What tactics does Cal the summoner have in Dota?

Updated on Game 2024-02-09
24 answers
  1. Anonymous users2024-02-05

    I don't play much, but I can briefly tell you about it, the current mainstream genre, there are only two, the first kind of ice thunder card, suitable for all players, rookies, veterans, the main plus ice thunder, the line, gank just rely on a rapid cooling, there is output, there are restrictions, the magic is sufficient, and it is generally better to take a blow, the main thing is to blow the wind and thunderstorm first, and then shake two skills depending on the situation, the fireball is generally a little bit out after level 6, and the skills can be cut, and finally the point is full; The second is the fire card, suitable for veterans, requiring sharp operation, excellent consciousness, and to play strongly, igniting fireballs and increasing attack power, so the mending knife is not worth anyone, but also can spare time to point people, be sure to press the opposite side, fire card level 2 has a key skill, sky fire, full-screen damage, make it very sharp, if there are two reliable teammates, one blood is very easy, so that the fire card relies on attack, and the sky fire to get two advantages, and then when it comes to gank, meteorite, sky fire, Powerful attack is a nightmare on the opposite side.,This kind of Carl's style of play is just two words "strong".,In the middle of the game, there must be a small fire demon around you for a long time.,Push the tower.,Reduce defense.,A good B.。

  2. Anonymous users2024-02-04

    My ladder 2000 + Carl is only 1996, under normal circumstances, I play the card, inferior single or medium single! Level 1 Q main E deputy W, group station EEW+QWE, EEE full-screen support, equip route bracers, magic wand, phase, blowing, push, purple resentment, A account, if you have less control, hit ice thunder!

  3. Anonymous users2024-02-03

    Fire Thunder Card Sky fire, meteorites, thunderstorms, agile and fast.

    Fire Ice Card, Sky Fire, Ice Wall, Rapid Cooldown, Small Fire Man.

  4. Anonymous users2024-02-02

    Brainless blowing magnetic storm, ice mine control field, Carl who can also be played by novices.

  5. Anonymous users2024-02-01

    Ice Thunder Card, Gank Control Tournament Common.

    Fire card dps are common for passers-by.

  6. Anonymous users2024-01-31

    Carl is a versatile, changeable character who has never been able to play.

  7. Anonymous users2024-01-30

    In DOTA, Cal the summoner can combine a total of 7 skills.

    1. Rapid cooling, ice, ice, ice, summoner instantly extracts all the heat from the target, causing him to freeze quickly and causing an interruption effect. During freezing, a minimum of 10 damage to the target will stun the target for a second and take 30 damage.

    2. Wall of Ice, Ice, Ice, Fire, set up a Wall of Ice in front of the summoner, and the version will no longer slow down the magic free unit.

    Storm the Hurricane, Thunder, Ice, and unleash a forward tornado that sweeps enemy units in its path into the air, leaving them to hover helplessly until they land for the apocalypse.

    3. Electromagnetic pulse, thunder, thunder, thunder, summoner accumulates electromagnetic energy at the target location, according to the level of the thunder element [thunder,], within 4 to 2 seconds**. ** The generated electromagnetic pulse covers enemy units within a 700 radius around it; Depending on the level of the Thunder Elemental [Thunder], it burns up to 400 mana and deals 50% of the mana burned.

    Agile and fast, thunder, thunder, fire, summoner infuses a surging energy into an allied unit for 9 seconds, increasing the unit's attack speed and attack power.

    5. Solar Impact, fire, fire, fire, catastrophic scorching energy falls from the sky, after seconds, it causes a total of 100 to 475 points of sacred damage to enemy units within 200 radius of the target location, and obtains vision of the target area before dealing damage, and the damage will be evenly distributed to all units within the range of Solar Impact.

    Chaos Meteorite, Fire, Fire, Thunder, Summoner summons a fiery meteorite at the target location, and then lands, the meteorite rolls forward, dealing up to 325 damage per second to targets within a 275 radius. Units hit by meteorites take 1 5 of direct damage for 3 seconds.

    6. Super Shock Sonic Wave, Ice, Thunder, Fire, Summoner releases powerful sound waves, damaging enemy units that are affected. The sheer absolute impact of the sound wave is enough to push the affected units backwards, then incapacitate them for 1 to 4 seconds.

    7. Furnace Elves, Fire, Fire, Ice, Summoners fuse the power of fire and the tenacity of ice into elves. When the new is summoned, the old is gone. This elemental creature's unique Scorch Attack melts enemy heroes' armor, reducing armor by 1 per attack for up to 10 stacks for 5 seconds.

    After reaching level 4 of both the Ice Elemental [Ice] and the Fire Elemental [Fire], the Summoner can summon two Forge Elves at once.

  8. Anonymous users2024-01-29

    There's a lot of talk upstairs.,It's pretty perfect.,I'll talk about it according to the way I remember to play when I play Three ice is a rapid cooling Dots and faint that.。

    The three fires are the heavenly fires.

