Single player Diablo 2 has questions about assassins

Updated on Game 2024-04-05
13 answers
  1. Anonymous users2024-02-07

    Double dragon claw is very good, because the damage of the dragon kick and the dragon tail swing depends on the shoes you wear, not the ** you take, so even if you use the tiger strike, it is only a bonus to the weak attack power of the shoe, and for the dragon kick, only the first kick has the gathering effect of the tiger strike. Use a normal attack or a double dragon claw to release the gathering energy of the tiger strike to exert the best attack power.

    It's enough for the flying dragon to have a level in the sky.,Occasionally use it as a teleportation.,Because this move has a long time to move.,So it's often after flying over.,Before you get up.,It's beaten back by the other party.。

    The Phoenix attack is a bit flashy, and it requires too many relevant points to add. If you hold the rune word "Chaos", or wear Nataya's suit, you can have the same effect, so why bother learning it.

    Shenlong swings the tail as a range kill skill.,Use it if you like.,Its advantage is that it has a shock back effect.,Don't worry about being beaten by monsters.,But when you encounter a fire free.,The attack power will be greatly reduced.。

    Cobra attacks don't need to be learned, rely on equipment to suck blood and suck demons.

  2. Anonymous users2024-02-06

    A kick unleashes a charge effect.

    Dragon's Claw. It's rubbish.

    Suggestion. Level 20 Phoenix Attack, Level 20 Wyvern in the Sky or Level 20 Dragon Tail Swing.

    Nothing else is useful for proper cultivation traps.

  3. Anonymous users2024-02-05

    I think it.,Specializing in traps.,I've forgotten what it's called.,It's the one that burns a large piece in the shape of a herringbone.,The classic is easy to use.,Hit no one's blood without reducing it.,The so-called invincible in the world.。 Hehe.

  4. Anonymous users2024-02-04

    Dragon's Claw. Litter? Categorically disagree

    If you don't have enough equipment, Double Dragon Claw is an absolute guaranteed hit rate. (And it only costs 2 mana, which is cheap enough, save a lot of blue, and don't use +int).

    The flying dragon in the sky is more rubbish, because if the monster is walking around in the process of rapid movement, it will definitely not hit, and it may even be stuck and surrounded by the monster to death (in the hell level, you don't have to think about hitting people, but you can think of it as crazy).

    As for the dragon swinging tail, it was originally the best, but he has fire attributes, and when he encounters fire-resistant monsters, I think you can't stop

    The phoenix attack, without the accumulated skill effects of ice strikes, electric shocks, and fire strikes, is passable at best

    Snake strikes and ice strikes are recommended here.

    What I want to add the most is that the landlord should say that the dragon kick should be the dragon kick instead of the dragon claw, the dragon kick is enough garbage, and the early stage is okay (but doesn't the landlord think he often kicks people?) )

    Tiger Strike + Dragon Kick = Tiger Strike Gathering Effect + Attack Power of Four Kicks (Kick Hit First).

    For example, Tiger Strike's Attack Damage after the Charge effect is 3*100%.

    The attack damage per dragon kick is 1*4

    After each kick, the gain is 3+4=7

  5. Anonymous users2024-02-03

    Category: Games >> single-player games.

    Problem description: 1. Can the three skills of fang, energy dissipation and speed burst be used at the same time? Can Fangs be used with Energy Digestion or Speed Burst at the same time?

    2. Can Phoenix Attack, Cobra Attack and Tiger Strike be used at the same time? That is to say, I collect all three balls and play them together.

    3. How to learn the assassin skills that mainly learn martial arts? What are the main skills? How much to add?

    4. In addition, there are some skills I don't know if they are useful or not, whether they need to be learned:

    Which is the best kick or claw strike for the Wyvern in the sky row?

    Is that level 30 blade shield for Phoenix Attacks and Traps useful?

    Analysis: 1The Assassin's acceleration, energy dissipation, and fangs only benefit the Assassin himself, and like the altar, only one can appear at a time.

    2.No, the deflation skill is gone as soon as it is used, so you can only use one deflate skill at a time.

    3.I offer an Assassin practice for reference.

    Attack: 20 points for Phoenix Attack, 10 points for Ice Blade, 20 points for Double Dragon Claw, 1 for Lane Path

    Passive: Claw Domination 20 points, ** Block 20 points, 1 lane pass, and the rest are all plus acceleration.

    In addition, a trap practice method is provided for reference.

    Trap system: Flame Blast20 Thunder Guardian 20 Dead Guardian 20 Resurrection **20 Energy Dissipation 8 The rest plus Shadow Master.

    For further information, go to the professional forums below.

    blizzard/bbs/

    4.Generally, don't learn what you don't necessarily need, and there are only 110 skill points at level 99, so you have to save them.

    Phoenix martial arts still have to be practiced; As for the blade shield, no matter what type you have, don't practice it even if you die, it's too a waste of skill points.

    In addition, it is recommended to take a look at the following web page, there are some dark and very useful little information.

