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Jungler can be better gank, there is a jungler in the middle of the lane to cause the opponent to dare not push the line, a good jungler can establish an advantage along the way or even multiple roads, of course, you can also play 212, suppress the opponent on the road, but your wild monster will become a delicious delicacy of the opposite jungler.
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Jokers, werewolves, blind monks, nightmares, nunu can do it.
The jungler has nothing to do to catch people online, and you can't just jungle.
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Jungler heroes are relatively slow to level up, but jungler heroes are easier to help teammates gank can help teammates accumulate advantages little by little small advantages can accumulate into big advantages to win the game Although jungler heroes are slower to level up, but jungler heroes are very important in the team Because jungler heroes have to drive the rhythm of the whole team, and it is easy to lose if the rhythm is not brought up.
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Brother, will you find that the middle way upgrades quickly?That's because a person has a piece of experience, money. So do you say that five people have four experiences and have high money, or do you say that five people have three high?
Also, there is a high chance of gank in the jungler. Who can jungle?Both.
But the faster ones are: Mondo, Clown, Scarecrow, Blind Monk, Scorpion, Mumu, Shen, Snowman, etc., you have to read more information to know how to play a good game. Hope.
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God-level Jungler: Fierce lot. ud, nightmare jungler will be slow?Will the upgrade be slow?
cayyy full-time. Directly blow up the opposite side with 20 shots.
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First of all, you have to know that in a battle, if the strength of both sides is the same, then look at the formation on both sides, the best formation: 1AP 1AD a big meat 1ADC an auxiliary, then the lower lane is generally reserved for the auxiliary and ADC, the auxiliary to protect the ADC replenishment and get money, the middle lane is the AP duel, and the upper lane can be given to AD You can also give meat.,It depends on whether your family is a meat jungler or an ad jungler.,It depends on which hero is more suitable for jungle.,It also depends on which player is good at jungle.,So it's a person who wants to be single.,In this way, it's the same as the upgrade speed in the middle lane.,It's faster than the opposite.,Although it's said that if there are two people on the opposite side.,The pressure will be great.,But a good single hero is unlikely to be afraid.,It's easy to play well in T1v2 counter-kill。 Then there's a key reason for jungle, because jungles are invisible.
Then the hero on the opposite side can't see the hero of our jungler, so there is a gank that is to cooperate with the teammate of the lane to kill the opponent without the knowledge of the other side, unless the opposite side has an eye in the jungle and grass. And the jungler is not necessarily slow to upgrade, it depends on how you grow, if you go to gank to get a blood or even a double kill after playing a blue or red buff, you have enough money to make good equipment, then the jungler will be very fast.
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The main task of the jungler hero is to gank and sneak attack the enemy online.
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Oh, the jungler can not be less experienced, and the wild I think the bigger role is to bring rhythm (should.) Let's do it! Gank opposite the lower lane, the middle lane to prevent development, help teammates develop, it's easy to drive the rhythm.
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You can get a little more experience and money.
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Ask your teammates to help fight 3 wolves, and you have to defeat the buff monster before it refreshes in 1 minute and 55 seconds, and then ask your teammates to help pull the buff monster and hand over a heavy attack.
If it's a blind monk, there is level 2 after the red buff is played, and a wave of gank can be achieved by relying on Q's dash. The choice of this wave of gank is very important.
After 3 wolves, choose the middle and upper 2 roads, the upper single is a battleground for soldiers, and the development of the upper single determines the trend of the situation. The first wave of dragons' teamfights is very important. The turtle flashes and taunts, and the blind monk cooperates with his teammates to steal the dragon and so on.
As for the choice of equipment, you can't say it in a fixed way, right? The situation is everything. Except for Sacco, almost all of the jungler heroes are half-flesh outfits, Ice Hammer Maniac dung forks, etc., and the opposite single and mid laner are all AP can choose the force of nature.
If you're focused on a smooth jungle development, the experience is about the same as that of a lane hero. Jungler pays attention to the rhythm and timing of gank and farm, and cannot blindly wander or blindly develop and make money. Blindly wandering without results and losing experience levels, blindly developing online heroes is bound to be very stressful, because there is a jungler gank on the opposite side.
