Why is DOTA jungler? What does Rano mean? How to pull wild?

Updated on Game 2024-03-27
19 answers
  1. Anonymous users2024-02-07

    There are also some capable heroes who can fight the jungle with one more way to eat more experience, and go to gank or the late stage of Naicao such as Medusa, one person is better than two people to divide the money. In the case of pulling the wild, it is to lure the monster to the lane, and then the soldier will go to the jungle, so that the opposite side will not have experience, and you can get more money and experience (monsters). Usually 14 seconds and 44 seconds to fight the wild monsters, they will come to fight you, and then the pawn will fight the jungle, if it is Xiao Sa (who will purify) to pull a second earlier.

    I suggest you take a look at the beginner feature, done. (Mobile phone typing is very tiring, pure hand typing).

  2. Anonymous users2024-02-06

    First of all, if you don't have a sharp knife or have a jungler skill like Deer, Chen, and Enigma, you can significantly increase your money speed, and thirdly, jungler can make your teammates' one-way speed increase the level. Pulling the wild is to pull the wild monster to the line and let the soldiers help you clean up the wild monsters, pull the wild to grasp the timing, pull the wild is a good way to control the line, if the line is too close to the enemy, you can choose to pull the field to make the line retreat.

    My husband, an expert in this area, can ask as much as he can if he has any questions.

  3. Anonymous users2024-02-05

    Pull the wild is to control the line of troops under the tower to prevent being killed too far from the tower Let the wild monsters kill some of your soldiers and suppress the experience of your teammates to suppress the level The specific method is: 15 seconds 45 seconds to hit the wild monsters on the side of the road, and then run to the side of the road The guards run down and the natural disasters run upwards When you encounter a purified mob, pull two seconds in advance.

  4. Anonymous users2024-02-04

    So the creeps will fight the jungler, you just need to make up the last knife to get the money, and some heroes can also use the opposite creep to pull the opposite jungle on the opposite side, such as the Axe King. Generally, the purpose of pulling the field is to pull the line of troops backward or ** is too miserable or those big late stage in order to make money. It's hard for you to comprehend that, so also.

  5. Anonymous users2024-02-03

    At about 51-53 seconds per minute, use the Domination to move the baby or your own hero to hook the monsters there, run with them, and then when the time becomes an integer, it will be 0 seconds, and there will be an extra wave of monsters there. Then heroes like Dragoon and Moon Rider can go over and defeat them after pulling 3-5 waves, and after having some equipment, they can receive a lot of experience and money.

  6. Anonymous users2024-02-02

    Pull wild, ancient wild, skills, novices many questions can be found on this **. And it's basically infallible. Very good**, you can check it out.

  7. Anonymous users2024-02-01

    Pull when the minutes are even! I pull it around 54 seconds.

  8. Anonymous users2024-01-31

    Look at the upper right corner of the system there is a display of the time, 60 seconds of cyclic time, you see the top 50-55 seconds can be pulled, depending on the situation. Because the wild are brushed once a minute, there are monsters and visions that are not brushed.

    Ohno can be advanced, and there is evolution, and if you practice more, you will be proficient.

  9. Anonymous users2024-01-30

    1, the first field point of the natural disaster is easier to pull than the guard, and the stupid method is good at calculating, the distance of the small soldier to the exit of the field point behind the tower of the advantageous road, and the distance from the field point to the exit. The former is larger than the late stage, and slightly changes to the monster, just hook it out.

    2, the second field shop of the natural disaster is in the lower left of the first field point, there are 2 kinds of Rafa, 1 When the creep puts a monster in the first field point, run to the bottom left, pull to the first field point, and eat a tree on the way that blocks the view (you can not eat it, but the premise is that the technology is good, and you can open the field of vision with the creeps). 2. When the creep walks to the exit of the first jungle point, the hero just pulls the second jungle point to the first exit (exit 2) in front of Tower 1, and pay attention to giving the creep vision into the jungle area

  10. Anonymous users2024-01-29

    Hello landlord!

    Ruthlessly happy to answer for you: 1: The first field point is easier to pull than the guard, and the stupid method is good at calculating the distance of the minions to the exit of the field point behind the tower of the advantageous road, and the distance from the field point to the exit. The former is larger than the late stage, and slightly changes to the monster, just hook it out.

