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I believe that no one who plays Carl is a novice to Taicai, and Vanguard Shield is definitely not necessary....If it's an ice thunder, Cut Ghost Walk can quickly become invisible, and then find a chance to escape, and you can also cut the wind to blow people up, and cut 3 ice hockey pucks to recover blood quickly...As for playing with fire cards, the blood is almost one-third, because it is relatively brittle, and there is no control, so you have to play more and master your own proportions.
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Carl, it depends on whether it's an ice thunder card or a violent fire card, the ice thunder card has a strong line, and there is almost no need to run, if you are watched, stroll into the woods and leave.
If you have a fire card, you don't need a vanguard shield, Mordor, if you have money, you might as well choose Satan or a cheap crazy face, wwerz give it to yourself, and then the mask is opened, ready to harvest.
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Carl will be invisible.,Don't buy a shield to say.。。。
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No Pioneers. As for the amount of blood, it depends on the actual situation, and if you play too much, you will know when to run.
But you can ask this question, I don't think you're a good fit to play Carl.
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Ranged DPS is basically not out of Vanguard Shield.
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The second tower of the vitality ball guard in the middle of the road went up to the end, and there was an acolyte, where he bought it. The Second Tower of the Natural Disaster went down and turned a corner.
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Vitality Ball + Round Shield + ** Ring.
Go out first round shield and then** fit out of vitality.
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There's something in the field shop called the Vitality Ball for 1100 pieces. One in the woods at the right point on the left side. One in the upper right corner of the boss.
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In the field shop, it's called Vitality Ball.
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The round shield is 250 yuan to buy at home, the ** Ring is 875 yuan and the black market merchant has it, and a vitality ball is 1100 yuan to the black market merchant.
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875 rings, 1100 vitality balls, 250 round shields.
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**Ring [$750, available on the black market, Goblin Lab] Vitality Ball [$1100, sold on the black market].
Yuan Dun [$250, **Merchant sells].
Possession of these 3 items will automatically craft the Vanguard Shield.
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** Ring.
Vitality Ball + Round Shield.
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1: Health regeneration has a bonus. Can be stacked.
2: Butterflies only stack with the Void's dodge chance.
3: The chance of equipping a cannon increases, but it does not stack, it can only increase. The probability of this kind of critical hit equipment is not calculated according to the addition, and if you want to buy 5 cannons, wouldn't it be 100% critical hits?!!
Impossible. In fact, the stacking of Warcraft's critical hit equipment is calculated like this, for example, the critical strike rate of the cannon is 20%, that is: that is, the critical strike rate of the two cannons is 36%
In addition, the two cannons will not attack four times more at once. The only thing that completely stacks in Dota is the Tomahawk.
4: There is no cost loss for dismantling equipment.
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The health of the vanguard shield and the dragon's heart do not contradict, and the vanguard and the dragon's heart's 1% health are added together. For example: 7 s+7 s=14 s
Dodge the two do not stack, and have the highest chance of taking the two. For example: 28%+30%=30%...Only the Void's dodge mechanism is different from that of Butterfly, which can be stacked but not all added, and there is a loss.
Critical hits are calculated separately from skills and items.,The chance of this one out doesn't do that thing.,Which one is out when it's your turn.。 If 2 critical hits appear on the same attack, the effect will be the largest in the multiplier tree.
There is certainly no cost to dismantle the equipment, it is free.
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The first one can be bonus.
The second one can't take a high chance Note that Void Mask's return to the past can be bonus with butterflies because it can dodge skills when returning to the past, which is different from the normal dodge.
The 3rd will not appear 4 times the cannon skill The chance should be considered greater, and the 4th will not be lost Those pieces of equipment that can be split do not have a scroll cost.
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Dragons cannot now be restored during combat.
The two equipment recovery methods are different, but it can also be understood that it is possible to superimpose the Phantom Assassin, but it is not a simple and direct addition, it is a problem with another algorithm that equips the cannon, and you are not wrong to understand it But it is relatively not larger.
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Dragon Heart and Vanguard should not be stackable, according to the largest...I don't remember this very well, it shouldn't be superimposed. The second one should stack, but it's not a perfect stack, it's just not a pure percentage bonus. The third is calculated separately from the odds.
For example, the Naga Riot is 45%, and the cannon is 1-45% and then multiplied by the chance of the cannon. is separate and will not be covered.
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1 is calculated according to the maximum recovery of the two pieces of equipment, but generally in the later stage, the vanguard shield is sold and replaced with the heart of the dragon, after all, the hero only has 6 slots.
2 Does not increase Evasion chance by 30% Only Void Evasion can stack with Butterfly's evasion.
3 The odds are not simply increased There is a certain formula for calculating them.
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1: Restore at the same time, according to the equipment attribute (does not affect the self's health regeneration).
2: Cannot increase the chance.
3: It does not increase the chance of critical hits of skills, but critical hits should be stackable in curves
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The first one can be bonus.
The second can't.
The third one just increases the chance, which means that the first slash could be a critical hit from the cannon, and the second slash could be a critical hit of its own.
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1.All reply attributes are overlaid.
2.No. 3.It's not to get bigger, each calculates its own probability, and it is possible to have 2 critical hits at the same time -4Not all of them can be broken down without losing money.
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1 Reply together 2 Can't 3 Explosion does not stack Each counts its own chance.
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I'll tell you the calculation formula.
1-(1-a)(1-b)
For example, a Vanguard with a 65% damage reduction is A, and a Vanguard with a 65% damage reduction is B, so it is as follows.
i.e. damage reduction.
