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The enemy law is that all mages are natural enemies The enemy law and the soul guard are good friends The two of them are like one person, haha. Musket and Zeus were good friends, both of whom were very short. Prophet and Anti-Mage brothers. The light method looks very similar to the old deer
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There doesn't seem to be any special connection.,Generally it's the vast majority of stuns.,But the doppelganger stuns (such as the troll and the late stage of the void are very strong.,But I'm afraid of monkeys and little Naga).
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The one who attacks quickly is afraid of the source of pain, little Naga
Those who will be stunned, and those who attack fast, can cooperate.
Carl has a lot of skills, and he can cooperate with many people, and he can also cooperate with himself...
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I think that the two most important are far more important than the operation.
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It's too simple!!
Of course, there will be restraint in Dota!
2 will be good friends!
The production of Dota heroes is more reasonable, mainly depending on the operation.
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First of all, there is no strongest hero.,Only the strongest player.,Really want to say something.。。 The steelback beast is more embarrassed to meet the axe king back.
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There is no such thing as the best hero, only the best player.
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There is no such thing as the strongest hero, only the strongest player, that's all.
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More than 90 heroes, I can't say if I'm a god, please give an example
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It's hard to say that the level gap restrains everything
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1.Use the hero's skills to control or kill heroes who can't attack. For example, some heroes can use Skill Hunter Remnant to control or imprison enemies, while others can use Skills to kill heroes who can't attack.
2.Use the hero's support skills to control the hero who can't attack. For example, some heroes can use support skills to reduce the movement speed of heroes who can't attack, reduce their movement range, or reduce their damage output.
3.Use your teammates' skills to control heroes who can't attack. For example, some teammates can use abilities to control an unattackable hero, giving themselves and other teammates a chance to attack that hero.
4.Use the tower's skills to control heroes who can't attack. For example, some towers can use abilities to control a hero that they can't attack, giving themselves and other teammates a chance to attack that hero.
5.Use summoner skills to control heroes that can't attack. For example, some summoners can use skills to control a hero that cannot be attacked, giving themselves and other teammates a chance to attack that hero.
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In Dota 2, the methods to restrain heroes who cannot attack are: first, use ** or skills to target the nearby enemy Hidea Male; It can use the damage of the hero itself, and the hero that uses magic damage to damage non-attacking heroes through the phantom; In addition, you can also defeat enemy heroes faster later by increasing the attack power of nearby heroes.
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In Dota 2, the most important thing to restrain the "unattackable" heroes is to control the timing of He Jing's previous skills, because the timing of their skills is very important, and they can use it to make some corresponding countermeasures. At the same time, you should also pay attention to adjusting the ratio between your physical damage and magic damage to adapt to different situations.
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The game is equipped to restrain heroes who rely on passive skills to deal damage, as follows:
1. According to the information of Jiuyouyuan, Ghost: The hero's second skill "Desolation" is a passive skill, ignoring the enemy hero's magic immunity and double resistance; The third skill "Refraction" is also a passive skill, which is more of a damage reduction effect. The two passive skills can deal high AOE damage when a team battle breaks out between the two sides, and the "Hidden Strike" of the "** Blade" Hail Na (commonly known as the Great Hidden Knife) can invalidate the hero's passive skills, so that the ghost's team battle output will be greatly reduced.
2. Phantom Assassin: The hero's four skills "Gift of Liberation" are passive skills, with a 15% chance of triggering 200% to 450% critical hits, whether it is heads-up or team battle harvesting in the game, it is a magic skill, and the "Hidden Strike" of the big hidden knife can greatly reduce the hero's burst damage, thereby reducing the threat to the enemy's back-row heroes.
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Bloodseeker is mainly a mending knife that draws blood, and you can restrain him with a hero with a sharp attack, such as Doomsday with a mending charm. Strong attack, high defense, and enough blood, he can't beat you, and he can't make up for the knife, and when he reaches level 5, you can easily kill him with a level 2 cannon, and then add scorched earth to the points.
Of course, the premise is that the denies and positive complements are the key, and the same level of Doom is to restrain the Blood Fiend.
When you deny creeps, the opponent will also gain experience, but it will have much less HP than non-denied creeps.
Hope it helps!!
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Pat the Bear You can play Dead Blood Demon no matter how you play.
He gives you big and he is not afraid of a at all.
Or trolls, you just need to find some physical output.
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The gods, absolutely overpowering the blood demons.
2,3 skills to point, 6j before learning level 1 1 skills.
Prevent being big, don't run away when you're big, fight with the blood demon, completely fight, and the blood is less than the cow b2 skill to suppress people's magic skills!
Few people can overpower the gods. Except for some high-explosive mages or heroes of the Blood-Touching Cow B.
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First of all, you have to suppress the line of soldiers, actively make up for it, and start to make up for half of your own soldiers, and the last time you make up for the opponent's soldiers, it is easy to press the line on the slope on your side, so that you have a vision advantage.
SF, as long as you have a good enough shadow pressure, you can let him come up to make up for the army and take at least two hits, and he will soon only dare to rub some experience in the back. And after getting out of BKB, the blood demon can't lose blood, of course, it is likely that he will ban you first, so you have to ensure that more than half of your blood will not be easily killed by the blood demon.
The god warrior is also very good.,Guaranteed to have a chicken.,Speed out of the challenge.,23 to the point.,If it's the 61 version, it's the main point 3 skills.,If it's the new version, it's a magic ball.,There's a big point.,Keep rubbing him with the magic ball.,And the magic ball doesn't attract the hatred of the soldiers.,He dares to fight him with your point creeps too.,And your magic ball and 3 skills are more and more painful.,It's very cool.。
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Upstairs said that heroes are OK, depending on who you like to use, fighting the blood demon and fighting him is a mending knife, if the blood demon is sharp, you can't beat anything if your skills are not good! Remember not to let him make up for the soldiers, and then find a chance to a him, he is bloody, so naturally he will not dare to come up, you can play with peace of mind, and you can win by pressing her all the time! Novices recommend that you use VIP (Underworld Wurm).
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Let me solve this problem for you, and I recommend you a hero: the Great Black Bird. The Great Black Bird has a high initial attack power, a good trajectory, and a better comprehensive replenishment ability than Bloodseeker. On the other hand, the gods, Xiao Hei, and Wurm are obviously inferior in replenishing troops.
Bring an appropriate amount of supplies in the early stage, and in the case of the same level of replenishment, pay attention to the people, and the big black bird stabilizes the blood demon.
Core Equipment: Green Staff. After turning on the green stick, H stands still and serves manually. Other equipment, what is expensive.
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There are a lot of heroes who can be defeated. SF,Little Black.。。 As long as you can hit the damage at the beginning of the range. You tap him a few times. He didn't dare to come and replenish his troops. Look how arrogant he is.
Personally, I'm very skilled in playing Bloodfiend. I'm afraid of those long-range old points with high damage in the early stage.。。
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Physical output heroes, such as Little Fishman, Dark Ranger, Bear Warrior, he gives you silence and you go to him, give you a ultimate, and stand still, he comes over a you and you also a him.
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It's okay to have a long-range output or a magic orb.,It's okay to have a high melee attack.,The most important thing is that if you want to suppress the blood demon.,The mending knife must be good.。
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Bloodseeker midlaner.
In a word, look for death.
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Divine warriors, manual magic balls point people, add their own blood, and make flesh.
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Phantom Assassin or Bear Warrior will do.
I recommend the monkeys.
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