Dota Karl all skill sets and skill effects

Updated on Game 2024-03-23
3 answers
  1. Anonymous users2024-02-07

    Concrete this hero you can! See if there are any masters.

  2. Anonymous users2024-02-06

    The Dota Carl skill sheet is as follows:

    1. EEE: hot sun impact;

    2. EEW: chaotic meteorite;

    3. EEQ: Furnace Elf;

    5. QQE: Ice Wall;

    6. QQW: Storm Hurricane;

    7. www: electromagnetic pulse;

    8. WWE: smart and fast;

    9. WWQ: Ghost Walk;

    10. QWE: supershock sonic wave;

    11. Q: ice;

    12, W: thunder;

    13. E: Fire.

    14. Carl is a new hero in the Dota version of the multiplayer real-time battle custom map based on Warcraft 3: Frozen Throne (a returning hero, who had the experience of being called a god in the old version), is a summoner and invoker, named Kael.

  3. Anonymous users2024-02-05

    The elemental effect of Dota 1 Karl on skills is that if there are elements, there will be 2% attack power, 1% movement speed, and additional attributes of health recovery per second.

    The ultimate can only be learned one level, the cooldown is 12 seconds, and it can't be upgraded with a scepter, so it's very stiff, the cooldown is really a bit long, and the most stiff thing is that you can only save one skill.

    Karl's simplest way to play is to summon two fire elements to reduce defense, and then the swift plus freezing point to attack the attack speed of one, to the enemy on the ice, the elements are summoned in advance, and the three of them hit others one by one, this gameplay is the simplest and roughest. Other bells and whistles, jumping knives, pushing and pushing a cane, all kinds of shows, skill shows, and bad show is to die by yourself.

    Carl Practical Tips:

    Carl of the main ice system is the main fire that exists as the first hand to control the field, and Carl is the second hand AOE mage, but they all need the cooperation of teammates, one needs to strengthen the damage, and the other needs to control the field, for adding points, Carl has to look at the composition of his teammates and heroes to add a few rigid points, which often makes Carl unable to exert his combat power in team battles.

    10 Level 15 can be said to look at the cooperation between Carl and his teammates to carry out team battles, after the battle to fight separately to push the line and then gather to push the road, to ensure that the initiative of the situation is the most important, you can choose flying shoes and soul stones on the equipment, the advantage is to fly the shoes, the disadvantage is the first soul stone, no matter what, Carl still has to stand on a good road to gain experience.

    After level 15, the late heroes of both sides will start to equip.,The battle during this period will be slightly different from the time of level 10.,Level 3 ultimate makes the skill cd become 15 seconds.,This time of rapid cooling.,Super shock sonic wave and wall of ice will become the main means of combat.,It is recommended that no matter which way to add points, Carl must add ice to more than 4 points to ensure control.。

    When the ultimate CD is reduced, you can release 4 or even 5,6 skills (the increase in blood volume, the duration of the team battle is naturally rising) to ensure that the hit rate of the skill has become the key to this time, and the shot is going to hit, and it must have an effect, which requires a long time of exercise, if the opponent's late heroes get up, you can give priority to using rapid cooldown and super shock sonic waves to weaken the combat effectiveness of these heroes in team battles, and you can also use the wall of ice to limit it (only for heroes who are close combat and do not flicker like trolls).

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