    2: The second field shop is at the bottom left of the first field point, and there are 2 kinds of pulls: 1. When a soldier puts a monster in the first field point, run to the bottom left, pull to the first field point, and eat a tree blocking the view on the way (you can not eat it, but the premise is that the skill is good, and you can open the vision with the small soldier).

    2. When the creep walks to the exit of the first jungle point, the hero just pulls the second jungle point to the first exit (exit 2) in front of Tower 1, and pay attention to giving the creep vision into the jungle area

    Hope it helps!

  11. Anonymous users2024-01-28

    It's up to you to calculate the time yourself.

    Just try a few more times to find out.

    Make sure your soldiers just happen to see the monsters.

    It's an attack. It depends on experience.

  12. Anonymous users2024-01-27

    This is the strategy.

    These are all things that I personally think are good, and it should be helpful to take a look.

  13. Anonymous users2024-01-26

    Pulling wild in Dota is very important.

    1. Control the military risk, this is the most important, control the military risk under your own tower, so that you can protect the heroes along the way, which is conducive to the safety and development of your own heroes, and is also conducive to gank.

    2. Generally, the auxiliary hero pulls the wild, which can improve the hero's experience and economy while controlling the military risk.

    The method of pulling the wild, calculate the time, during the day, get close to the wild monster, the wild monster will follow you, you lead the wild monster to the place of your own creep, the creep will automatically attack the wild monster because of hatred, you only need to make up for the last knife of the wild monster, to achieve no injury to the jungle.

    You'll have to fight the monsters at night, in the same way!

  14. Anonymous users2024-01-25

    There are three basic ones.

    The first is to pull the wild between the guards and the first and second towers of the Scourge, 15 seconds and 45 seconds, that is, 13,14 seconds or 44,43 seconds to attract wild monsters (or seduce and run) to the lane where they are traveling, be careful not to get stuck in the field of vision, so that the soldiers will go to fight the junglers themselves.

    The second type, only natural disasters can, pull the leftmost field point, 45 seconds, to the line, note that not between the first and second towers, but to the left line.

    The third is an upgraded version of the first one, which is commonly known as pulling two waves of wilds, because the wild monsters are refreshed every minute, so in about 52,53 seconds, use the first trick to attract the wild monsters to leave their original positions, but be careful not to pull them out to light, but to attract them, so that the original position will have another wave of wild monsters in 60 seconds, and then continue the first method in a cycle, so the advantage is that you can try to consume a wave of soldiers.

    The foundation is these three things, and the others are the high-end prophet bundle tree to pull the ancient, the guard to pull the ancient, and the combination of one and two to pull the pure hand.

  15. Anonymous users2024-01-24

    Look at it, there are a lot, there are all kinds of attempts!

  16. Anonymous users2024-01-23

    Ancient Monsters will be pulled away when they are in contact at 52 seconds, and this mob can be summoned with domination, suitable for the hero DK LUNA

    The little wild monster is also pulled away when it is in contact for 52 seconds, which is suitable for people Wolves pull soldiers to fight monsters Up and down the road is 15 seconds 45 seconds of contact on the line The next road is almost over when the fight is almost over, and the wave behind it can be fully consumed.

    On the road, touch the leftmost one in seconds.

  17. Anonymous users2024-01-22

    Pull no to pay attention to skills!

    In the case of Konoe, for example, the place where the wild is often pulled is.

    When the creep is in the jungle, you can eat a half-arc tree behind the creep to pull the monster close to the river. In the same way, you can also pull the monster of the third wild point. It's skillful, and you try it twice.

    Taking natural disasters as an example, the place where the wild is often pulled is the location of a tower on the road. After a few pulls, the lane will move closer to the opponent's turret. At this point, you can pull the fifth wave of monsters closer to the side of the road.

    The timing is when the creep is about to reach Tower 1. Pull it out and run to a tower. Then, the velocity goes to pull the original wave (the wave that is often pulled, the fourth wave).

    In this way, the two fields can be easily handled.

    Creeps are spawned on the hour every minute. The basis for the brush is that there are no monsters, no vision, and no corpses in that field. The principle of monster chase is ten seconds. Therefore, it is normal to pull two waves of monsters in the same place.

