Dota lineup solution, how to solve the Dota 2 lineup

Updated on Game 2024-04-04
20 answers
  1. Anonymous users2024-02-07

    Big Bull, Ghost, Airplane, CM, Doomsday.

    The key to the opposite side is the Void First Move, with Zeus and Xiao Hei's high explosion, you are basically crippled by two or three people, and if you want to play 311 on the opposite side, it is basically Zeus, the ancient method of big fish to protect the void, and Xiao Hei's single mixed level. If 212 is the Void Ancient Law all the way, the little black big fish all the way. 311 is still relatively strong, but Xiao Hei is easy to kneel, 212, there is no advantage at all.

    If you are on the line, the doomsday brush field will be supported at any time.,The plane is a single big bull inferior single.,CM protects the ghost.。 A little more powerful can go to the middle of the doomsday, and the plane CM protects the ghost bull list, which is easy to create FB opportunities. The doomsday plane with ice is also very strong when the fank is also strong.

    When playing in a group, there is a big bull triad who is not afraid of the void jump, and the ultimate can disrupt the opponent's formation. There are also plane ultimate, ice girl ultimate, and the scorched earth of doom, if you give the void ultimate, they won't have to fight directly. The ghost can cut in at any time, first cut off Xiao Hei, there is a big bull's aura, and the opposite side is basically in a state of no armor, such as Xiao Hei and Zeus, which are basically three knives.

    In the later period, the big cow produced a flute and was not too afraid of the stick of the ancient method.

  2. Anonymous users2024-02-06

    Bureau of passers-by. Warlock, White Bull, Hidden Thorn, Sacred Cow, ug

    The level is almost complete.

  3. Anonymous users2024-02-05

    Doom (Jungle Shield Stream), Wandering, Death Rider (Macon Stream), Ghost, Poison Dragon.

    The first two rush to the face and add the ghost's ultimate move to the back row in seconds, and then fight gank with the poisonous dragon to bring up the mid-term rhythm, and the death rider is used as an auxiliary daddy to buy time for the ghost to develop, and the situation must be locked before 35 minutes, otherwise you have to kneel.

  4. Anonymous users2024-02-04

    It's really hard to fight when the lineup on the other side is up, Zeus is explosive, the bone magic group is a sharp weapon, the big fish is very buggy with a jumping knife, Xiao Hei is very powerful with a hidden knife, and although the void is empty in the early stage, it is powerful after it gets up. But the opposite line is very weak, except for the small black magic ball, the other online abilities are limited. If you have a good butcher or a blue cat or a poisonous dog (can be assisted), it is best to be a blue cat, it must not be difficult to walk, , the single is popular, carry ghosts, open the big and go directly to the small black, the blue cat pulls the direct kill, if the little black out of the bkb, pay attention to avoid the void big, there is no threat, ug big can make the jumping knife big fish at a loss, directly cripple Zeus bone method, assist in the selection of poisonous dogs and tides, the tide out of the meat or jump or refresh the opposite side is helpless, The poisonous dog simply only needs a secret method, a few bracers, and a push to play a perfect role.

    Both of these auxiliaries are very strong and do not require much equipment. 5 developments on the opposite side, Zeus has short legs, no equipment and waiting for death, bone law push tower core, eat equipment, big fish don't jump knife useless, there is no jump bkb step on it once and die, there are all in front of the ghost can not jump out, can only out of the flesh open bkb open acceleration strong, Xiao Hei this version of the close passive disappeared directly, see the ghost blue cat run, void, as long as he does not come out of the 4 god outfit, but also can not beat a pioneer Hui Yao ugThere are so many heroes that need to be developed on the other side, and it's an authentic scum lineup.

  5. Anonymous users2024-02-03

    Let's start with a Death Prophet, the Blood Essence and the Blade Armor, how can you kill one or two crispy skins before the team battle Kai Yamato Blade Armor dies. In the early stage, Bai Niu took a single catch of Xiao Hei and Zeus, as long as the level difference is too much, there is almost no suspense about having a crazy face. Another hidden knife to refresh the warlock.,After the team battle, the hand is wide.,The most nb control of the big bull is also the back hand.,The effect is not generally good.,Illusion + T + ultimate move is put in a good control to death.。

    Finally, a yg or something.

