How do Diablo 2 trap assassin s skills work together?

Updated on Game 2024-03-23
11 answers
  1. Anonymous users2024-02-07

    Trap Casting Tips:

    Because this character is different from other characters, you need to see monsters before attacking (except for bow horses) Figure 1: The character is in the middle of the current screen, and the trap can be dropped at the edge of the screen, and the trap will attack all monsters within one and a half of the screen from the character.

    Figure 2: While other characters have to face the attack when there is an obstacle, the Assassin can take advantage of the peculiarity of the trap attack method to "fight monsters from the mountain".

    Summary: Encounter a large group of monsters, 4 thunder + 1 undead, good rhythm control, fire detonation in the left hand, switch traps in the right hand.

    When encountering the boss, put the 5 thunder light away, and throw the fire blast in the left hand at the boss.

  2. Anonymous users2024-02-06

    The plus point should be the dead guard thunder light guard electric energy guard thunder grid max, accelerate a little, energy dissipation can be a little, shadow master a little, all others to the flame detonation (or the flame detonation is 1 point, the others are given to the shadow master, no matter what, the total points are 98 + 4x3 = 110, a1 acala gives 1 point, a4 tyrell gives two points, a5 mara gives 1 POINT, ORDINARY NIGHTMARE HELL HAS A TOTAL OF 12 POINTS, THEORETICALLY IT IS GOOD TO PRACTICE TO LEVEL 90, THAT IS, ABOUT 100 SKILL POINTS).

    This is the all-electric trap assassin, which is basically standard for trap streams. It used to be a shadow warrior, because the shadow warrior also puts the same skills as you, but the upper limit of the trap is 5, and the shadow master has been greatly strengthened in the future, replacing the Valkyrie as the first meat summoner, so it is recommended to change the shadow master, and now the shadow warrior is basically only used by pk.

    If you look at the strategy trap assassin plus fire system, then you can basically ignore this strategy, entertainment-oriented.

    Equip the Rainbow Facet of Dark Gold Jewel with Holes that can be perforated to further increase Electrical Damage. Rich in gunmen with infinity, the Faith aura is effective against the Electro bonus.

    Left-key binding flame detonation,Basically, it's not used (tie it just to prevent the left-click basic attack.,The basic attack consumes **durability),Unless you encounter a situation where you have to fight with electricity and free things (generally when you encounter this kind of elite, you will accelerate the flash and don't fight.,There are only three barbarians on the top of Arret Mountain who can't avoid the war.,If you randomly come out with an electric free + thing free on a person.,You can esc quit and start over.,Or let the shadow master and mercenaries carry it.,Slowly grind half a point with flame detonation.。

    Right-click, if the mystery is not used, then F1 accelerates F2 Energy Dissipation, F3 Thunder Guard, F4 Dead Guard, F5 Shadow Master. If you use Mystery Armor, then make an F1 for teleportation, and so on. Usually summon the Shadow Master first, and then use teleportation and acceleration to run the map, encounter elites or large groups of monsters, stop and add energy to dissipate the buff according to the situation (if you are better equipped, the full resistance will naturally survive the upper limit in hell, then you don't need to add energy to dissolve the waste of points, and you don't need energy to dissolve the monster), and then put two or three thunder light guards to get out a few corpses in seconds, and then put two or three dead guards, and you can clear the screen with corpse explosion.

    As for the Electric Guardian and the Thunder Grid, it's just that because they are the bonus skills of the Dead Guardian Thunder Guard, they are added to further enhance the damage of the Dead Guardian Thunder Guard, so they don't need to be numbered or released.

  3. Anonymous users2024-02-05

    The left hand grenade, the right hand thunder light and the deceased are exempted from the use of grenades to kill, and then the deceased corpse violence.

    Usually, when encountering non-electric exemptions, 4 thunderbolts and 1 deceased person directly, wait until the corpse is almost gone, and throw it all into the dead.

    When there are more monsters, just pay attention to the use of psychic blasts and cloaks, and add a little bit to the shadow warriors in order to resist the monsters.

  4. Anonymous users2024-02-04

    Diablo 2 Assassin's melee attack system has 20 points for Phoenix Attack, 10 points for Ice Blade, 20 points for Double Dragon Claw, and 1 for Lane Attack. Passive claw domination 20 points, ** block 20 points, pass 1, and the rest of the full acceleration up. Strength is added to wear equipment, agility is added to attack accuracy of more than 80%, and physical strength and mana are arbitrary.

    The Assassin's HP and mana growth and attribute points are the same as those of Paladins and Amazons, and their skills are divided into three types: traps, martial arts, and shadow training. The assassins have a variety of attack methods, and the exclusive ** claw can be dual-wielded.

