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Now Chapter 5 There are two types of paladins. One is a daddy.,The other is the courage type.,That's the violent type.,Look if you like that kind of daddy.,My plus is.。
**Blessings full.
Angel Blessing Level 5 (Front).
Honor Blessings Full.
Revenge of Light Full.
Holy Light Guardian Full (This skill greatly increases the duration and can also add good and powerful to teammates), slow, fast, and full.
Guardian Blessing Full (the higher this is, the higher the buff+), Guardian Emblem: Level 5 (Front), if this skill is full, you will take a lot of damage.
The wind of holy healing is full.
Source of Life Level 1 (This skill does not need to be heightened, if there is no blood, then you are either running or asking for blood, so it is still very good to add level 1, but unfortunately most people don't know the function of this skill.。。。
Heaven's Voice Full (It's full but it doesn't feel useful...)
Heaven Homonym Full (this skill is a passive skill that turns the Sound of Heaven into a group buff) If you add it this way, you can save 500-600 SP points, and you can add self-defense skills and the like.
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Add Tiger Creek, it's a little easier to use. However, the premium is not very useful.
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It is recommended to play the Judgment Knight route, with strong output, and you can also form a magic attack class.
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Slow healing: It will be full. For quick healing out of the back.
Purification: Level 1. It's not fun to add more, and it's a group.
Angelic Blessing: Level 10.
**Blessing: Level 10. A must-have skill for paladins to eat and drink.
Pure White Blade: Must be full. out of force. Paladin's signature skill PK relies on it to determine the soul sacrifice: level 5. Out of the wind of holy healing.
Guardian Badge: Level 4. PK must add it to yourself Light Revenge:
It will be full. The significance of Revenge of Light is not only in the magic defense and spirit it provides, but also in the fact that it will have a high lightning attack regardless of whether it is attacked or actively attacked. When you hit someone or get beaten, you will definitely amaze your opponent (there is a kind of standing and you don't move).
Light Guardian: Level 3. For the Holy Light Guardian, I think some people will argue Isn't it enough to add 1 level to invincibility What do you do with so much Then let me tell you Holy Light Guardian is not invincible It is only immune to physical attacks PK field You add level 3 to the duration of seconds When you are about to run out of blood when you are fighting an opponent of physical attacks, first add Holy Light Guardian Then fast healing (cooldown time 10 seconds) + various states When invincibility is about to run out, you can also add a quick healing I believe that your blood is at least half back, right?
And when you provoke the Poison King, plus the Awakening skills of Berserker and Guncannon, you put a Holy Light Guardian and run inside the skill, what is your feeling?
Hehe, I hope it helps.
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Milk Ride, 80 version, in addition to those buff skills that must be added, I recommend adding a blood cap.
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Skill. It is recommended to add points.
Illustrate. Heals slowly.
Full. Rapid healing.
The amount of recovery is large, and the release speed is fast. Guardian Badge.
Nice skills, lasts 40 seconds, CD time is short, cast speed is fast, and leveling PK is very useful. Soul sacrifice.
It's just front-loaded. Holy Light Orb.
The sound of nature. Heaven homonym. Revenge of the Light.
The Wind of Healing. Full.
The amount of recovery is large, or group recovery.
The source of life. Full.
Resurrection, when you get up, there is an instant of invincibility. Guardian of the Light.
Makes the caster immune to all physical damage for a certain period of time.
**Blessing. Full. Cleanse.
Causes all party members within a certain radius to eliminate ailments. Holy Light Shield.
Leveling can be a monster, PK can be a person.
Pure White Blade. Full.
out of force. Very good and powerful, no matter pk or kill monsters. Uppercut chase.
PK combo skills. Tiger Attack.
PK combo skills. Empty slash.
Angelic blessings.
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Here's the basic, (everyone's situation is different, on this basis, it will change) Slow healing +5
Front-loaded. Quickly heals full.
Purification +1 Pure White +5
Point mandatory. **。
Angelic blessings. +5 for both
+5 Soul Sacrifice
Revenge of Light Full.
Holy Light Orb +1 Holy Light Guardian +1
The Wind of Healing. Full.
The amount of recovery is large, or group recovery.
Trembling and answering the source of the reeds in the cave of life.
Guardian Badge. Holy Light Shield.
Tiger Attack +1 Demon Hand +1 (some people say don't add it, I think it's okay to add it, it has a thin state, and if you touch it, basically others will die).
