-
The first method: In the early stage, 3 peasants do not build altars, go directly to his house to build towers, and at the same time, 5 peasants in the family quickly knock on the lumberyard to upgrade the arrow tower in his house, and at the same time build peasants at home, and keep building towers, a kill him.
The second method: start the king of the hill and then send out the infantry quickly upgrade 2 books Go to the tavern to recruit 2 heroes fire demons and then build a store early Buy a tower out of 2 demon sucking towers Specially point kog kog as soon as he comes out and throw him with a hammer Later out of the tank to fight guerrillas.
-
Although the elven clan at the beginning of the huntress is generally very weak in the early stage, it is relatively easy to prevent TR with root entanglements and the mobility of the tree man and the huntress. I suggest that when the troops are sufficient, you can build a blacksmith shop and a lumberyard early, a tree tower at home, and then a double barracks to explode musketeers, musket salvo huntress that is called a cool Ah The infantry is more seriously restrained by the huntress.
Huntress's nemesis: Musket (longpipe), Dragon Eagle, Water Elemental, Porcupine, Small Cannon (upgrade to smash better), Knight.
-
You go and see Thooo's tr some time ago.,It's all three farmers' high-efficiency tr.,Mr. Bridge has it.,It's a very extreme tr.,If you don't want to be so extreme.,Use the sky flow.,The mage came out.,KOG is just an ornament.,Summoning and winding can be dispelled!
-
Don't trun!!
The huntress is afraid that TR is talking nonsense!!
Put 2 arrow towers and 1 magic tower at home, and he won't dare to attack it ht are tr other people's how can they be tr by others 2 After this, just go out of the dragon eagle The huntress has no ability to fight in the air.
-
The arrow tower was put in the house to defend it, and the base was constantly promoted to send out high-level soldiers, and in the later stage, the top ten huntress were not high-level soldiers.
-
1v1 words, see if it's closer, if so, knock the militia directly. 2v2 They are violent hunting and you are violent muskets, and they are out of the infantry when they shoot bows and arrows. Generally, you can go out of the hills, or you can go out of the beastmaster. A personal note!
-
If you get closer, you can directly tr, and the first fight will be directly pressed by the Flame Lord. Personally, I like to use the Paladin musket stream on Turtle Island to send pandas again, because Turtle Island is really not suitable for human mining, and reconnaissance is the most important thing anyway.
-
Upstairs, tell you, you can turn the Dark Ranger into an elf and make a Chimera! Hahahaha Advanced tactics
Well, to answer the question of the downstairs master, it's very simple, the top shield infantry + panda starter + tower is waiting for him at home, remember to make up the store, and supply the panda at any time Survive his attack to 2 Ben wins
-
The huntress is very easy to be restrained, first of all, your reconnaissance gets in place, the militia to see if he built the BH first, if yes, that is the beginning of the hunting, at this time the family immediately 2 farmers start the logging yard, put down 3 towers, the building is still a single channel, AM with FM weird MF dots, there is a tower at home He hunting women will never dare to approach, if you dare to come is looking for death, tower point hunting is not generally fast, do not open mines, put down BS at the same time as the second book, turn the musket, the second shot or MK, Shaking the ground and hammer can control the mobility of the hunting woman very well, the musket must be up range, the musket with the small cannon seems to be very good at the hunting sea, but the effect is not good, there is no meat shield protection, the small cannon can not play the level, the second book is best to produce a certain number of dragon eagles, the point huntress and the fawn are very fast, and it is also an air unit, you can give priority to air supremacy, for the later griffin to deal with the possible bear route to prepare.
-
HT is afraid of Tower, just deal with the direct TR of the violent HT.
If you don't have confidence, put some towers at home, 2 witches + muskets to take lightly.
-
Can you get to two? Then let's make a small cannon, plus the soldiers in the early stage to make meat shields Positional warfare will definitely not suffer But to protect the small cannon It is the key It is also very raw to fight big trees.
-
Don't rush out of the hero at first, see what the opponent has to say. If it's the Dark Ranger, it's the Paladin. If it's a watchman, it's a hill.
-
Make Chimera k him, or use cheats hahahahaha.
-
How did the Hun upstairs come out of the Chimera?
-
He was a violent hunting, and when the hero came out, the barracks must not have been completed, so he tr directly. Don't forget to explore your way ahead.
-
First of all, I don't recommend you this way of playing on Turtle Island.,White Tiger should start with a double barracks of female hunts.,I don't want to go to the company level.,First of all, the old humans open mines.,Strive to crush humans If you want to press your opening, The early stage is about the same as the DH start.,The next thing to do is up to your small operation.,But it's not recommended that you go out of the Chimera.,If the humans turn a lot of broken spells, you'll have to spend it.,You can only play buildings.,You want seconds heroes.,White Tiger doesn't want the watchman and DH to have an attacking line.,So it's recommended to be all out of the male and deer.,The deer also have a certain number to disperse In addition, Don't rush it off by the Terrans, you can hang a small elite collar on the road, and make up the tower once you find it.
-
In this way, the White Tiger is basically at a disadvantage at the beginning. The best start for the White Tiger is to play the double barracks huntress, BP+ huntress rush.
If you want to play the late Bear Deer, it is better to start with DH or WD (Warden).
There are three more books that are better not to use the Chimera in the future. Unless you have a big financial advantage. The Chimera is a floating cloud to the hum.
Look at what kind of combination HUM is, if you take the air force, you use the bear deer and the horned eagle, and if the hum takes the route of the Erben Wanjing Tour, it will be better to use the bear deer and a few elven dragons.
