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Well, how to put it, to put it mildly, if you want to snipe at others, first of all, you must react quickly. The general ones are popping out. Real sniping, I don't care what kind of play you have, whether it's sniping, instant mirror, or blind sniping, to the end, just a little, your reflexes.
If your nerves are fast enough, you have the prerequisites. Of course. If you want to play CS well.
Maintaining a high level of mental attention at all times is a must. The skills of the flash sniper,I think I hit the general medium and long distance like to open the double mirror,The general flash sniper will always have its own obstacles to dodge,First of all,Stand on the edge,Quickly look out and flash out and come back,**The situation over there,This is best when the other party doesn't know where you are,If the technique is slightly better,You can flash out and snipe at the same time。 If the other party knows where you are, people are waiting for you to come out, at this time, if the other party is a rookie, you can jump out (big jump), move again, and then open the mirror to kill, if it is a master, .
It is recommended to wait for 4 or 5 seconds, then take the knife and flash it, flash out of the body and back again. If he's changed positions, look for the next one that works in your favor, if he's still in place. If you stay in one position for a long time for 5 seconds or more, and you hold on to 6 or 7 seconds, your reflexes will gradually decrease.
At this point, it depends on your speed, flash out quickly, and flash back again. And the other party generally can't snipe you, but it depends on what kind of master you meet. Generally speaking, first of all, you should be familiar with the ground type, and when you open the scope while preparing to flash, you must not have a slight deviation between the visual range in the mirror and the strike range that you have to think about in advance.
You must do it, thinking that when you dodge out, you know in advance where the crosshairs of the sniper rifle are. And it's 100% accurate, so when you go out, don't look at people, shoot directly when you dodge, and then flash back. This has to be practiced.
Flash sniper is about taking advantage of the fact that when others are a little sluggish, they flash out at a faster speed and kill them. If you know where the other person is in advance when you ask a question, you don't have to aim. Practice your work beforehand.
Generally speaking, it is in the flash of the half of the body, that is, when the A or D key is pressed, the scope is opened at the same time, and the flash sniper is as fast as possible, so it requires accurate marksmanship and reaction as much as possible.
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I think it's better to come out and snipe
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Let's talk about the sniping method in CS first.
There are probably five types.
Waiting for a sniper (squatting sniper.
That is, to hold a place and wait for the enemy to come to the door
Jump sniper. - Jump off the scope and aim for the ...... to shoot on the groundDedicated to rookies.
Flash Sniper. It's not as godlike as it says upstairs, just run out with the mirror on, aim and shoot and then hide back into cover.
It is only recommended to use it in a scuffle, and if you don't hit the first shot in a game, you will change points.
Otherwise, it is easy to be suppressed by rifles such as AK M4, and even drop the gun, which increases the burden on teammates.
If you hit the first shot, you can choose to turn the point or hit the second shot according to the situation, it depends on your judgment.
Blind sniping. Blind snipers must be confident enough in their marksmanship, otherwise the first shot misses and is basically dead.
Although it is said to be a "blind" sniper, in fact, the sniper scope has been turned on, but the speed of the gun is too fast to see the mirror.
It is thought that it is a blind sniper, and the method is very simple, that is, the left and right mouse buttons are pressed at the same time, and the bullet will hit the red dot in the sniper scope.
You can also open the scope first, and then shoot immediately, which can be called an instant sniper The sniper scope only lasts for a while, which is a kind of blind sniping.
Sniper (chasing sniper.
It means that after the enemy runs out of his crosshair, he throws the crosshair at the enemy's body, and with a little practice, he can achieve blind sniping.
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The smile on the first floor is the time difference and the basic requirements of reaction speed are very familiar with the terrain The second is very skilled in the pace and the third is the position of the crosshair is very clear.
Let me briefly talk about the process, whether you can practice it depends on your understanding.
First estimate the opponent's position Some terrain can also be seen in small jumps Dodge half a step At the same time, open the scope and shoot Immediately cut the gun and retract the obstacle The whole process time cannot exceed seconds.
Key points: Shoot at the moment of pause between flashing and flashback This is the coordination of pace At the same time as opening the scope, you must make sure that the front sight is basically on the opponent You must have a certain foundation of blind sniping.
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The third floor is good, but I personally tend to be blind snipers, and flash snipers are not good at it.
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To flash is to see the enemy instantly open the scope and shoot at the same time.
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First of all, the core idea must be clarified.
The core of dealing with snipers is to compare "stamina" with snipers. Please look at it, it is "endurance", not "patience", and don't snipe.
a Use of terrain.
Normally, snipers choose a position and then take aim. You, on the other hand, must use the terrain to maneuver around it and use it to drain his stamina. And don't stay in one place for a long time.
For example: DUST2, there is a bit of CT aiming on platform A, first you have to keep your composure, and the next thing you have to do is keep changing positions, shooting as you go. Be careful to shoot the most effective shot based on the characteristics of the gun you are holding.
Remember, don't shoot while jumping! This will only increase the likelihood that you will be missed, and the landing is a buffer time, which can also be used by snipers to kill you.
b Disrupt the rhythm.
Personally, I think that for snipers, rhythm is quite important. For example, jump sniper: open the scope--- jump --- land--- shoot!
If you don't grasp this rhythm well, not only will you miss out, but you may also be in danger. So, against a sniper, we can take advantage of this, disrupt his rhythm.
The easiest and most practical method is a flashbang. When you're hit by a sniper, throw a flashbang in the sniper's direction. Imagine a sniper who has just jumped out and is about to shoot, when suddenly the screen goes blank .........I don't need to say more about the rest
--end
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Foresight, rely on some luck, CS sniper also needs their own marksmanship, they all know that sniping out of the gun, either you die or he forgets, if the first shot of the big sniper doesn't hit you, that's the best, seize the opportunity to Baotou, dodge the big sniper, it's best to run left and right, dodge the bullets.
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Run irregularly and attack when you have the opportunity.
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The sniper techniques of CS can be roughly divided into four types, in order of difficulty from easy to difficult, in order of "waiting for sniping", "throwing sniper", "jumping sniper" and "blind sniping". Among them, jump snipers are divided into two types: "shooting on the ground" and "shooting at a high point" according to the position of the gun.
It's also very easy to shoot at the high point, the way is to quickly press the reverse arrow key when you jump to the highest point, for example, if you are jumping left, press the right button (letter D) at the highest point; When jumping to the right, press the left key (letter A) at the highest point, which will cause a very short pause at the highest point. Shooting at this pause is the same as shooting on the ground, both are accurate. It's just that there is an action that returns backwards and pauses, making it possible to snipe at a high point.
You can't shoot in the process of jumping directly, that would be inaccurate.
Hope it helps!
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The ballistics of each version are different. I'll give you an example, shooting in the air is unstable, generally shooting on the ground and flashing snipe, while in CSOL, shooting at the highest point in the air is almost stable, just grasp the timing,
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Talent issues, by feeling, there is nothing to say.
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