Luna Elf Mage transfer and skill enhancement issues

Updated on Game 2024-04-13
3 answers
  1. Anonymous users2024-02-07

    I can use my old one, and there is the original address at the bottom.

    Bonus points: Only add intelligence (intelligence plus magic attack) Race: Elf (initial ability intelligence, high agility).

    Transfer: Let's not talk about pure transfer, the official website has it, it's the path of the mage, just keep going.

    Mix **1) Mage-Wizard-Priest-Bishop (This is a mix at the time of the 3rd turn, advantages: practice achievement acceleration chant and level 2.)

    Divine Light Protector, Advanced**).

    2) Mage-Monk-Warlock-Magician (This is turned at the time of 2 turns, advantages: It is easier to practice than above, because it is good.)

    Survive the period of mixing and no skills, disadvantages: no acceleration chanting skills.

    Can only learn level 1 invincibility and fast**)

    Divine Light Protector is an invincible skill, 1 level of seconds, 2 levels of seconds.

    Let's add points:

    Fireball Technique Full (You will feel that the attack is not as high as the Gale Technique in the early stage, but you will know it if you add more, and the power is higher than that of Gale Tempe.)

    Most of them) Thunder and lightning stun level 40 to transfer to warlock when learning to fill up (can stun, attack is not low).

    Sorcerer: Fill up (Increases magic attack).

    Smart workouts are topped up (increases intelligence over a period of time).

    Life Conversion Money-saving skills, with fast**or advanced**, but not to drink red and blue.

    Self-centered, you can cooperate with the Divine Light Protector Group Brush.

    Storm Tops up ranged group skills.

    Poison level 20 can add 1 point The effect is poisoning and reducing the speed by 50% It is very useful to fight the boss in the early stage.

    Magic Burst Fill Up (Level 10 increases ATK by 10%)

    Other skills: MP amplification, the effect of filling up to level 20 is not obvious, this skill is controversial, it is recommended not to add.

    Skills to learn when blending:

    Level 20 mix**

    Fast** Level 1 (hp+224 release seconds).

    Divine Light Protector Level 1 (Invincible Seconds).

    Level 40 mix**

    Advanced** Level 1 (hp+682 release time seconds).

    Rapping up chant level 1 (20% increased chant speed).

    Divine Light Protector Level 2 (Invincible Seconds).

    This is a more important plus point for FS, and other skills are controversial, so you should be cautious when adding them.

    Hope it helps, and have fun.

  2. Anonymous users2024-02-06

    1 Level 20 (Wizard Period).

    Action Skill: Level 1 Gale.

    Level 5 Fireball Technique.

    Active Support Skill: Level 1 Smart Forge 46 remaining

    SP point (just these 3 tricks).

    20 40 (Friars).

    Action Skill: Level 1 Gale.

    Level 5 Fireball Technique.

    Active Support Skill: Level 2 Wisdom.

    Level 3 Heart's Blessing.

    Level 1 Fast**.

    Level 2 Spiritual Blessing.

    Level 1 Wind Blessing.

    Level 1 asylum. Level 1 Divine Light Protector.

    Level 1 Intelligent Forging Chain.

    Passive Skill: Level 5 HP Amplification.

    155 SP points left (11 moves in total).

    40 Level 75 (Warlock Period).

    Action Skill: Level 1 Gale.

    Level 11 Fireball Technique.

    Level 1 poisoning. Level 15 lightning stun.

    Level 10 Fire Coil.

    Category 10 blizzard.

    Active Support Skill: Level 15 Health Switch.

    Level 4 Intelligent Forging Chain.

    Level 4 Witchcraft. Level 2 Wisdom.

    Level 3 Heart's Blessing.

    Level 1 Fast**.

    Level 2 Spiritual Blessing.

    Level 1 Wind Blessing.

    Level 1 asylum. Level 1 Divine Light Protector.

    Level 2 Nature Shield.

    If it's human, deduct Nature's Shield).

    Passive Skill: Level 10 Magic Burst.

    Level 5 HP increase.

    Level 15 Proficiency Robes.

    That's how I practiced with 131sp points left.

    It's good that I don't understand.

  3. Anonymous users2024-02-05

    You really can't go up or down, and the following transfer route is difficult to determine.

    Pastor, you add.

    Passive Skill: HP Increase: Increases the maximum amount of HP.

    It depends on your situation.

    Suggested points. Support Skills:

    **: It is recommended that you do not consider it. Because the fast and advanced ** in the back are more practical than it.

    Quick**: Can be clicked. Although it is a demon, it is good to use on the battlefield. Because the CD time is short.

    Premium**: CD time is a bit long. But level 1 can add a lot of red cracked grips.

    Group**: Don't think about it. This one is for pure pastors.

    Resurrection: Don't think about skin effusion. Ditto.

    Wind Blessing: You can order. Increase speed. More practical skills.

    Heart's Blessing: Increases HP regeneration. Since you're HP-based. Just order it. But it's not cost-effective if the point is high.

    Divine Light Protector: Invincible Shield. Suggested points. Emergency relief is very practical

    Nothing else.

    The rest are also mostly about magic regeneration or defensive skills.

    This one. It only depends on you personally, if you want to lack blue or want to have high magic defense.

    It's no problem to dot a little bit

    But sp....Let's cherish it.

    The skills I'm talking about are all new skills that you added after you changed jobs, I hope they can help you).

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