    The three thunderbolts are magnetic storms, and the mana of the assault on others is that.

    These 3 are the best, nothing difficult)

    Two ice and one thunder are ghost walks, stealth and deceleration, mainly stealth escape or the first two thunder and one soldier is the main skill of blowing the wind.

    Two fires and one thunder are big fireballs If the main fire is added, there is a lot of aoe damage of two thunders and one fire is smart and fast Increase attack speed, consume less magic, very practical, two ice and one fire is an ice wall Greatly reduce the movement speed of the opposite side Very imba skills Two fires and one ice are to summon a small fire man The output is also okay, mainly has a armor reduction effect, which is very useful when breaking the tower.

    I remember that the method of these is that the skills he combines are a little bit more biased, for example, two ice and one fire, a little bit of ice, so it's an ice wall, and two fires and one ice is a little bit of fire, so it's a fire man).

    Finally, it's the same one, which is Ultrasound, which has an AOE damage and makes people unable to attack for 2 seconds.

  9. Anonymous users2024-01-28

    QQQ Rapid Cooling, Tap and Faint, Single Killer.

    qqw Ghost Walk Stealth and reduce the movement speed of yourself and those around you Escape anti-gank weapon qww blow ultra-long-distance group control Landing has damage.

    www Magnetic Storm followed by the blowing with Burst Blue.

    QWE Ultrasonic (Half Moon) AOE Controls the field for a short period of time Similar to Water Man's E EEE Skyfire Full Screen Cast AOE Damage Sharing in One Area Complement Human Head Weapon EEW Meteorite Super Range AOE Straight-line Distance.

    EWW is agile and fast, increases attack speed, can be placed on any ally, including your own eeq fire elemental, summons 2 fire elements, and pushes the tower well.

    QQE Ice Wall Super Large Control Field Place an ice wall horizontally on the spot Passing enemies are greatly slowed down with a jumping knife The effect is excellent.

  10. Anonymous users2024-01-27

    Fireball, which has a pushback effect, has a long distance, and with rapid cooling, it has a long cooldown stun time. The number of fire people increases, the distance of the hurricane is very long, the magnetic storm is proportionally deducted magic, the farther away the fire is, the higher the damage, the ice wall can set people, the ultrasonic disarming time increases, the smart attack and attack speed are also improved, the stealth skill is advanced and does not reduce the movement speed, and the cooldown and fireball in the early stage of killing are generally OK

  11. Anonymous users2024-01-26

    You all know the original, I'll just say the enhanced effect.

    qqq, attack and movement speed is slowed to the limit, almost equal to not being able to attack and move.

    qqw, move ignores terrain. QQE, 4 times longer than the original. qwe, the distance is 6 times the original.

    www, was blown to reduce the three measurements of the property. WWQ, being blown up is no longer invincible, and the distance is 4 times the original.

    eew, the distance is 4 times the original, and if you hit, you will be pushed away by a meteorite. eeq, double the number of burning men.

  12. Anonymous users2024-01-25

    1. Rapid Cooldown [QQQ] [Y] freezes the target, causing them to be stunned and take additional damage during freezing.

    2 Ghost Walk[QQW] [v] Stealth to reduce the movement speed of yourself and nearby enemies.

    3 Wall of Ice[qqe] [G] Creates an ice wall in front of you, slowing down units within the ice wall by a large margin.

    4. Agility[www] [Z] Infuses an allied unit with a surge of energy, increasing attack speed by 40% to 160%.

    5 Hurricane[WWQ] [X] Unleashes a forward tornado that sweeps enemy units in its path.

    6 Electromagnetic Pulse [WWE] [C] Builds up electromagnetic energy at the target location, dealing damage and depleting mana for 4 to 2 seconds**.

    7 Sun Flame Impact[EEE] [T] Summons energy to rain down from the sky, dealing damage after seconds. Cast range: full screen.

    8 Forge Spirits[eeq] [f] Creates 2 Fire Elementals, which deal Orb damage, and detracts 1 Armor from each unit hit by Fire Elemental.

    9 Chaos Meteorite[eew][d] Summons a meteorite that rolls forward from 500 to 1550 to deal damage to enemies.

    0 Super Sonic [QWE] [b] Inflicts a blow on everyone in a line, first reducing 280 HP and then backing off.

    9 0 used together Dangerous stealth late use 1 Demolish the tower with a burning man Burning man to fight heroes is also very strong summoning flow.

  13. Anonymous users2024-01-24

    The rapid cooldown can be used with Fengxing's ultimate, so that it is almost impossible to run, and the use time depends on who the wind is given to.

    Smart and fast with the big fishman, the big fishman needs to attack quickly after sprinting over the light, and it's almost the same with your agility and speed.

    The Hurricane is almost always used to keep people in place, and it can be used to blow up enemies in conjunction with Fire Maiden's light array, so that Fire Maiden can almost stun them.

    Chaos Meteorite, use the bat's ultimate move to pull the hero to chase your meteorite, I don't believe anyone can stand it. It's okay with the blue cat, but the electron eddy current needs to be a little higher.