Air Slash +5 Force.
Some of the skills have been added.
Then the corresponding other skills have to be added less.
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Slow**+20: Some people say that only add 5 as a prep or +10 meaning, I personally still like this skill, when you are at level 20, you can return 600 blood, 8 times, and it is also quite easy to use in the PK field, when I am 42, you can return more than 5000 blood Barbarian YD The disadvantage is that it sings slowly, pay attention to the enemy's position
**Blessing +10: This skill is nothing to discuss, it can be regarded as one of the housekeeping skills, and it is needed to**mix
Purification +1: Dispel an ailment for all team members within a range of 900px (quite a large range), and dispel the bleeding for team members when the main brush is not added to the title of Golden Body Priest
Angel blessing +5: pre-skills, plus magic attack, intelligence, physical strength, spirit, I don't object to you if you want to fill up kitchen knives are more rampant these days, ** blessing them can be gangsters, you angel blessing +5 and +10, careless people can't see hoho
Tiger Attack +1: It's to grab the enemy's waist and abdomen in a very yd posture.,The skill of throwing people out.,Brush the picture to escape.,PK containment is very useful.,Don't add 1 I'm sorry the game designer can give you the opportunity to add this skill Here's the addition.,The other 2 skills,Straight punch impact and hook pursuit I didn't add.,Because according to the actual feelings,It feels like the effect is really not very big.,Play without them Of course you want to add.,I'm not against it.
Air Slash +5 + Cancellation: This I think it must be added, because we don't have any gorgeous combos in PK, so we can only rely on it
Falling Phoenix Hammer +1: I feel that this skill has a general effect, but it's not useless, so it's better to point 1 point After all, it's better to have a half-hegemonic skill
Devil's Hand +1: The legendary **,Actually, I didn't add this skill during the internal test.,Prepare to add it when the open beta.,So it's set at 1 point for the time being.,If it's easy to use, it's ready to be filled.,So I don't comment much.
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Slow** +5 or full, depending on personal preference.
**Full of blessings, needless to say.
Angelic blessings are as you please, at least out of the front.
Purify +1, 20 seconds is enough for one use.
Empty slash, as a PK-type paladin, this one will be full. out of force.
Falling phoenix hammer, depending on personal preference, +10 range is large. There are 2 seconds left to get up.
Tiger Attack, +1 is enough.
Now let's talk about professional skills.
Pure white blade, full. out of force. 2 sec CD.
Out fast, stiff, PK brushing is indispensable to him.
The sound of nature, +5 out of front.
Guardian badge, at least +4 out of front. SP can consider filling up.,After all, the added defense and magic defense are not a few.。。!
Soul sacrifice, out of the front.
Revenge of Light, add all the way to the level.
Quick**, full. Also considering?
Guardian of the Light, +1 3, known as invincible. + to 3.
It's almost time to hide inside and add state.。。
Holy Light Shield, +1. If you're a technical paladin, consider adding more points, and have less health at level 1.
Holy Light Orb, +1 can stun.
Honor blessings will be fulfilled. This skill is so powerful that I don't want to say more.
Heaven homonym, whatever you want. Sensation doesn't make much difference.
Wellspring of Life, +1.
Add a shield when you get up. In Gagabar.
Wind of Honor. Full. It adds up to a cool deal.
I'm a level 57 paladin.
Hunan 2, [Ghost Hand] Uncle Niu.
PK temporarily 7 paragraphs. (Very rubbish).
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Heals slowly.
Just for quick healing, it may not be enough in the early stage, and those who can tolerate it will be +5, and those who can't tolerate it can be washed in the later stage).
Rapid healing. Full.
Utility! Purify +1
Eliminate ailments for all players within a certain radius, 1 point is sufficient).
Air slash +5+5 out of force, PK hegemony is very practical)
**Blessings full.
It will be full, I am level 11, and the cross of 30 is still used for support, and those who are not + can commit suicide)
Angel blessing + full.
Mainly used for the magic attack class, the effect is good)
+1 Uppercut Chase
Individual + 1 point.,You can't +.,I'm PK when it's used to chase down the enemy who is pure white).
Straight punch impact. Individual + 1 point, can not +, but our straight line attack skills are really pitiful, sometimes you can also chase) tiger attack.
