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Well. Pure Priest: Then it's pure auxiliary. Full spirit plus points.
You don't have to worry about the MP volume and improve your magic defense at the same time. The most fundamental way to add points to a pure pastor
It's better for a pure priest not to learn attack skills. Because the SP point of the pastor in Luna is a scarce resource.
So the Action Skill If you really want to add it, only add Holy Judgment. Because only this skill increases with level, it is not affected by the level of intelligence. Don't move anything else unless you go the all-wise route.
Another if you pk. Just add probes. Specifically for CK.
Passive Skill: HP Amplification: Required. Add blood volume.
MP Amplification: Add blue. Of course, if you don't lack blue, you can save SP points. After all, it's an all-spiritual pastor.
Luck Pranayama: This one is to restore MP. Same as above, if you have enough MP, don't use it.
Auxiliary skills:**: Level 1 or so It's not good to have more points because there is a fast ** point in the back.
Quick**: This can be multi-pointed. Although it is more Fei Lan, the CD time is very short, and it is more practical on the battlefield
Advanced**: This can be 1 level higher to add a lot of blood. It's just that the CD time is relatively long.
Group**: Pointable. Some people say it's a chicken rib skill. But some people will think that the habit of using it on the battlefield is very high, but it is estimated that PK may be very useful
Resurrection: Level 1. You can pull people to do it. A higher level is probably a percentage reduction in experience loss.
Spiritual Blessings: Must Order. Assists in increasing MP recovery. A buff that many people love
Wind Blessing: Orderable. Acceleration is more practical.
Heart's Blessing: Increases HP regeneration support. That's fine with about 1 point. Because it is said that the point is high, the actual effect is not as good as imagined.
Brave: If you usually level up with a fighter who is mostly a warrior, it is recommended to point. Level 3 or so. If only they were all mages. Forget it.
Asylum: A must. Very good physical defense assistance
Wise: Points. Increases the support of mental value. But it shouldn't be too high, about level 3, it's OK.
Divine Light Protector: A must-order. Invincible Shield. Although the time is short, it is very practical in case of emergency.
Quicken chant: Click. There will be no loss.
The rest. It can only be ordered according to personal preference and SP residuality. Because some people will point very high according to their own situation, and some people will not point at all if they think it is useless. Similar to the Spell Barrier is.
Write your own drip hope it will help you
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Okay, this point is a synthesis of myself after reading countless methods of adding points, I hope you are satisfied.
First of all, the whole intelligence is added, and I don't explain it, but many people have explained it.
Holy Attack 10 is very useful to say, and the attack is also very high.
It seems that the Holy Blade 15 can only be increased to 5 now, and it is an upgraded version of the Holy Attack.
Wisdom is full, because Quanzhi adds some equipment to pile up intelligence, relying on this skill to get a little spirit, in fact, the effect is quite good.
Full of bravery, after all, there are many people who team up with the physics department, pure priests, team up to serve the public.
The spiritual blessing is full, and the blue one is very easy to say.
Wind blessing, run fast, run fast.
It's good to shelter, defend or serve the public, and you're also very useful, and you don't die well, isn't it?
It's always good to speed up the chanting and chant it yourself, and if you don't say anything else, you can save money on electricity bills-. -Skilled robes are full, and there are really a lot of defenses too.
The HP increase is full, and the blood becomes a lot, really a lot.
The divine light is full of protection, invincible, it is a wonderful feeling, and it saved your life by accident.
Fast**1 Because our demon attack is high-level, and the blood is also high.
Whole**1 can save a group of people at some point, it's really a group of people.
Resurrection 1: Pulling others up is always happier than being raised in the same place, isn't it?
Now the national uniform is only open to the senior priest has not been opened, and it has not been ordered, so naturally there is no research, but the pastor I have studied it thoroughly, after all, I have to practice, if I think it is good, I will give it satisfaction, and if it is not good, I will ignore it.
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If you're playing a pure support type of attribute points, it's recommended to have all + spirits, because the priest is the most blue...
Take the route: Mage - Monk - Priest - Bishop - Cardinal This route, but if it is purely supportive, it can only be upgraded by teaming... Find a regular team to rise together
Next is the skill bonus :
Action Skills: I only recommend that you learn Holy Attack and advance to Holy Blade when you complete it. Some people say you need to learn divine judgment, but some people say it doesn't work.
I think since it's controversial, and the sp point is precious, it's better not to order it first. When there is a need and sp abundance later, I will think about it.
Passive skills: proficient long-distance running: Gabu clothes defensive, it is recommended not to add more.
HP amplification: Some people say that some people add it and some people say that they don't add it, after all, it's a mage, and the blood must be low, after all, the mage is a symbol of low blood and low defense, and it will definitely be useful if you fill it up.
