5 types of ghost jumps, and here I'm going to tell you about the other one: the front ghost jump, this one is going to run, and then press the space bar w ctrl
Press the s+ space bar and press the space bar at the same time to land continuously, which is a ghost jump, and you can only go backwards and forwards.
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