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Problem 1: For this version, the mainstream t is blood armor flow: heap blood, heap armor.
Pile armor to explain: for example, just for example, your armor is 2w The top shows that you can reduce 50% of the damage The actual boss beats you with 5w blood When your armor is increased by 3w, the above shows that it is a 60% reduction in damage, and the actual boss hits you with damage is 2w (100%-50%)*1-60%)=4w blood.
Problem 2: The resistance of the addition is the same as that of the general use of anti-corrosion.
Problem 3: Defense Level can reduce the number of green and miss chances of the monster against your storm and slightly increase your measurements.
The biggest role of the defense level is when the defense is not the defense level Look at the attribute panel when it reaches 541 (shoulder if FM is 30 resistance 15 willfulness seems to be 15 human defense 538 is fine) The boss will not have a critical hit if it hurts you, which is very important, no matter what t 541's defense is a must.
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General FQ selection doesn't have to say.,Generally, you choose the resistant and + defensive.,It's useless for you to rush first.,If the defense level is high.,Blame you for hitting the general damage will be lower.,It's not about you.,It's up to your team's dps output.,You're responsible for stabilizing the monster.。
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t still has to be able to resist.,Blood thickness and high defense is the last word.,If you want to play fast.,Find a strong dps team.,The premise is that you can hold the hatred.。
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Level 69 monster,Don't leave the battle halfway.,T's trumpet has to **add blood.,Do you think**can you add it down for so many hours without leaving the battle and not drinking water?。
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Senior FQ answers for you. One click to dispel useful I use the one provided that the group says yes The head of the regiment does not allow others to disperse, you can only dispel You give yourself a mark, the opening stands in a fixed position, and then the first small and soft person runs to you, you disperse, this person stays here, and waits for the second small and medium-sized soft, because the hatred of the small soft will always stare at the person who is named, so you must wait for the second small soft to come out, and merge into a big soft, at that time, you fly the shield, the judgment pulls, and then the named person runs to your side, you disperse him and return to the crowd The first thing to pay attention to here is the one: the problem of hatred is very important Because in many cases, because OT is soft and will go directly to the crowd, especially in the case of bird d, hatred is very difficult to pull when the stars fall You have to pay attention to 1 Flying shield cd is used as soon as it arrives Then drag the exorcism out Long-distance reading strip When Xiao Soft comes over, step on a dedication in that direction Because you can't attack in melee It hurts Then it's green water to give yourself a free hand Pay attention to opening skills There is nothing else wrong with that
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Oh, hello, I'm the same as you, it's the first time to hit I'm the head of the fq group, the debuff is only manually dispelled, and you can't use the plug-in The plug-in doesn't prompt but there is a mark, and the debuff is very fast, it seems to be 12 seconds (I didn't pay attention) After being dispelled, there will be a small ooze on the ground to refresh out, and you can physically attack and not taunt, but when the two are together, he will fuse, and you can taunt Then you will fly his kite During this period, there will be companions in this debuff, and you have to speed it to dispel Let the little ooze that comes out blend with the ooze from which you fly your kite.
When it merges to the fifth, the ooze will **, so the fourth layer will be away from the team**, and then repeat until the victory.
I hope this little experience can help you.
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First of all, if you pull a mob, pay attention to dispel Personal feeling It's better to dispel manually because manual dispel can make people run in front of you You dispel in time instead of through the plug-in second drive But pay attention to a problem is the timing of the drive and other dispelable professions don't be enthusiastic about helping you dispel it in the past, otherwise it's easy to mess up As for this debuff to lose blood or something, you can let ms set shield or xd to throw hot to him, so that it can't be guaranteed not to be driven in seconds, and the normal fusion situation will not die If you feel that you have a problem with dispelling You can also ask the head of the regiment to divide a ** out to help you disperse After all, you may not be familiar with the dispel + la mob is easy to mess up. In addition, the debuff dispels the mobs that come out later, let the person in the middle come to you, don't want you to chase him, try to be careful not to run towards you head-on, merge with you, ensure that the side or chase you from behind, in addition, the soft mud is easy to lose hatred, but you can taunt, pay attention to the judgment and the frisbee liquidation, try to ensure hatred.
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Cutting back and forth, refers to using the tab key to switch monsters to hit.