Individual + 1 point,Can not +,Some people say pk combo skills,You go to p yourself to see how much damage this skill has.,I'm used to break some monsters)
Pure white blade, full.
Out of force, someone said +10, then I can only despise (that person never pk), + to 15 to see how comfortable it is to be beaten to stiffness, I am now 20 level pure white)
Falling Phoenix Hammer + Full (personal +5 now, someone +1, no objection, this is the relationship between himself and no strong output when he pks +, I very much hope + full) Guardian badge.
Individual + 4 points, when the main warrior fights the boss + down, the effect is good)
Revenge of the light + full.
Someone +1 point, ask the white hand, + how does it feel on him, I'm now level 18 revenge, and Shura was electrocuted to death with full blood in my state).
Light Guardian +5
I'm +5 at this stage
PK is very good but has limitations, so let's not talk about the specifics, the weakness is very big) Holy Light Ball.
Personal+ a little, I didn't want to +, but later I found out that this skill was used in the state of Holy Light Guardian) Soul Sacrifice.
The front is just that, out of the back of the 40 and 45 skills).
Honor Blessings Full.
I'm now +level 11, which is effective for all team members, + strength and intelligence, very yellow and violent skills).
Wellspring of Life +5
Resurrection,There is a 2 second stealth state when you get up.,You can be surprised after resurrection when pk)
The wind of holy healing is full.
Group recovery, the amount of recovery is amazing)
The sound of nature. Personally, I don't think +, chicken ribs).
Heaven homonym. Personally, I don't think +, chicken ribs).
Holy Light Shield. Individuals don't +.,Some say +1pk when you can get stuck.,I feel slow with a set of +25% release speed.,Can I try it practical?)
I just finished washing, and some of them said that they would die and go home, and I wouldn't have anything to say if Glandis was your wife, and it didn't matter if you were full.
The above views are purely personal opinions, and if you are not convinced, you can + 540155439 discuss it well.
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See if it's a violent uncle or a pure auxiliary.
Pure support 3 blessings are full.
Slow 5 fast full 45 full, full of revenge. Air slash hit 5 forced, out of the first level of old attack, 1 or 5 demons. The small horn 5 big horn is full, the pure white blade is a little, and the guardian badge is 5 out of the protection level. The remaining points are more abundant, and you can consider the pure white forced topping.
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Copying also needs to be a bit technical.,I'll at least copy a paladin.,Okay.,No more nonsense.。
I haven't played Paladin, but it's really nice to play with the Paladin.
As for the addition point, I only think from my personal point of view, without considering the ** blessing of the Holy Horseman's own PK or a single brush or something, it must be full, and the one that adds strength and intelligence.
In addition, the one with blood can be considered to be heightened.
The Holy Knight basically has more blood and less blue, so the blood is full for blue.
I don't know how to add the rest.,Of course, the physical immunity to save my life wants to add the other one that pushes forward like a wall.。
That Holy Light Ball level 1 is enough, and I personally feel that the Holy Knight doesn't need to output at all. Add 1 point to stun people so-so, I'm a layman, don't believe me, purely from a personal output point of view.
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Paladins are also strong in support.
**Blessings full.
Angel +5 Honor Blessing is full.
Revenge of Light Full.
Purify +1 Slow Heal +5
+5 for fast healing
40 skill +1
45 skills full.
Light Guardian +1 (Bless teammates when it's dangerous.)
Charcoal in the snow).
Nothing else.
Equip with level 35 pure white shoulder pads (fast +1).
Level 50 Guardian Chest (Honor Blessing +1).
Master Mandarin Leg (**Blessing +1).
45 Guardian Shoes.
35 Demon Breaker Belt (Back to Blue 12).
With a level 15 axe (blessing +2).
Scholar's bracers. Shadowbeard.
Rings can be casual.
If you have the conditions, you can get a sage.
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The above is all copied online!
**Blessing: Level 10 161** object attack, 10 hits. Level 13 238** Physical Attack, 13 Hits Angel Blessing:
Level 10: 139** Magic Attack, 100 Intelligence, 100 Stamina, 100 Spirit Honor Blessing: Level 30 can be learned, Level 1 80 improves 80 strength and intelligence.
After that, each level increases by 20 Intelligence and Strength. These three blessings are the guarantee for your attack power to increase. I'm 35 rpm, and it's hard to upgrade in the early stage.
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