This position is the hardest position for lol to play. In a game, you can also play a jungler, and if you lose, you will also play a jungler. How to deal with the opposite side when you catch the field, and when to come out with 400 rows of eyes, against the face of the field, and so on.
It's up to you to take control of this in the game.
I typed so many words, I hope it helps you.
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Junglers are not only in the wild area of the jungle, to cooperate with the various ways to gank is to catch people, in addition to see which way to go back to the spring water supply to go over to help the top position, by the way mixed experience! That is, arrest people, support.
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First of all, you have to rely on your teammates to knock out the buff monster, so that the jungler speed will be faster, but it's still fast to upgrade online, and the jungler adds gank, so that the upgrade speed and economy are OK.
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If you keep fighting the jungle, you will definitely not be as fast as online, but you have to cooperate with the online hero gank, so that your economic experience will come up, the blind monk will go out for 300 clothes and 5 blood, and then out of the dodge shoes or directly out of the lantern, or make up for Dolan, it all depends on the situation.
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1. It's okay to start at the beginning, you can play the red or blue buff casually, as long as you don't get the experience, you will immediately level 2, and over time, the online ones are higher than the level of the jungler (in the case of peace patches);
2. There are a lot of fast junglers, blind hatred, nightmares, Mondo, scorpions, dragon girls, UD, etc., their characteristics, there are aoe skills, and the damage is higher and the skills are short.
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Nunu. Nunu's Q skill is to deal real damage to wild monsters, and with punishment, you can achieve the fastest farm.
Q: Devour Yeti devours a creep or creep, dealing 400 550 700 850 1000 True Damage and restoring itself 70 115 160 205 250 (+Health.)
Nunu is rewarded with a Devouring Bonus for 120 150 180 210 240 seconds, based on the type of Devourer.
Lizard: Your attacks and skills deal magic damage equal to 1% of your maximum health.
Golem: Increases body size and maximum health by 10%.
Wolf or Ghost: Killing a unit grants a 15% movement speed bonus for 3 seconds.
Damage: 400 550 700 850 1000 Health Recovery: 70 115 160 205 250
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Who. Actually, it's a berserker.
How many times you ask, mine are berserkers.
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A group of 2 Let the old man tell you not to listen to them.
First of all, the jungler must have runes and talents, the yellow of the runes must be armor, and the talents must have more defenses, such as armor **.
It's basically no this, the jungler hurts, it's exactly 2 heroes!!
So the jungler before level 20 is not very reliable! Of course, I think it's better to jungle before level 20 because of more dreams!!
First of all, in general, the main purpose of jungler is not to waste jungle resources and improve the experience of single linemen ps Supplemental jungler don't mess up to the line A pawn is not conducive to teammates' lane Unless someone else goes home you go to collect experience.
As mentioned above, the jungler is still for the sake of developing as a dwelling, and the gank is actually a support, but don't gank because it should even participate in the battle.
So the jungler has to restore efficiency, followed by gank, or Sparta, why not t1? Why can't the ice be wild?
I won't say much about how to torture and kill wild monsters...
Let's talk about gank
There is a certain level of risk in gank that is key!! gank must have a success rate and deterrence!!
The longer you squat, the more your experience may lag behind, and the more wild others will be!! The resources of wild fun are limited, so we should make more use of them!!
I'm a jungler who specializes in playing dreams!!
I'm telling you, Yumata is Kiyono's fastest !! There is no one second dragon lady.
Mengduo is a hero who is likely to level up faster than online There is no one to tell you a secret You secretly blue buuf start to level 2 immediately At this time, other people's orders are only level 1 What concept go to gank under There is a harvest.
Yumando is to give full play to his Kiyono advantage!! How many fame others are not as fast as you are than gank you are not as busy as monks scorpions and so on.
I want to go to other people's wild areas and take away other people's wild areas!! Then others will panic.
ps Remember, Dream more to live w Anything else, just Q to people.
I won't talk about other heroes, it's too much, you have too few points.
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Mengduo: Treat other people's wild areas as your own.
When you see someone else's jungler go to gank, you go and steal someone else's wild, steal the big one, and leave the small one.
Werewolves are the same, but werewolves are not fast in clearing the wild, so it's better to play their own wild.
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Werewolves are more gank, which way is leaking, you can go to replenish it, for example, you need to go home to replenish in the middle lane, you can go to the top!