Stabilize the hatred, it is currently recognized that it is to use slow and high damage** plus the blood holy seal, the hammer of justice can ensure your hatred of the 3 monsters, Aegis, keep your block (parry parry dodge is said to be hateful, and the foreign generation is injured) Frisbee This kind of monster is OK, and it is OK to use it, compared to Fei Lan.
It's strange that there are many people who use dedication, 3, 4 are used less.
Remember that you have a reckoning hand.,Justice defense.,It's a taunt skill.,If you miss it, taunt it.,It's actually half a taunt.,You found that there's a monster to fight **.,Exorcise the evil spirit.,High damage = taunt back to the above back and forth switching.,Your hammer only hits 3 monsters.,Then there's a monster hatred that's not too high.,Just switch it and smash him for a judgment or something.,Keeping all the monster hatred needs to switch back and forth.,That's it.。
Remember to open the wrath of justice, go to the shelter, don't say much, self-improvement.
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tbc?It should be tab press the tab key on the keyboard to switch targets to attack This is the ultimate group pull method to take the fast ** with the corroded holy seal It is difficult for novices to adapt.
It is recommended to use the slow ** to open the Blood Sacred Seal, and the size of the hatred is the Righteous Hammer, the Trial, the Flying Shield, and the Exorcism.
The group of monsters is recommended to take the group injury as the first priority, the Hammer of Justice, the Flying Shield, the dedication, the trial The exorcism process of the group pull, it is best to leave it to the monster that is ot or the monster that is not in the scope of the dedication.
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First of all, the holy seal uses blood or corrosion, this is studied, and the group of monsters is corroded, and the boss is used with blood.
Second, give the boss a judgment of wisdom, I believe that your current equipment blue is definitely not enough.
Third, the wrath of justice.
Fourth, whether it's pulling bt or pulling SW, as long as you pull the boss, you must remember that your starting skill is not a trial, but an exorcism.
There's nothing to talk about the rest.,Remember to use it as soon as the boss is liquidated.,When you pull a mob, you see a leak monster and use justice defense.。 It's as simple as that.
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What is TBC. You're talking about tab, and you can switch back and forth between multiple monsters by pressing tab, so that you can easily pull the hateful monster.
fq pull fb personal opinion is to start with the exorcism and then dedicate the monster to the back of the flying shield and the fall of justice The next thing is to see which one will be used after the first cd.
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It's TBC copies that are brushed back and forth.
Pull the crowd. Use a frisbee on a French monster. Walk on the sacred shield and step on the devotion.
Strange people came around. Shield of Vengeance. Trial.
Exorcism. The monster was unstable. It's against whomever it is.
The monster ran to the crowd. To the ot people. Use Justice Defense.
Of course, it can also be used against monsters. Taunts are fine, too.
If the monster is undead. You can use the skill Divine Wrath.
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Cutting back and forth is probably supposed to refer to the switching of the main and secondary talents of the dual talents. Anti-Riding and Hatred is good for which skill to use: Hammer of Justice, Dedication, Aegis, Exorcism, Frisbee, It is recommended to use the Blood Seal.
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This is very simple, the buff must be mainly there, that is, you get the Wrath of the Righteous to increase your own hatred! Whatever comes up, use the Shield of Vengeance, Dedication, Reinforcement or Blood Elf first with the Race Talent Skill.
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1.Are you talking about team random copies? Yes: Level 85 is OK, and the current equipment level needs to reach 372, about the equipment level, you press the C key to open the character interface, there is an item called item level, both
The equipment requirement is plate armor, which increases strength, stamina, dodge, parry, and mastery equipment (as long as it is strength and stamina before 85, good ones can be considered to wear).
When you are in the next dungeon, you need to always pay attention to whether the target of the monster in the battle is you, if not, slap and stabilize the hatred; You also need to pay attention to your own HP, and if it's too low, pay attention to activate the Damage Immunity skill to save your life.
4.For FQ, if there is no one to bring, then it is recommended that you always arrange random copies, you are T, so, almost in seconds, there is fun in teaming, there is also experience gain, and you can also accumulate experience in anti-riding; While scheduling dungeons, you can also do tasks that suit you to assist in upgrades.
6.This is really not the same server, so I can't help it.
Hope mine is helpful to you, hope, thank you.
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It's just that your **skill is not high enough.,Hit the boss and slip a little.,The damage is reduced.,And you can't crit.,Use the **skill** that increases the **skill** can significantly reduce the deflection.。
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Deflection, parrying, and blocking are not accurate enough, and missing is not hitting enough.