    Diablo 2 Other Briefs.

    At the starting point of each scenario there will be a private storage chest that can permanently store items and coins found in the game. Players can only view their own chests. The contents of the crate can be saved both after the game and after exiting the game, and only the items in the crate can be lost in Expert mode.

    This means the death of an expert character.

    Depending on the level of the character, the gold capacity of the chest is also different. Chests can appear in different scenarios and game difficulties, and the items inside will not change regardless of the difficulty of the game or scenario.

  5. Anonymous users2024-02-03

    The easiest way to practice an assassin is to trap an assassin, the main electric trap, and the last two of the electric system are combined. The reason is that the monster defense value in Diablo 2 Hell is too high, and Diablo 2's defense value represents physical evasion, and you need to support a high hit rate to cause stable and continuous damage to Hell monsters when you practice melee attacks (the hit rate can be increased by the equipment attribute band and agility value). A single machine is simply not enough.

    Melee assassins,Divided into PK type and PVE type,There are a lot of genres, I'll just say the most representative:

    PK type, Tiger Strike is filled as a gathering skill, the teleporting dragon swing tail is added as a finishing skill, and the relevant skills in the passive should be added to the threshold (this depends on how many points you have added to the skill with the equipment, and then you add the points of this skill yourself to ensure that it will not change if you add it again, for example, the double claw block needs to be full value at about lv25, and the critical blow needs to be full at about lv30), don't want the assassin master to practice another assassin clone, it will put skills like you. Acceleration can be full, poison blade can be full.

    PVE type,Divided into kick and kick spur and phoenix thorn,Kick and kick stab is with dragon claws,Its action is the one that kicks the leg,Fill up,And then the dragon swings its tail as a rush skill plus a little or full,Gather Qi skill Tiger Strike is full to knock boss,The related skills in the passive should be added to the threshold,The fatal blow must definitely be full! Speed up a little, the Master Assassin will be full, and in the future, the Master Assassin will surpass the Valkyrie to become the number one meat shield in the summons. Equipped boots must have high attack (only the Assassin can see the kick damage of the boots).

    The Phoenix Thorn is to use the Phoenix Attack as a gathering skill to fill up, and its related bonus skills should also be filled, basic attack or Dragon Tail Swing (one point) as a finishing skill, passive full point, Assassin Master as a meat shield full, speed up a little hurry. Note: Generally, you choose electric damage equipment, and then Phoenix gathers qi to hit two times to gather into an electric attack and use the finishing skill to release lightning damage!

    If you go off the rails, you can choose ice injury equipment to gather qi three times and use ice wounds, which is not as fast as lightning clearing, but it is more useful to slow down the boss! The burns that gather qi are very rubbish, and I don't practice like this.

  6. Anonymous users2024-02-02

    So much was said upstairs. Playing Assassin is not recommended for newbies. I was also blamed for playing it. You can't fight in hell.

    Stand-alone is recommended to modify and play. Battle.net recommends playing ice. Go to IMPK Battle.net. I'm still playing.

  7. Anonymous users2024-02-01

    1. Enigma.

    This rune word has changed many professions, and the teleportation skill it grants makes the non-master class no longer have to worry about running maps, and the strength points and MF (treasure hunting) values are very useful attributes as the level increases.

    2. Unlimited. Classes that can damage a lot of primary elemental damage (Necromancer's "Corpse Explosion" contains fire and physical damage) can greatly increase the output ability, this rune language is mostly used as a mercenary in the later second act**, and its strength lies in giving the user level 12 "Aura of Faith" (but it cannot be increased by all skill attributes to increase the level of "Aura of Faith").

    3. Fortitude. Most of the clothes often chosen in the late stage of melee physical professions are also one of the equipment that can greatly attack and defend mercenaries, and the strength of "Fortitude" is that it can greatly increase physical attack power and also has high defense, high resistance and a large number of health, and the production cost is not very high in the later stage, its rune order is 1 + 12 + 14 + 28.

  8. Anonymous users2024-01-31

    Off-Hand Equipment, Call to War, Wall of Vigilance Clothes, Enigma Master Claw, +3 Trap +3 Thunder Guardian 2 hole-based two claw belts, skill belt gloves, Mage's Fist boots, water float or sandstorm rings, Jordan necklace, +2 skills 20fcr basic orange necklace helmet, +2 skills 20fcr 2 empty xx xx xx xx and other attributes ** headband.

  9. Anonymous users2024-01-30

    Helmet: Harmonic Champion Hat or 2 Assassin Skills Bright Gold Headband Armor: Enigma.

    Main**: 2 x 3 trap skill blue claws.

    Vice**: Call to War.

    Secondary Shield: Spirit Belt: Spider Web Spider Web Belt.

