Warrior output problem, warrior DPS output method

Updated on Game 2024-02-08
10 answers
  1. Anonymous users2024-02-05

    First of all, the shame provides you with precision.,What is precision?,The benefit of improving accuracy is to reduce the chance of the boss dodging and parrying your attacks.,Take the skeleton boss as an example, he has a 5% chance to dodge your attacks (regardless of the front and back.。。 There's also a 15% chance of parrying your attacks (which you won't appear when you stab him in the back.。。 )

    And what about hits.,Improved miss rate of your attacks on the boss.,Or skeleton boss.。。 You have an 8% chance of missing his attacks, so theoretically you only need 127 hits.

    The relationship between precision and hit is the relationship between passive and active.,One is the chance that you will be dodged and parried by the boss.,The other is the miss rate of your active attack on the boss.。。

    So your 146 hits are absolutely, absolutely absolutely enough. I suspect what you're seeing should be something like dodging parry (as a melee DPS, you must stand behind the boss and stab him in the chrysanthemum.,Otherwise, if you let him parry in front of the boss.,It's possible to speed up his boss's next normal attack.,Like Bu Fat, maybe it's a second.。。 Actually, it's good for you to be dodged and you can be suppressed.,So generally I don't have a shame dps.,In most cases, the battle time in the country F is very short.,Accessories like the Berserker that bring benefits in a short time are a good choice.。

  2. Anonymous users2024-02-04

    I have been playing warriors for a while, so I can discuss it.

    In fact, as you said, as a ** battle, as long as the hit is on 120, it has already reached the standard.

    And whether it is a ** war, or a raging war. There are certain misses.

    This miss is not a problem with your own attribute hits. It's the output of the warrior itself, and there is a probability of misses. It's right to be fat and shameful.

    But if there are misses, don't worry. Because this exists in itself.

    My warrior takes the Endless Nightmare and hits the Wild 168But there are still values, misses, and blocks.

    So there's no need to be depressed, this won't be transferred by your own will.

    There is also an important question of where you stand. If you are fat, the location is very important. If the missed hit is high, it is also possible that the position is off. To be a professional chrysanthemum cutter, facing chrysanthemums, keep exploding.

    I hope you can be satisfied with the extra points.

  3. Anonymous users2024-02-03

    It's best not to hit the cloth fat head-on, otherwise there will be a parry Output in the back The boss's defensive skills are high, and it is very normal to dodge or miss, and the warrior 128 hits 8% is standard, and the accuracy is about 20%, and it is almost rare to dodge.

  4. Anonymous users2024-02-02

    Landlord, your hit has really exceeded the standard, and the rest is only a matter of face.

    After experiments with the majority of Warrior Comrades, a hit level of 127 (8%) already does not affect your DPS

    For the rest of the dps, let the face be the master Amen and pray that your face is not too dark.

  5. Anonymous users2024-02-01

    A hit of 120 is enough to look like a character problem for you, but you should go under the flesh to see if the seconds are not seconds.

  6. Anonymous users2024-01-31

    If you feel like you're not hitting enough, just eat a hot spicy tarbu sheep.

  7. Anonymous users2024-01-30

    Berserker is divided into Titan, Berserk Heavy Injury stream, and the Berserk Heavy Injury stream is mostly seen in the current version. This talent comes with ultimate equipment, and some boss fights have the ability to win the championship. Specific operation under high-end model:

    Heroic strike throughout the whole process, hobby, whirlwind slash cd good put (if overlapping personal recommendation bloodthirsty), 20% of the stage to maintain heroic, while slashing.

  8. Anonymous users2024-01-29

    Berserk or ** war?

  9. Anonymous users2024-01-28

    Opening: Drink [Golem's Blood Potion] 3 seconds before the fight - >Battle Roar - > Charge - > Death - > Tear - > Suppression - > Death - > Slam - > Deadly Calm + Giant - > Death + Heroic Leap - > suppress the normal cycle. When the deadly calm is over, wait for the giant to fight again, turn on the recklessness + anger + accessories.

    Normal Stage: Fatal Blow, Fatal Blow.

    In accordance with"Giant Strike Suppression Slam"To fill in the blanks, both Mortal and Giant are available, First Mortal Valor Strike: 70 rage is used, 60 rage is used during Rage. For details, please check out "Valorant Strike" below

    Heroic Leap: CD arrived, during the period of effect of the Giant Strike, flying left and right, heroic throwing without slashing: lethal blow, lethal blow.

    In accordance with"Giant Strike Suppression Slash"to fill in the blanks, and when slashing, the giant is the most preferred.

    Twilight Dragon When madness or rage is sufficient, you can use Cycle: Fatal Strike, Slash*3, Fatal Strike. Giants are the most priority insertion. Or just pop 2 skills between deaths.

    Talent recommends Titans.

  10. Anonymous users2024-01-27

    Battle Roar.

    Charge to death. Broken tendons are torn.

    Lethal suppression (depending on the time).

    Slam to death. Deadly calm.

    Giants to death. Heroic leap.

    Cycle ......

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