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NBA offensive rounds are used to count the scoring rate per round and so on.
Generally, the comparison is when two teams are in the same round.
So the offensive board is like this, it counts as improving the single-round stats rather than increasing the number of rounds. For example, if you make 100 baskets in 100 rounds, that's 200 points per 100 rounds, not 200 points in 200 rounds.
First: First of all, when the NBA counts the shooting percentage, the shot is fouled and missed, and the shot is not counted. So it's not a mistake here.
Second: In the NBA's offensive round, grabbing the rebound and continuing to play should not be defined as a new offensive round, but as the original continuation (if you don't score 2 points in the rebound, it will be counted as a successful 2 points in a round) because you said: Grab the front board will shoot.
Shot + 2 offensive rounds, so here is minus 1.
Third: I don't understand. Personally, I understand it as an offensive foul.
The loss is greater, and it is more appropriate to add one more weight independently, purely from a numerical point of view. . .
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There are 82 games for a team in the NBA regular season, home and away games are about the same, generally four games are played in the same division, two games are played in different divisions, and the playoffs are the top eight in the East and West, one in eight, two in seven, three in six, four in five, (with a good record, they have a home court advantage) and then one or eight winners play four or five winners, two or seven winners play three or six winners, and finally play the East and West championships and two championships to compete for the championship.
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It's a very difficult question. Let's ask for a good answer.
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The final solution: five days of good days, and a thousand years of old man.
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The number of rounds is not easy to calculate, and the NBA has no practical significance in counting the number of rounds, and counting the number of shots is more meaningful, which can reflect the frequency of offensive and defensive transitions between the two sides. If it is said that running back and forth on the court is counted as a round, then does the situation of grabbing the front court board and attacking twice also count as a round?
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There is no specific number of rounds, it all depends on the offensive opportunities and offensive methods of both teams, and there is no specific number of rounds of statistics.
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The NBA Player Efficiency Index is calculated as: [(Points + Assists + Total Rebounds + Steals + Blocks) - (Shots Shot - Shots Made) - (Free Throws Shot - Free Throw Shots) - Turnovers] The number of games played by the player.
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The contribution value (efficiency value) in NBA game data is calculated as follows: (points + rebounds + assists + steals + blocks) - (shots - hits) - (free throws - free throws hits) - turnovers The number of games a player plays.
The NBA Player Effectiveness Index is a data system for evaluating player value proposed by ESPN expert John Hollinger. With the PER value, all the performances of the players can be recorded, and then weighted and integrated, and the combination can be combined to evaluate and compare players in different positions and generations. Based on this basis, we can comprehensively judge the good performance of the player, refer to the player's poor performance on the court, and then derive the average efficiency performance of a single game according to the number of times the player plays.
The NBA Player Effectiveness Index is a composite index with some flaws, although there are some flaws, but the comprehensiveness is beyond reproach, and measuring a player, focusing on the efficiency index is the best option that amateur fans can learn from today.
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+ -Doesn't that column mean that the team loses points or chases points (as opposed to the other team) when the player is on the field?
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Hit rate at critical moments, hit rate at usual times.
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It's hard to make changes.
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It is inevitable to stumble and get up and fall.
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First of all, the high level of the NBA is a league that determines that the gap between each team will not be too big. This explains the fact that there is not much difference in the average score of each team, which is between 90 and 110.
Second, why is this mean 100 and not 90 or 110?
Total Score Offensive Rounds Scored Per Round . Therefore, the total score depends on the performance of each component on the right side of the scoring formula in different contexts and different historical periods.
The number of offensive rounds is largely influenced by the time of the game. The NBA has four quarters of 12 minutes each. During these 48 minutes, each team has a certain number of offensive rounds.
The number of points scored per round depends on the style of offense (two-point or three-point or free throw) and the success rate of each type of offense. As mentioned earlier, the gap between NBA teams is very small, so the difference in offensive and defensive ability between the teams is also very small, so the points per round are about the same. In other words, in the NBA environment, the number of offensive rounds and the number of points scored per round are around a certain value, which determines that the total number of points is around 100 points.
In the context of the international arena, an average of 100 per game is no longer true. On the one hand, because the international game is 40 minutes, which is eight minutes less than that of the NBA, the number of offensive rounds is reduced; On the other hand, the difference in player ability and team style makes the number of offensive rounds of the team in the international arena smaller. As a result, there is no stable average of game scores on the international stage, but overall it is significantly lower than in the NBA.
Another example is the dream team on the international stage. The strength of the team allows the U.S. team to complete more attacks in 40 minutes of play against other teams and maintain a higher success rate, so the U.S. team averages well over 100 points per game.
Finally, to sum up: in the NBA's inherent basketball environment, the difference in the strength of each team is relatively small, and the gap in the number of offensive rounds and success rate is also very small. A specific number of rounds and a success rate keep the total score fixed at a specific 100 points.
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This statistic takes into account the score change and the number of rounds played by the player in all playing time.
This is what the NBA's powerful stats system can do.
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Disk expansion has a great impact on data.
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The chief clerk is a non-substantive department level, that is, he enjoys the treatment of the main department level.
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The NBA is a commercial league, but it pays great attention to the efficiency of teams and players while paying attention to indicators such as profitability and team records. This is also a basis for the positioning of players' wages:
Player Efficiency Calculation Formula:
Score + rebound + assist + steal + block) - (number of shots - number of shots made) - (number of free throws - number of free throws made) - turnovers] number of games (or game time).
The result is the player's efficiency, and the higher the score, the greater the player's value.
This formula is also the method used by ESPN's data expert Hollinger to calculate player efficiency, also known as the "Hollinger Index".
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In the NBA's technical statistics, individual efficiency is the highest level
It is a very special one, this technical statistic is a combination of many other statistics, and its calculation formula is: (Points, Rebounds, Assists, Steals, Blocks, Shots, Free Throws, Free Throws, Shots, Turnovers) (Divide) Played in the game.
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The rhythm of basketball is actually tempo, and in a narrow sense, it is the difference between fast and slow:
Is it a quick long pass to defend and turn to attack? Is it a fast-moving opportunity war? Is it to slow down and fight positional warfare? - These are a few options.
Broadly speaking, routines can also be divided: is it a dynamic offense? Is it a set play? Is it a quick offense or a cautious search for shots?
Even the subdivision of offensive means can be used for tempo control. Some simple formulas: Breakthrough is easy to make frontcourt rebounds, but because it penetrates too deeply, it is easy to be beaten fast by the opponent; Jump shots are a relatively low percentage of shots, but they are more conducive to controlling the opponent's offensive speed, and so on.
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