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Hammerstone is one of the heroes in the game "League of Legends", it has always been a hero who has been relatively popular, the most important support hero, the popularity should not be so high, but the hero of Hammerstone is just the opposite, not only the appearance rate in ordinary qualifying matches is very high, but also often appears in professional games, these are inseparable from its highly operable skills and many excellent **. Hammerstone has a lot of good **, including Crimson Moon, Death Omen, Future Soldier, Extreme, etc., and the special effects and feel of these ** are very good.
1. Crimson Moon Crimson Moon is a series**, there are many heroes who have Crimson Moon**, and the special effects of this kind of ** are very gorgeous, including the Crimson Moon of Hammerstone. In terms of feel, the release of Hammerstone's Crimson Moon skill gives people a very smooth feeling, especially the release of Q skill, without the astringency of the original **, and the overall feel is very good.
Hammerstone's Crimson Moon** also has a very cool backstory that tells the story between Hammerstone and Shen and Akali. In the ancient legend of Ionia, if there is a crimson moon hanging in the sky, it means that something ominous will happen, this is a thing that everyone fears, hammerstone and Shen and Akali together to continue this fear, especially hammerstone, exaggerated ghost face, blood-red lantern, gorgeous armor, sharp scythe, all filled with a strong fighting atmosphere.
Second, the future warrior of the future warrior hammer stone ** is very scientific and technological, this is a new one**, it can be seen in the game of Genting, this ** does not have too many special effects, but the feel is excellent, like a hook, the Q skill seems to be released a little more stable, at that time this was only from the feel, on the whole, the feel is still okay.
3. Death Omen Star Death Omen Star is also a series, and there are many heroes who have this, including the prince, Sack, Ember, etc., and the series** will not feel bad. Hammerstone's Death Omen** looks like a hook to use, and it seems to be a little longer, and the hit rate feels a little higher when aligning with the line, which is a good feel**. So what do you have to say about this issue?
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Hammerstone's Death Omen** also feels very good, the use of Q skills is very smooth, and the operation of other skills is also very comfortable. In addition to the hammer stone, the gangster godfather of the male gun also feels very good, and it does not have the jerky feeling of ordinary male guns, and the operation is very smooth.
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Hammerstone's Dark Star** also feels good. This ** has a lot of special effects, and the Q skill is an elongated shadow, like a hand. The lantern of the W skill has been changed to a shining star. The backswing of the skill release is small and feels very good.
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Death Omen,I'm good with this.,The whole body is mainly dark purple.,And Q's flight speed also feels fast.,It's very light and feels like it can be ticked every time.。
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In the game "League of Legends", the reason why Hammerstone's ** deep sea fear affects the player's sense of experience is because the casting action of Q skill is hidden, making it difficult to dodge.
First of all, in the game, if the hero Hammerstone emits the Q skill, then its trajectory is very narrow, and the color is also very dark, similar to the Summoner's Rift. Therefore, many players admit that the appearance of this ** endangers the player's sense of experience. It's just a feeling, but this game, sometimes, needs some feeling.
If the Q skill has a high hit rate, then a team battle will be won, so at this time, the probability of winning will be higher. In fact, in addition, there are many little secrets that no one knows about the fear of the deep sea.
For example, when returning to the city, the enemy hero thinks that the hammer stone is out of Q skills, so they will be nervous, and even the enemy hero directly hands over his summoner skills. I also see this a lot in matchmaking and qualifying, because I'm still quite good at this hero, and I've played thousands of rounds. Therefore, this ** of the hammer stone does feel excellent, and it will make the other party form an illusion.
For example, after the Q skill is shot, it looks very narrow, and it doesn't look like a hook to the opponent. But at this time, it hooked the enemy hero, and if it happened to open the opponent's ADC, then the victory of this team battle would naturally be safer.
The reason why many players reflect is entirely because the animation of returning to the city is relatively similar to the Q skill, so that players cannot make a judgment at the first time. Many people are quite puzzled, assuming that if they are going back to the city, there will be an aperture under their feet, which should be able to distinguish well. However, Hammerstone, or all other heroes, cancels it immediately after pressing the Return to the City key, or tapping the floor will cancel the Return to the City.
At this time, the enemy hero will make a judgment, and then at this time, the Q skill will be released, and the hit rate will be relatively high. When you take the bait, it's actually not obvious at all, especially in team battles, you can't see it clearly. After all, when fighting in a team, all kinds of skills are released, which is dazzling, and at this time, the Hammer Stone Deep Sea Fear is the **, and the advantage will be revealed.
Some players have not yet discovered the advantage of hammer stone when they are in the lane, so they operate normally, thinking that they can easily avoid it by moving around. But they accidentally hit the opponent's control skills, which was still unexpected by them. So in terms of overall performance, Hammerstone's deep-sea fear** will indeed feel like this.
In particular, the hook is thinner and the color is lighter, which is enough for a high player. Because this will increase the Q skill hit rate, so that players will reflect this problem. But in the final analysis, there is actually a relationship of illusion, and not all of it comes from **.
And the play in the game is also crucial, these all determine the victory of a team battle, but the ** of deep sea fear is indeed different.
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Because his ** is not good-looking, it affects the player's judgment and visual effect.
The ** of the original deep-sea fear is the least obvious of all hammerstones, and most ancient hammerstones are very fond of this**. But after this change, all of the deep-sea horror effects have been exaggerated, which could greatly affect the use of this updated **. After all, apart from the actual combat factor, deep-sea fear is not particularly good-looking among all the iron and stone **.
First, the skill of prediction leads
In addition, the Death Star is the smallest special effect update change in the MB. It's hard to see any changes other than the big moves, and the general attack doesn't add any residual effects, so it looks empty. The effect update does not modify the model, but it is a very detailed skill effect upgrade, or even a general effect upgrade.
Hook Wave produces shades of black and green when attacking, which is cool and more in line with the hero's setting. The effect also changes depending on the distance of the target, making them look very **.
Among the special effect changes, Q skill has the greatest impact on actual combat. The special effects of all the skin Q skills are more obvious, especially when the skill is jitter forward, the big hook is very eye-catching, giving the opponent more time to react. Many players felt that the Hammerstone Hook was easier to avoid after this special effects update.
Second, the cause of the afterimage effect
A swirling fog was added around the W light, and when the E light was released, a moving fog appeared underfoot, which looked weird. Neither the big changes nor the negative effects have been modified, they just seem more complicated. Ability colors are indistinguishable, and this ** effect can make the ability color brighter or darker, or similar to the ground color (green, blue, brown), making it difficult for opponents to see the path of the skill.
The Q effect is too light in color, while the Q effect is advantageous because LoL itself is greenish-blue (River Grass) in the Summoner's Rift.
Finally, there is a postponement if your opponent is a good player, and the hook is easy to see away. But Hammerstone, a kind of abyssal fear, makes the hook very thin, even if the opponent sees it, it is difficult to move away, and can only be hidden with skills.
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Because the hook width of this ** is wide, it will give the illusion of being a detractor, so the player thinks that it jeopardizes the balance of the game.
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Although this ** original painting and model are relatively ugly, but the feel is indeed the best of all his **, Q skills** action and return to the city action are almost the same, often making it difficult for opponents to distinguish.
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The hook is not obvious, it's like the hook of the Apple robot is straight and fast, it's not easy to dodge, and there is a glorious new skin dark star, the special effect is not obvious, and it's not easy to see the E thrown in **.
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