MP Amplification: Fill up, because we're the ones who consume a lot of blue
Luck pranayama: Fill up is to add MP to reply, + full
Support Skills: **: Around level 1. Or if you're willing to eat red and save SP before changing jobs at level 20, it's okay not to order. Because there is a quick point in the back.
Fast**: Clickable. Although it is more Fei Lan, the CD time is very short, and it is more practical on the battlefield, and if there is more SP left, it will be filled
Advanced**: You can add a lot of blood at level 1. It's that the CD time is relatively long, and if you are rich above, you can slow it down After all, you can add a lot of blood.
Group**: Pointable. But it is advisable not to point high. In fact, it has no effect except for group training.
Resurrection: Level 1. You can pull people to do it.
Spiritual Blessing: Must be ordered, increase the amount of MP recovery assistance, point full.
Wind Blessing: Orderable. The acceleration is more practical, so it's full.
Heart's Blessing: Increases HP regeneration support. That's fine with about 1 point. Because it is said that the point is high, the actual effect is not as good as imagined. It can only be said that it relieves the pressure of adding blood to MS.
Brave: If you usually level up with a fighter who is mostly a warrior, it is recommended to point. Level 3 or so.
Shelter: Must be full, physical defense assistance.
Wisdom: Can be pointed, increasing the support of mental value. But it shouldn't be too high, about level 3, it's OK.
Divine Light Protector: A must-order. Invincible Shield. Although the time is very short, it is very practical and full in case of emergency.
Accelerated chanting: pointable, full.
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PK + intelligence, to attack, priest state skills many, can make up for the shortcomings of the following cloth robes.
The clergymanship itself is not high-fg, so if you want to fight, you must be fully intellectual.
Before level 40, the main attack skill is Honely. If you don't have a team, the intellectual priest must be full.
Aggressive priests, lonely. As a state pastor, PK is a dish.
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If you want to play the doctor, it is recommended that you choose humans.,Because human blood is more suitable for being a doctor.,Attribute points are still in controversy.,Personally, I think you should add intelligence.,Because intelligence will affect the amount of blood that adds blood.,A turn to attack skills to choose the saint.,Because you can only get to six other skills.,Only the skills of the saint can you continue to add it.,And the intelligence also has a certain attack power.。
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……I'm a ...... playing High Attack MageCan't help much......Personal opinion: ......Aren't all mages supposed to be wiser???
Skills, ah......I think you play support and add some ...... to all the support thingsBecause there doesn't seem to be much to talk about ...... auxiliary
The auxiliary personnel of our team, I see those skills all have, and the ...... that are indispensable for team combat
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Do you still need to ask for additional points for pure transfer? I guess not
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If you have attribute points, you can + pure spirit or pure physical strength The impact is not very big, and if you don't have a lot of potion money, it's still + pure essence.
Skills: Holy Attack + Holy Blade is full.,This is the only direct attack skill.,Other auxiliary attack skills, if you're PK control, you can consider pointing up.,If it's a pure milk type, look below.。
Ordinary ** do not order.
Fast** full (level 15).
Advanced** full (level 15), these two ** with the necklace of the Holy Son can be + to level 16, reducing the CD, and the effect of this fruit is significantly improved.
If you change to a bishop, you can point the group**, because after level 16, the cd and cast time of this skill are significantly reduced, and there is no need to point to other professions, the effect is too wasteful.
Resurrection is basically useless, no one will lie on the spot when they die, waiting for you to save you.
The next skills to be full are:
Divine Light Protector. Speed up the chanting.
Sagacious. Asylum.
Brave. Spiritual blessing (the effect is obvious for the physics department).
Blessing of the Wind. There is also a proficiency robe point of level 10 or above, and this effect is far greater than the percentage mentioned on **. I ordered level 15 defense and could jump from more than 500 to more than 800.
There will be an extra foot of stuffy skill points, and it will be used until 4 turns.
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If it's a human, the main skill of the 3rd turn monk, the HP enhancement elf, can only be pure turn, although the blood is quiet, the resistance is low, but the pure turn attack in the later stage is not comparable to others. Wearing jewelry to strengthen such as mu + HP can make up for the lack of HP.
Turning a priest is mainly about invincibility skills.
You can also turn 4 bishops, which is much more powerful than 2 turns to priests or 3 turns to sacrifice.
Specifically, how do you practice or look at yourself, you can go to the aesthetics of violence to see skills and tendencies.
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The priest has a high-level ** basic recovery volume is 600+, so there is no need to fill up quickly**, and I personally think that about 5 or 6 levels will be fine. Skills.,Basically, the auxiliary skills are all on the point.,Holy attack increases with the level.,Skilled robes also have to be added.,See if your sp is enough.。
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I hope you like me, huh.
My wife and I are both elves.
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I haven't used it, I used Dongshi mung bean puree**, which is not bad.
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