    In fact, it still depends on the level of operation, no matter how awesome the lineup is, it can't stop the mammoth from catching the calf, and the gods are all set off by rookie teammates.

  6. Anonymous users2024-02-02

    Silence, Ice Soul, Big Bull, Puppy, Beastmaster, Silent Ice Soul Beastmaster may come out of the Necronomicon Book, and Beastmaster can also blade armor.

  7. Anonymous users2024-02-01

    Almighty, silent, mammoth, enemy law, goblin lumberjack. Or you can replace the omnipotence with a dark herd.

  8. Anonymous users2024-01-31

    The opposite lineup is very powerful in gank and late play, but the line is average, a white bull, a god or something.

  9. Anonymous users2024-01-30

    Warlock, White Bull, Hidden Thorn, Sacred Cow, ug

  10. Anonymous users2024-01-29

    Sacred Cow, Beastmaster, Dragoon, Necromantic Lion

  11. Anonymous users2024-01-28

    White bull, plagiarism, just come after you come oh, remember to play the flute.

  12. Anonymous users2024-01-27

    This lineup on the opposite side is a very fight-oriented lineup, and in terms of advancement, there is nothing powerful except for the mystery And in the early stage of online alchemy, only Rabik Bao If you put a little pressure on him and let him point the gold hand later, it will hurt very much Therefore, I recommend the 3-line master + 2 double wandering Recommend the single strong aoe + pseudo-late stage What DP bone method is highly toxic, which can not only use AOE to press the temple but also advance. For bats, you can consider using heroes with good mobility such as the Wind Ant Bone Bow, and it is recommended to use ants or bone bows to hit the core. Disadvantage: Everyone recommends using silence or Karl to play the core In the later stage, you can play a reverse first move with Lina or the captain + a stable first hand control lineup This stable first hand control can be vs with a change to interrupt the bat ultimate, c to pick up the captain water or poison dog.

    In the early stage, 2 assists to help silence and suppress alchemy, wait until you get mixed to 2j, go to the wild to catch the mystery or go to the middle lane for about 8 minutes, you must go to the upper road to suppress the bat rhythm In the later stage, after the first move in the group of mysteries, the silence will open up If the bat takes the lead, you can't let him out.

    In the later stage, you must pay attention to the position, it is best to be a hero on the road or silent on the road to get out of the asters, in the wild area As long as you are silent and live in the mystery Second, you will win, and you must stand away when pushing the high ground or guarding the high ground, and you must keep it to buy live money before going to the high ground, and it is better to be controlled by a bat than to be controlled by the mystery group, use the powerful aoe to consume, when the alchemy acid mist mystery aoe is used up, hit a CD difference, silence open, sprinkle powder, and then break the mystery one by one in seconds for the first time.

    However, the premise of my lineup is that you must have an advantage in 3 lanes, and you can use double wandering to expand the advantage even more, and then control the entire area of the guard except for the high ground with the fast advance of the middle lane, and then rely on the small skeletons or ants to clean the wild area, and finally take the shield to the high ground.

    And in eight minutes, you've got to do oneKill Alchemy 1 time 2Wild area catches the mystery once 3Catch the bat once, or you'll be doomed when the bat and the mystery hit the double jump knife.

  13. Anonymous users2024-01-26

    Five-punch face, a lineup that fights hard and meat in the early stage. For example, Captain White Bull, Centaur Chaos Fish.