Reduces damage and does not regenerate health stacks, and the chance is increased.
psThe same is true for others (dodge, critical hit, heavy hit) For example, if you hit 20% hard, make a stun hammer 15% heavy hit, and the chance of heavy hit.
Hehe, do you understand?
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Despise upstairs, say what odds stack, you'll play Dota no. It's a joke, and it's nonsense to ask the master. So irresponsible.
Hello landlord, the attributes of the vanguard shield are:
Increases health regeneration rate by 5 points per second;
Increases health by 300 points;
65% chance to block 40 Physical Damage.
If you are with two Vanguard Shields, the health regeneration rate is 10 points per second (to stack);
Increases health by 600 (to stack);
65% chance to block 40 Physical Damage. (does not stack).
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The second floor is correct. Reduces the chance of damage stacking, and the algorithm is calculated by pipilucici. However, the values do not stack. All of them reduce normal damage by 40.
Health regeneration can be stacked. Max Health Increase stacks.
The probability of damage reduction is superimposed, and the small round shield is the same (so I often watch the axe king go out with two small round shields).However, the damage reduction value does not stack. Carrying 6 Vanguard Shields also blocks 40 physical damage.
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are all superimposed, but the calculation method is different.
Like the health regeneration speed and the upper limit of health, it is a fixed value superposition, which is 1+1 and the damage reduction probability is not a simple 1+1, but it is greater than 65%, and the probability of triggering is higher than when 1 shield is used, but the damage reduction is still 40
It's the same as if you bring 2 cannons, 2 bone crit and stun effects more than you bring 1.
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The damage reduction does not stack, and the resistance chance stacks That is, theoretically speaking, 3 Vanguards can achieve complete resistance, but it is not necessary at all, and 2 Vanguards are very unnecessary unless they are boosted
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Stacking, but not ...... 1+1 way
o(∩_o...Ha ha.
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Damage reduction does not stack Chance can be (
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A vanguard shield and a small round shield are the effect of the two shields you want......
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The damage reduction does not stack, and the recovery speed and HP stack.
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The round shield 250 is sold at home.
**Ring 875 Roadside Wild Store Black shop is available.
Vitality Ball 1100 Ditto.
The specific role of supporting meat is very specific, depending on the product introduction, with him, he is a man.
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Don't be a stretch party. Otherwise, you'll never become a master.
There are many places to check, and you don't need to come here to ask and wait, unless you are deliberately brushing points.
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Buy a round shield 250 at home, then buy a **ring 875 and a vitality ball 1100=2225 from the mysterious merchant
Attributes: Increases health by 275 Health regeneration by 6 per second 70% chance to block 40 damage when taking Normal Attack Ranged Vanguard Shield: 70% blocks 20 damage.
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A good meat shield in the early stage is relatively easy to synthesize, and the total price is not expensive to recover blood, support blood, and resist attacks.
In the later stage, it will not be very useful.
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Round Shield 150 (Home, Goblin Shop), **Ring 875 (Goblin Shop, Black Merchant), Vitality Ball (Black Merchant), plus 300 Max Health, plus 6 HP regeneration rate per second, 20% chance to block 70 damage, this makes the Vanguard Shield more humane, and the use is somewhat reduced
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None of you are up to date. The latest 70 percent of the 70 percent of the short-range is too cloudy.
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In fact, it depends on yourself whether you can get out or not
If you are a master, the pioneer can not come out, you can buy other things But I suggest that you still go out of the pioneer At least you have to make a ** ring Rookie is not certain, that is relative, in short, after you are out of the pioneer, your initiative will be greater
Equipment is to see what you lack and what you match, not fixed.
If the opponent doesn't have a high attack in the early stage, then you don't need to be a pioneer
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1. Judge whether it is out or not, with fine experience, some heroes do not have to come out of some, and there is to see if the hero has output and anti-fighting skills, for example: Shaking the ground never comes out of the vanguard steel back than out. 2. If you take the Pioneer Axe King and throat a non-pioneer phantom thorn in the pile, you will find that you don't have much blood in the pile!
Only in the early stage) 3, among the people you said, only the bear is out of the vanguard, and the others are better or some are out of the vanguard, which affects the quality of the god, such as the captain, who is better off with prosthetic legs and tenacious to fight wildly.
Concrete this hero you can! See if there are any masters.
Summoner in Dota.
There are a total of 7 types of Karl's skills that can be combined. >>>More
Carl has three balls on his body, the ice ball can increase the health regeneration rate, the electric ball can increase the attack speed and movement speed, and the fireball can increase the attack power. >>>More
If there is an 0xc00000005 error, please refer to the link.
I don't play much, but I can briefly tell you about it, the current mainstream genre, there are only two, the first kind of ice thunder card, suitable for all players, rookies, veterans, the main plus ice thunder, the line, gank just rely on a rapid cooling, there is output, there are restrictions, the magic is sufficient, and it is generally better to take a blow, the main thing is to blow the wind and thunderstorm first, and then shake two skills depending on the situation, the fireball is generally a little bit out after level 6, and the skills can be cut, and finally the point is full; The second is the fire card, suitable for veterans, requiring sharp operation, excellent consciousness, and to play strongly, igniting fireballs and increasing attack power, so the mending knife is not worth anyone, but also can spare time to point people, be sure to press the opposite side, fire card level 2 has a key skill, sky fire, full-screen damage, make it very sharp, if there are two reliable teammates, one blood is very easy, so that the fire card relies on attack, and the sky fire to get two advantages, and then when it comes to gank, meteorite, sky fire, Powerful attack is a nightmare on the opposite side.,This kind of Carl's style of play is just two words "strong".,In the middle of the game, there must be a small fire demon around you for a long time.,Push the tower.,Reduce defense.,A good B.。