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FQ doesn't need intelligence and spirit at all, don't dwell on it too much, only NQ needs intelligence and spirit.
Now FQ as long as you keep using the trial when you output the monster (use the CD back to the blue),There will be no shortage of blue。
Plug-ins recommend bigfoot.,I'm not like some of the most professional ones to use and plug-ins.,Bigfoot is very convenient and simple.,All professions can be used.,It comes with a hate plug-in.,Anyway, I've been using it for several years.。
The words of the carving are popular.,The Hammer of Justice Glyph、The Shield of Justice Glyph.、The rest of the one I use is the Holy Blessing Glyph.,The first 2 are basically unchanged.,The latter 1 depends on your own preferences.。
Also, novices should not be afraid of making mistakes, just practice more and ask more.
Supplement your question,In the Bigfoot plugin, you open a team tool.,There's hatred statistics.,Damage statistics.,And very convenient voice prompts.,You open them all.,I've been using it for a long time.。
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F anti-riding does not require mental and intellectual intelligence. Spell skill damage is based on perception spell strength. Devotion doesn't do much to bring down hatred quickly.
If you want to glyph, there is a detailed explanation in the play wow. Plug-ins, lazy people can have big feet, magic box. Strange can fly shields, divine wrath.
Dedication. It's still up to you, no matter how much you teach, good MT grows up in the saliva of your teammates. Hope it works for you!
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The FQ group pulled up the hand flying shield, and then the divine wrath + dedication + judgment... Single hand trial + crusade + shield strike... The glyph uses the Holy Blessing Technique.,Flying shield with a stun effect.,Hammer of Justice Glyph.,Small glyphs to play casually.。。。 It's better to use a magic box for plug-ins!!
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It is recommended that you go to do the task upgrade yourself in the early stage, otherwise you will know how sad it is when you reach 80. FQ's method of doing the Duan family is actually very simple, but the awareness should be strong and relatively high, and you can play a small book to practice the technique in the later stage. Then slowly regret finding someone to take you to play a large dungeon to improve your equipment, and it is not recommended that you go with the G group.
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Anti-riding doesn't need a macro! Even if you use it to mock and shout macro, it's purely for fun!
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The damage of adding strength is high, and the dedication has nothing to do with the magic injury in the future, and the magic injury is currently only added to the exorcism and divine anger, which is not very significant, so in addition to the dedication, the damage of ** still needs a certain amount, so adding strength and hitting is very critical.
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FQ Holy Spell Damage (Frisbee, Hammer of Justice......) gains 32% AP and SP, 13% Spell Vulnerability and 10% One-Handed Mastery (both multiplied by the set), and provides a damage threat per 1 while affected by Wrath of the Righteous. There is no fixed attached hatred.
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1.Endurance 30% to magic damage, this doesn't need a formula, the skills he affects are Holy Seal damage, dedication, holy wrath, exorcism and Holy Spirit dot and ** damage, most of these skills cause damage and hatred are not as high as the following.
2.The skills affected by power transfer AP are mainly various major hate skills such as Judgment, Hammer of Wrath, Avenger's Shield, and Hammer of Justice. It is important to note that although these deal holy damage, the attack is determined by the physical system, so it is affected by AP.
Description: Because 1 strength = 2AP, and there are also blocks and other improvements, and the stamina conversion spell damage is only 30%, so under the team buff, the hatred brought by the strength is more obvious, and the block itself can also get counter-damage benefits from the skill.
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Strength (str).
Increases attack energy in melee**.
Increased the amount of damage blocked by the shield.
Strength does not affect the chance of a heavy hit at all. Strength does not increase the chance of blocking, but increases the number of blocks after a successful block, which is partly determined by strength (and partly by the shield).
Endurance (STA).
Increases health.
When the defense level of the national server reaches 491, you don't need to deliberately pile it up (of course, the higher the better) When the defense level is higher than 491, the strength of the spell can be increased due to the anti-riding stamina, which is also conducive to hatred. So gems are recommended: 5 Strength and 7 Resistance in Red, 15 Resistance in Blue, 5 Strength in Yellow 5 Critical Hit or 5 Agility 5 Hit or 5 Defense Level 7 Stamina (the first 2 types of hatred, the last 1 type of survival).
Of course, colorful must come out.
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