  14. Anonymous users2024-01-25

    This lineup of alchemy should be 1, Templar 2, bat or mystery jungler, Rubick and the above non-jungle alchemy, Templar list, the advantage of this lineup is that the group is fierce, if the number of the cooperation is accidentally injured on the opposite side, but the disadvantage is that it relies on the jump knife, the jump of the temple can be saved, but the mystery and the bat must come out, and it belongs to the lineup with low fault tolerance, which has two powerless periods, the first is that the alchemy in the early stage was not brushed out, and the mystery bat did not jump the period, four and a half crispy, which is easy to cause tragedy,The second powerless period lies in the late stage,As we all know,The reason why alchemy can hit the core is because he brushes fast and big,But if you really want to say that alchemy in the late stage is actually very weak,ug,monkey,pa,jb face can torture alchemy to death any one of them,So,Either you crush him in the early stage,Or drag the late stage,Drag the late stage,If you play in the early stage,The mage lineup can't be missing,It depends on how you match,He's strong, you're stronger than him.,Strangled in the cradle,The second kind:A nucleus that can hit the post-hit:ug,df,Monkey, PA,JB,A sister or something,And then with a little Naga (more recommended,You can play 2,You can also assist),Tide-like control,And then an all-round,Tb of the mid-laner,Jungler prophet,Choose prophet and tb because their lineup has a fatal flaw is that it is difficult to lead the line in the later stage,You can completely rely on the line to drag the rhythm,In fact, how to play is just an idealized assumption,The most important thing is to look at play and luck,Pure hand play,Seek adoption。

  15. Anonymous users2024-01-24

    The lineup is ok. Summon mid laner sf advantage lane single lion bag chicken bag eye fight gank disadvantage road 3 bao 1 dragon rider bao dragon riding soul ring and then the other party has no eyes gank which can also protect sf look at the opponent's lineup sf level 7 CAN PARTICIPATE IN GANK SUMMONING IS BEST OR 1 WAY SINGLE SUPPLEMENT LEVEL AS SOON AS POSSIBLE SF FOLLOW THE WHITE BULL LION ONE OF THEM CAN GANK THE OTHER SUPPLEMENT LEVEL MONEY SF SF PROSTHETIC LEG OUT OF BKB CAN BE PUSHED WHITE BULL FIRST SUMMONING CAN PLAY THE ROLE OF TEAM BATTLES IS VERY BIG The other details are not something that can be explained clearly by typing, they are just words on paper.

  16. Anonymous users2024-01-23

    It's not good, and it's better not to lion if you have shadow fiends. This must be in the shadow demon.,Lion takes the side lane.,So Lion is slow to grow.,It's not good to gank.,If you want, it's recommended to divide the 311 lane.,Lion himself single.。 There is no room for the group, and it is recommended to change the soul breaker to the tide, mystery or the like, or the group will be very weak to be taken first by others.

  17. Anonymous users2024-01-22

    Shadow Fiend, Lion, and Summoner are all good heroes that depend on the player's performance, needless to say. Dragoons are also reluctant to be the core. But the soul breaker has no aoe and no first hand control in melee combat, and people are pressed into dogs online, or team battle poison, it is really better to take a big control field like th or mystery.

  18. Anonymous users2024-01-21

    Look at the effect of SF in the early stage, in the early stage, he and Lion will focus on controlling F, and if there is more control on the opposite side, SF is decisive and black, and the mid-stage Soul Splitting Crazy Face brings up the gank rhythm, SF, Lion follows up, summons as a back-row team battle summons firefighters with SF to reduce armor, even halo with Soul Splitting, Dragoon himself shrinks and closes up the line to pull the ancient wild to play money, and now the soul ring Charizard seems to be very popular, and so the dragon rider 16 black and yellow prosthetic leg domination is excited to go out of the mountain, first catch people, and then fight Roshan together, a wave in the middle lane.

  19. Anonymous users2024-01-20

    Not so good. The first point control is lion, and there is no big control.

    However, it is still okay to fight passers-by, and it is still okay to fight small-scale gank. Lion can't be a support, he or SF has to gank the rhythm. Karl can not water.

  20. Anonymous users2024-01-19

    I feel like everyone else has a lineup.

    It's Carl almost, it's not that Carl's strength is not good, I don't know how fast you play Carl's hand speed consciousness? If it's good, it's okay, but if it's average, it's recommended to change it because there's no group control. Once the fish-man, mammoth, and tide give the first jump knife bigger, lion, Carl is estimated to be seconds.

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