  6. Anonymous users2024-02-02

    First of all, it's clear.,Diablo 2 has two ways to play martial arts assassins.,One is called "Physical Martial Arts".,Majoring in tiger strikes and dragon tail skills.,The characteristics are very dependent on equipment.,Once the equipment is powerful.,The output is very high (you can easily tens of thousands),The principle is that the kick damage of the dragon's tail has a lot to do with the strength.,1 point of strength increases dozens of damage.。 Only if you are well equipped, you can add strength wholeheartedly, if the equipment is not good, it is not recommended to play, because the output is not high, but there is a common problem of the warrior profession (insufficient security in short-range combat, low efficiency of single attack).

    Elemental martial arts is different.,It's relatively more suitable for novices.,Elemental martial arts is majoring in phoenix attacks.,The number of phoenix attacks is different.,The type of elemental damage is not the same.,This makes the hell-level monster immune to you very few.,In addition, it's not very demanding equipment.,The skill itself has a relatively strong attack power.。

    In addition, as an aside, in principle, there is no single machine that can't get through hell, but for novices, you should choose a relatively easy way to play, add points and pairs, and have clear ideas about equipment matching. For veterans, as long as it is a regular way to play, you can get through hell; For the great gods, even the deliberately difficult gameplay can be passed, such as the barbarian who relies on ordinary attacks without adding skill points, and the necromancer who only adds curses, etc. (these are all deliberately entertaining nature, novices don't care).

    I'll briefly talk about elemental martial arts assassin points and equipment, mercenaries and the like.

    Skills: Phoenix Attack is full, Lightning Claw is full, Flame Fist is full, Claw Domination is full, Energy Dissipation 1, Shadow Master 1, Mind Detonation 1, Dead Guard 1, Double Dragon Claw is a little higher.

    When fighting, the phoenix attacks and gathers gas, and the double dragon claw is released (to equip 2 claws at the same time), depending on the monster's immunity, choose to gather gas once to fire or gather gas twice to generate electricity. Put the Dead Guard first (you can ** the corpse of the monster), and the Shadow Master as cannon fodder (although it disrupts the battle, safety is a little more important).

    Attributes: Strength, agility enough equipment, and the rest of the overall strength (no energy).

    Mercenaries: Be sure to choose an ordinary second-act offensive spearman, with a blessed aiming aura, pay attention to accuracy is the most important attribute of a martial arts assassin, if you don't have accuracy, not only is the killing efficiency low but also tactically very passive (I originally wanted to gather qi twice, but only once and another old empty).

    **: Try to ensure attack speed, accuracy, and skill level, **The attack power itself is not very important. The final choice can be two "Bartek's Slams" or one bar. Another jasper claw.

    Armor: Increased health, resistances, and physical damage reduction.

    Mercenary Equipment: High attack power, with lifesteal.

  7. Anonymous users2024-02-01

    Martial arts words add a lot of kicks or.

    Double Dragon Claw 20, Phoenix 20, Claw Domination 20, Fang 20, **Block 5, Psychic Detonation 1, Rest plus Shadow Master.

    The strength is enough to equip, and the agility is increased to 5000 on the double dragon claw hit rate, and the rest is added with blood, and the mana is not added.

    Pure traps are as simple as Lightning Guardian and Dead Guardian related skills are maxed out.

  8. Anonymous users2024-01-31

    I'm also playing Assassin, and the following is purely personal experience, I hope it helps.

    Assassins belong to agile heroes, mainly min, of course, they can't be killed in seconds, and they have to add blood.

    Individuals are mainly: Min 2, Blood 2The rest is used for afterburner and method.

  9. Anonymous users2024-01-30

    Are you playing Lord of Destruction? I'm an assassin too! Adding points should mainly add agility, plus agility can increase the assassin's attack, but also add some energy and mana, and if the equipment is needed, add some strength.

    As for the skills, I added a boost at the beginning (to make it easier to avoid mobs and escape).

    You can add guards.,But if you use it continuously, it may not be enough magic.,Pay attention to make up the magic and wait until level 18 It's best to use a shadow warrior.,You can help you fight.,If you encounter a difficult monster, just hand it over to the shadow and mercenaries to deal with!!

    As for the martial arts skills, I basically didn't add them, because it was too complicated to gather qi and have to strike a final blow.

    Mainly add shadows and guards, it will be much easier to fight this way!!

  10. Anonymous users2024-01-29

    Whether it's martial arts or traps, the addition is different.

  11. Anonymous users2024-01-28

    Learn the trap assassin, long-range attack, relatively safe, the output can generally reach 5000+, and if the damage is not enough, you can also use the corpse explosion of the dead guard, and there is no pressure in hell.

    The four electric traps are all full, the speed burst, the mind detonation, the dominance claw, the shadow cloak point point, the later point surplus point dominance claw, the passing point point point.

    Strength and agility are enough equipment, energy is not added (mana can be easily supported by equipment), and the rest is full of physical strength.

  12. Anonymous users2024-01-27

    There are only two ways to play Assassin PVE.

    1. Trap system (more common and easy to use assassin pve gameplay).

    Department of Martial Arts: No point (it's best to bring 1 point flying dragon on the claw in the day, it doesn't matter if you don't bring it).