    This gives the opportunity to heroes with area damage (captains, berserk stingers, dragoons, etc.). Rafa of the Ancient Wild is simple. Wake up the Ancient Wild every time you reach it, and then run towards the 2 towers on your side (2 towers in the middle lane of the guard and 2 towers in the lower lane of the natural disaster).

    When the time reaches the hour, the spot will be re-spawned. You can pull up to 12 waves, it seems! Pulling out so many wilds, it is also difficult to fight (can't bear it), so you have to stand far away from the strange point to fight, and the strange fight will run back again.

    In this way, there are always monsters to fight you, and it will be over in a while, and it doesn't cost much blood. Dragoon can be exhilarating once--!

    Pulling no needs skill!

    I fought it all by myself, so I was very tired. Give it the best!

  18. Anonymous users2024-01-21

    The landlord's meaning is obvious, you all misunderstood.

    The answer is yes.

    There is a tactic that is to control the DK or Moon Ride Run, and then keep pulling the ancient wild to get the level and economic advantage in a single clearance.

    The trick of pulling is that the map will swipe the jungle every minute.

    If there are monsters or other things (such as eyes) in a certain area, they will not farm monsters (this is also the principle of sealing).

    You can use summoned monsters to lure mobs away from the jungle point for 50 to 52 seconds per minute.

  19. Anonymous users2024-01-20

    1. Scourge counts the first wild point from left to right: When the time is 21 seconds 51 seconds, provoke the monster and run to the exit in the upper left. (It is recommended to pull at 51 seconds, you can pull to Shuangye, and you can quickly consume the minions you pull).

    PS: Run to the mouth above the river on the far left, for 25 seconds 55 seconds, enraged creeps can pull the creeps of the Scourge; At 17 seconds and 47 seconds, Enraged Creeps can pull into the Guard.

    2. Scourge counts the second normal jungle from left to right: when the time is 13-14 seconds 43-44 seconds, provoke the mob and run directly upwards to pull the Scourge creeps.

    3. The guard counts the fourth normal jungle point from left to right (the point closest to the bottom): At 16 46 seconds, provoke the monster and run to the entrance of the woods a little to the right directly below, which can pull the guard creep.

    PS: There's a tree in the middle of this mouth.,It's much easier to cut or eat it with a replenishing axe.,If it's a level 5 centaur.,It's recommended to anger the monster at 15 seconds and 45 seconds.。

    4. The guards count the first wild point from left to right: when the time is 0 seconds and 30 seconds, the enraged monster keeps running to the left, and you can pull the guard creeps. (This one is a bit harder to pull, the remote is a little easier).

    Pull the double wild: at 53 seconds, provoke the wild monsters (including the ancient wild), run out of the brush field point 800 yards (the brush field point has no eyes, players and other interference) in 0 seconds will brush another wave of wilds, plus the wild monsters you pull out are two waves, this method can be used repeatedly, pull the wave.

    PS: After the 3rd wave, you need to anger the monsters in 51 seconds, because there are too many monsters in the back, and it is easy to crowd there and not be able to escape.

    Tips: 1. During the day, you only need to get close to the wild monsters to make the wild monsters angry, and at night, except for the wild monsters that are exempt from the magic monsters, the other wild monsters are sleeping, and you need to attack one of them to provoke this wave of wild monsters.

    2. After enraging the creep to run in the direction of the creep, and seeing the creep and the creep meet, you can run back again to provide vision for the creep. Because creeps will go back when they reach a certain distance, some terrain can easily cause creeps to lose their vision when they go back, causing them to fail to pull wilds.

    3. Rational use of the axe to clear obstacles, expand the field of vision or shorten the distance of the field, can make the field more efficient.

    4. When pulling enemy creeps, you can directly take them to the wild point to anger the mobs, and then run out of 1000 yards to make the creeps and mobs lose their vision, and they will pinch themselves.

    5. If you don't grasp the timing in the process of pulling the wild, you can stop moving when you are close to the creeps and let the mobs attack you, at this time, if there are free creeps within 400 yards of your own nearby, the creeps will also be attracted to you.

    There are also some detailed techniques that consume your own minions to suppress the experience on the opposite line, such as pulling a wave of double wilds first and then pulling minions or a wave of pawns pulling two wilds, which requires you to slowly ponder more on this basis.

    After becoming proficient, it will actually be much easier to look at the minimap lane to pull.

    Happy Dota to you

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