    Gloves: Frost-Burning Iron Gloves (upgraded to Gauntlets of Great-War).

    Boots: Sandstorm Journey Scarab Shell Boots (invisible).

    Necklace: Marat's kaleidoscope necklace.

    Rings: 2 Jordan Stone rings.

  10. Anonymous users2024-01-29

    The core traps of pure trap assassins are the Thunder Light Guard and the Dead Guard, the former is used to output and make corpses, and the latter is used to clear the corpses. The idea is relatively simple, that is, to add skills related to lightning traps and stack up the power of lightning traps.

    Allocation of skill points.

    Attack skills. Thunder Guardians are full, Dead Guards are full, Flame Detonation is full, Lightning Wards are full, and the Lightning Net is as high as possible.

    Support skills. Speed Burst 1, Psychic Warhammer 1, Shadow Cloak 1, Psychic Detonation 1.

    Passing by skills. Dominating Talon 1.

    Note. The Trap Assassin's support skills are relatively free to choose, and you can also add energy dissipation, shadow master, etc. In short, the useful shadow skills are mainly:

    Psychic Warhammer, Shadow Cloak, Psychic Blast, **Block, Shadow Warrior, Shadow Master, Speed Burst, Energy Dissipation (i.e., Shadow is almost all useful except for fangs).

    Choose a few from these to add according to your preference, but there are 3 principles: Fangs are completely useless, don't add Shadow system useful auxiliary skills only add 1 point at most, don't add more The 4 skills mentioned above, such as Speed Burst, Psychic Warhammer, Demon Cloak, and Psychic Detonation, are best added.

  11. Anonymous users2024-01-28

    How to play Diablo 2 Remake Trap Assassin? Many friends don't know how to play Trap Assassin, how to choose points and equipment. Below I will bring Diablo 2 Remake Trap Assassin Loadout recommendations, let's take a look.

    The Paladin Necromancer is a profession we are more familiar with, so why should the Trap Assassin be on par with them?

    The Assassin profession sounds like a melee profession, but it's not, the Trap Assassin is a ranged spell casting profession, placing traps at a long distance, monsters stepping on the traps to cause damage, traps placed by the assassin profession, five traps can be placed on the scene at the same time, including the traps placed by the assassin class summons.

    Attribute points plus points: Similar to all spell casting classes, the strength and agility are enough to wear equipment, and all the remaining points are added to physical strength, and energy is not increased, or you can also choose the block genre, agility is increased to 75% block, and the rest is increased to physical strength.

    In terms of loadout, the Trap Assassin is mainly equipment that adds trap skills and the Assassin's professional skills.

    It should be noted that the Assassin class can dual-wield claws**, you can choose dual-wielding claws**, or you can choose the main hand **plus shield**.

    The speed at which the Assassin class casts a trap depends on the attack speed of the Traveler, not the cast speed, so in terms of loadout, you need to pay attention to the attack speed.

    In terms of skill points, the main output means of the trap assassin is the Thunder Light Guard, the priority is to fill the Thunder Light Guard, and the bonus skill of the Thunder Light Guard, the Dead Guard can bring a good clearance effect in the dairy farm, the effect is equivalent to the number of corpse explosions of the necromancer, and the damage is very considerable.

    The damage effect of the thunder light guard is lightning damage, and in the case of conditions in the later stage, it is still necessary to equip the mercenary with infinite rune words, and in the case of the infernal difficulty electric immunity monster resistance is not very high, the infinite effect is still very good.

    Before the Ranked Season arrives, you can familiarize yourself with the output of the Trap Assassin, and perhaps when the Ladder starts, you will choose the Assassin class.

Related questions
17 answers2024-03-23

Of course you can, after all, Diablo 3 is a masterpiece that so many Diablo fans have been waiting for for a long time. However, Diablo 3's computer configuration requirements are also quite high, which can be prohibitive. Just look at some screenshots of the game, and it will give people the feeling that they want to play. >>>More

8 answers2024-03-23

Let's talk about it little by little.

1. Strength. Strength is the condition in which certain equipment is worn. >>>More

13 answers2024-03-23

Of course it's different!! The difference is huge!! Ruined Lords is an expansion pack a year after Diablo 2's launch, with two new characters (Ade and Thorn Act 5 scenes, six new missions, countless new gear!! >>>More

5 answers2024-03-23

Eldest brother. That's the second boss.。。 There are 3 bosses in the back.。。 >>>More

4 answers2024-03-23

Diablo 2 how to enter cheats??

1. Press the CTL, Alt, Shift and C keys at the same time in the game, if you are lucky, you will see a prompt cursor, so you can enter the following password: Satan invincible mode Devilsfork to get all items Portal Jump. >>>More