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Ronin mixed level is not good, and occasionally there are mixed with the line of soldiers Dream more when the blood is more than four points, only three or big, go to other people's wild areas to fight the jungle gank Harass other people's jungler heroes I play Dream more long-term level is the highest Brush the wild king is not called in vain.
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Summary. It is best to play jungler in a double row, and the other person in your row is in any position.
Personal recommendation: Blind Monk, Nightmare, Cain, Spider, Widow, Zack, Praying Mantis.
The advantage of these junglers is that they have a rush, a burst, a control (deceleration), and it is very easy to make kills with the line, which is suitable for cultivating a sense of rhythm, and the rhythm is good and can basically take over the game in the middle of the game.
If you play these well, you can consider Lexie.
lol into the pit newcomer,I started playing lol in September this year.,Played adc before.,Now I want to jungle.,Ask which junglers are suitable for novices.。
It is best to play jungler in a double row, and the other person in your row is in any position. Personal recommendation: Blind Monk, Nightmare, Cain, Spider, Widow, Zack, Praying Mantis.
The advantage of these junglers is that they have a rush, a burst, a control (deceleration), and it is very easy to make kills with the line, which is suitable for cultivating a sense of rhythm, and the rhythm is good and can basically take over the game in the middle of the game. If you play these well, you can consider Lexie.
Is it recommended for heroes like Doghead Poodle Udir?
These heroes are more difficult to get started with, so they are not recommended.
Where is the difficulty of Udir in **?
Dear, this is not fixed, if you want to be a hero to play well, it is okay, it mainly depends on the lineup selection.
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Zhao Xin: Strong output ability and sticky ability, you basically can't go away after sticking to people, you can explode tons of damage in a short time, the speed of clearing the field is medium, the jungle ability is average, the gank ability is excellent, the wild area confrontation ability is strong, the escape ability is weak, the anti-field ability is average, the endurance of catching people and fighting the jungle does not rely too much on buffs, the ability to break through the back row in the late stage is strong, and the ability to scramble the formation is strong.
Prince: A strong field control player, can close the distance extremely quickly, strong escape ability, slow jungler speed, poor anti-field ability, catch gank does not rely too much on buffs, but the jungler endurance is very dependent on the blue buff, the current version of the field encounter with the opponent's jungler is basically not false, and the later stage is a strong big control field.
Blind Monk: High technical requirements, strong gank ability, strong ability to clear the field, strong anti-field ability, strong escape ability, buff only needs red, CD is basically enough, the later stage is weak, the operation difficulty is high, and the ultimate can disrupt the formation.
Dragon Girl: Clear the wild and anti-wild ability is extremely strong, the wild area encounters instant defeat can not be the opposite escape no problem, the capture gank is extremely dependent on the red buff and weak skills, there is no retention control skills, the ultimate strong rush and disrupt the formation, the jungle endurance does not rely on the buff, and it acts as the main tank position in the later stage.
Joker: Clear the field is fast, the anti-field ability is poor, it is easy to be targeted, the escape ability is strong, the gank ability is strong, the buff dependence is not strong, and the rear beam cherry blossom period is very equipment-eating.
Udil: The jungler relies on the blue buff very much, in the case of the blue buff, the speed of clearing the wild is fast, the gank ability is average, the damage and hardness of the equipment formation in the later stage are powerful, and the field encounters are also impossible to run.
Scorpion and Werewolf: The jungler speed is very fast, the gank relies on the ultimate, the sticky ability grabs, the breakthrough ability is weak, the jungler endurance is very dependent on the blue buff, and the late stage is also very powerful, stable and long-term hard control.
Mu Mu: The jungle speed is average, the gank ability is strong, the oak bush QR is a powerful gank skill, and the battery life of the jungler with Zhao is very dependent on the blue buff, and the encounter in the wild area is basically death, unless the Q field escapes, and the later effect is against the sky.
Scarecrow: The jungler relies heavily on the blue buff, the gank ability is average (if there is a straw, you will basically pay special attention), and the later stage is strong AOE and point control.
There is also the pig girl Shen Ruiwen troll dragon turtle, this version is not very common.
Red and blue buffs, the dragon refreshes the time.
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