    The Wall of Ice can be used to seal the path of the Sacred Cow, and when your Wall of Ice and the Sacred Cow's Sealing Road seal both sides at the same time, the opposite side of the road without displacement skills will almost not be able to escape. Your Wall of Ice can't change the terrain, but the slowdown is really powerful.

    Electromagnetic pulse,With some team control skills,Such as the destruction of the tide、The black hole of the mystery、The trampling of the centaurs、The crushing of the mermaid or something,Immediately after the opposite side is stunned, the blue disappears except for some special heroes, I guess they have lost their combat effectiveness。

    There is also a furnace spirit, which is used with the time enchantment of the void, and the fire man's attack distance is very far away without worrying about being enchanted by the time enchantment, so he can wantonly point people outside.

    Sun Flame Impact can be combined with the vision of the Blood Demon and the tracking technique of the bounty to ensure the hit rate.

    Super True Sonic is the biggest point is the loss of attack ability, which is used to repel the enemy's physical output heroes to ensure that our heroes can take the lead.

    There's also a ghost walk.,Wait until all your skills in the team battle are finished.,Switch out of this skill stealth.,With a slowdown, you can ensure that the enemy can't escape.。

  14. Anonymous users2024-01-23

    EMP www+r smart and fast wwe+r many copied answers on the Internet write these two upside down, I correct, don't keep copying the wrong ones, there is nothing wrong with the rest.

  15. Anonymous users2024-01-22

    Must be a cane within 20 minutes Early WWE Crush (The new version has been nerfed.) A lot of passers-by will be directly killed Remember h&r If there is a trace of escape, the sky will burn to death Chasing people recommends wwq and qwe and qqq brushing soldiers or wwe is easy to use eew's cd is too long sometimes eew in small team battles is still on cd qqe or something is a magic skill just play more by yourself.

    When playing, you can play -il to see the skill set.

    It is not recommended for newbies to play summoning.

  16. Anonymous users2024-01-21

    I am a connoisseur of Smecta, the Lord raises ice or thunder, accelerates the big money, and then waits until a battle, Lincoln, the sheep knife, the annihilation, and the dragon's heart out of the mountain.

  17. Anonymous users2024-01-20

    Jump to the kid who doesn't know、Do you believe that I said that you will be scolded by your teammates for playing Carl?

  18. Anonymous users2024-01-19

    Eh, what is a jumping knife Ask this question about summoning, forget it, don't use it, it's definitely better to use some simple heroes than to use summons, believe me, you don't understand how difficult summoning is When you really understand all his information and write it down, you will understand how complicated it is (it's hard to use just for novices).

  19. Anonymous users2024-01-18

    Carl has a lot of skills.,You can enter the specified instructions to view.,The ball can be on the point or all of them.,To the general level 4 of the school.,Out of the phase.,Big magic wand,Wind stick,Push and push stick,A stick,DPS, you can come out of the crazy mask.,Sanhua.,Sheep knife.。 The jumping knife refers to Kohler's dagger, 2150 dollars.

  20. Anonymous users2024-01-17

    There are two types of Karls. Ice cards and fire cards. Most of them are ice cards to play. It's simpler. If you are equipped, you don't need to bring supplies with you. Two nobles and four branches. Phase, magic wand, wind staff, a-fight. Learning skills is the main thunder. Hope it helps.

  21. Anonymous users2024-01-16

    Are you a newbie? If you are a novice, it is not recommended to use Karl.

  22. Anonymous users2024-01-15

    Ice Thunder Card "Ice Thunder in the Early Stage, Add a Little Fire to Fire" and Fire Card "Main Fire" 2 types Ice Thunder is mainly "Phase + War Drums + A Account" The fire card is mainly "False Leg + Aster" output.

  23. Anonymous users2024-01-14

    == If you don't even know how to jump knives, don't play Carl.

    Are you going to hit Fire Thunder Card or Ice Thunder Card? Now the ice thunder is better Phase War Drums Aster A staff Sheep There is also a casual out Carl look at the operation A staff is a must I am used to the early level 2 ice After the main Garay There are books and books.

    Actually, I suggest that you go to the earth diviner.

  24. Anonymous users2024-01-13

    To put it simply, a jumping knife is a piece of equipment, Kohler's dagger, 2150 can be bought directly, and the use is to jump from one place to another near place with a single use.

    The move is generally the first level of ice, and then the main thunder and vice ice, the ice is upgraded by 2 levels and then 10 levels are ignited a little bit in the early stage of the ice, and the ultimate move depends on the situation, but it is guaranteed that there will be 2 levels as soon as possible - - As for how each skill comes out and what is the use, you still have to check it, there are 10 skills in total for different combinations.

    Equip a magic wand, shoes are recommended phase shoes, and then you can play the war drums, and if you have money, you can come out of the sheep knife aster or something, and then you can get a staff after you are proficient in the operation.

    Beginners are not recommended to use a summoner, really--

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