    Shadow system: Shadow Warrior 1 point, claw block If you are a two-claw assassin ASN, bring skill points to about 50, use spirit to pass 1 point, optional speed burst BOS and energy dissipation fade

    Trap system: Lightning Grid Max Power Guardian Max Lightning Guardian LS Max Dead Guardian DS Max Flame Explosion adds two additional traps for every 7 levels to shoot 1 shot, depending on the skill point to a multiplier of 7 points.

    The shadow department must not point to the shadow master, he will put his skills indiscriminately, and put a mental explosion to confuse the monster but it will not help. Claw block can block spells,Generally choose double claws,The only drawback is that there is very little blue.,It's very uncomfortable in the early stage.,Because the trap belongs to the mercenary.,The monster killed by the trap can't return to the blue by killing the enemy back to the blue attribute.,So you can only rely on your own blue recovery and vision.。 BOS and FADE can only be opened 1, BOS increases movement speed and provides attack speed IAS, while the speed of the assassin throwing traps is based on IAS rather than rapid casting, so if you want to open FAD, there are at least 4 IAS beads on the claws, and the two claws are very lacking in resistance, so the beads are basically based on IAS fire kang reactance and full resistance.

    Fade provides additional resistances while reducing the duration of the debuff, as well as a hidden effect that adds physical resistance, physical resistance per level. DF is for the purpose of pulling mercenaries, so that he will die a little less, and there is no other use.

    Killing monsters is based on 4ls1ds, or 3ls2ds.

    2: Martial arts (divided into many kinds, talking about a dragon and tiger thigh flow that is easier to get equipment, elemental martial arts and double dragon claw martial arts are extremely expensive and not easy to use).

    Martial arts: Tiger Strike Max Dragon Tail Swing Max Cobra Strike can give 1 point to restore blue blood or not. 1 point crossing.

    Shadows: Claw Domination Max Claw Block about 50%, speed burst 1 point, energy dissipation 1 point. Shadow Master: 1 point. 1 point crossing.

    Trap: The nature of the flame explosion is the same as that of the trap type, and the dead trap is max.

    The way of making corpses has changed, 3 tigers hit 1 dragon legs, after leaving the corpse, drop a few dead traps, open at normal speed, and cut the energy to dissipate when you are hit by the deceleration poison curse, and the cobra's qi gathering and tiger strike qi can exist at the same time. The dragon's legs belong to the half-fire and half-physical, and the fire damage is physical to fire, so if the monster is exempt, this half of the fire is useless, and the mercenary needs a death knell to help you break the object, and you need a pair of shoes of the highest level you can get, and the damage of the dragon's legs is related to the shoes, and the damage of the ordinary level is far less than that of the elite level shoes. If you have extra skill points, you can give Shadow Master or speed bursts, but don't point fangs, that skill is used to fight people, not monsters.

  13. Anonymous users2024-01-26

    There are advantages, as one of the trap assassins of the Four Heroes of Wasteland, there are three advantages:

    Let's just talk about trap assassins (martial arts assassins are not the first choice for wilderness development, so no).

    1.Assassins are more efficient than stupid moves, and their output and sense of violence are stronger than stupid moves, and their comfort is higher than stupid moves. And the speed exploded into magic skills, and the barefoot girls were running all the way.

    2.Trap Assassins can be killed in all areas.

    Starting with the Flame Detonation (grenade), the left line of the trap system is fully full. Left-click grenade, which belongs to fire damage, right-click thunder light guard, electric damage, dead guard has fire and lightning damage, and also has a corpse explosion effect (although it can be ignored), the grenade output frequency depends on IAS, the speed bursts, and the giant eagle claw 55 can reach the target with a fast attack speed, and there is almost no pressure on the equipment. The whole territory is more stress-free.

    The damage is considerable. The civilian outfit is also powerful enough.

    3.Trap Assassin has a high potential for boosting.

    This one needs to be detailed.

    a.Easy to mix and match with equipment with a full range of attributes.

    Several attributes that need to be taken care of: the first is the pile of skills, the trap assassin belongs to the skill of the mixed food, the pile of skills is easy, and the itself does not need a high IAS, the two aspects are not much conflict.

    The second is the TP gear, where the Assassin needs 102 fast cast speed to reach 10F, which is easy to achieve.

    It's the running speed and the three antibodies and FHR again, the assassin has the speed explosion magic skill, the running speed is trivial, and the final match has to wear the mystery, so it's nothing, the assassin is not too worried about resistance, civilians can give a little energy to dissipate and solve the problem, the local tyrants never worry about resistance, and they don't need some energy to dissipate. 86FHR (Quick Strike Recovery) gear, it's easy to carry a spirit shield. The conflicts of various attributes are very low, easy to solve, the equipment is very comfortable to match, and the compatibility is very good.

    4.The Assassins grew up well.

    The local tyrant trap assassin only needs all his strength, and he doesn't need to use CTA if he has thick blood.

    Civilians may need to invest some strength and a little agility (required by Talon 79), but they don't have much investment pressure, they are full of physical strength, have thick health, are not afraid of death, and are not easy to die. The necromancer grows really rubbish, and he is still a man, and he really lives up to the title of ribs.

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