-
White Tiger. I still can't resist the Terran The beginning should still be a regular demon hunt Otherwise, 2 of my family will hammer you 2 times on a level 3 hill Your white tiger is almost damned Chimera It's better to give up Even if you rise quickly, it will still take time 2 My clan 1 wave You are enough to choke Chimera hasn't come out yet, it's almost over, and even if Chimera comes out, it's not so powerful It's enough for people to come out with 2 dragon eagles.
-
If the Turtle Island hits the Terrans, the point is very important, if it is a close point, the Terrans can say that 99% of them will TR, so the early reconnaissance is very important, and the near point should not send a white tiger, DH is a little more stable.
If it's not far away, I personally think it's better not to send a white tiger, after all, the Turtle Island Terrans are not good at mining, and the main ones are mainly two waves of play, and it is difficult to resist without DH's demon drawing restrictions.
-
Personally, I feel that the Chimera is useless, and only the knights in the Terran units are heavily armored, and few people go to get many knights. The Terran is basically a mid-term race, and the panacea is very advantageous. Don't expect to defeat the opponent in the late stage, the late stage of the Terran is also very strong.
The main thing is to suppress the human race, don't let him divide the mine. Otherwise, it will be difficult to fight against the wave of opponents in the medium term. The rapid growth of the three books leads to a vacuum period of troops.
Harass as much as possible, force the opponent to confront you with a large number of first-level troops, take advantage of their unpreparedness, upgrade and transform
-
There's nothing to earn, the white tiger harassment is not as good as DH, and the white tiger is long-range, unlike the blind who sometimes go up to grab a treasure, and when dealing with monsters, you can also burn mana to make up for the knife, so you lose money in harassment. The white tiger is relatively brittle, and humans find that you only have a white tiger and a small amount of AC directly with a wave of towers, which is very dangerous. Therefore, it is not recommended to use this tactic on maps that do not have mercenaries.
-
The second race is very dangerous.
-
Most players of the White Tiger use her to fight civil wars.
-
Look at the picture. Generally, the only way to close the house is to use a blower.
Anyway, there is an ancient tree of war in the way, and if you accidentally double tap back to the city, you can also stand up and let the hero out.
But it was impossible for the infantry to get in.
-
If you seal the house in the dark night and blow the wind, the altar br Mitsui is absolutely sealed, and if you hit the stag, the altar bh, br, and the two wells are also absolutely sealed.
As for the card hero, the position of your altar is made to the outer point, and the chess pieces are inserted, and the hero will not be stuck at all, and if you get stuck, br will not come out when you stand up.
There is no need for a picture, the buildings are built in a row, and the altar, BH, and BR are not connected to each other, and the buildings on both sides are built with trees.
-
TR is basically an altar + 3 wells + a BR.
Check it out.
-
Rely on trees to build wisp and hide behind it, it's over, why do you want to close the house, only remotely can you call.
-
The words of the undead out a large number of Celestial Oni (Gargoyles) to finish any air force of the Conquer Him. If he has a lot of Hippogriffs (the ones that can carry archers), he can consider the Dreadlord upgrade aura. In such a situation, the horned eagle cannot defeat the heavenly ghosts.
If you want the beast clan, you can directly collapse with a bat or two gold balms, and its troops are all high-level troops. The Terrans come out of the dragon eagle. Each one killed his air force units.
If his main force is almost consumed, then consider rushing directly to the base. It's too hard to knock it down all at once. In the early stage, use dogs or spiders to fight him, and in the middle, you can use gargoyles to harass him elves to pick wood, and if you have the opportunity, you will consume his troops until you are disabled.
-
Deer and Horned Eagle are good choices for dealing with the Air Force, and at the same time, you should match Panda, a hero with a piece killing skill, and the effect is very terrifying.
-
The bear-deer stream is a very durable combination.
And then the Chimera supporting horn eagle beast is also okay.
-
If the opposing hero doesn't have slices of mana, use AC, and if they do, use fawn.
-
There are a total of 4 spawn points on it, and the monsters are: Troll Boss (Level 6) and Tree Demon Berserker (Level 4) *2
Ogre Warrior (Lv. 3)*2
There are four gold mines in the middle, and the monsters are: Great Turtle (Rank 7) and Giant Turtle (Rank 4)*2
There are two goblin shops on both sides, and the monsters are: Ogre Mage (Lv. 5), Ogre Warrior (Lv. 3)x2, and Tree Demon Hunter (Lv. 3)x2
The monsters before each spawn point are: Baby Turtle (Level 1)*2, Giant Turtle (Level 4).
A small piece of land between the spawn point and the shop. Monsters are: Ogre Warrior (Lv. 3) x2, Tree Demon Fighter (Lv. 2) x2
Two red dots at 12 and 6, the monster is: Ogre Boss (level 7). Ogre Magi (Lv. 5), Dryad Berserker (Lv. 4)x2, Ogre Warrior (Tier 3)x2
At 10 o'clock and 11 o'clock, there is a red dot between the two spawn points.
There is a red dot between the two spawn points at 4 and 5, and the monsters are: Giant Turtle (Level 7), Amphibious Hunter (Level 2) x 2, Amphibious Warrior (Level 3) x 2
Generally speaking, it is easy to practice the monsters before the spawn point and between the spawn point and the store, and the other monsters can be practiced when the population reaches 30-40.
-
The level is not enough to upload** Tell you about it briefly.
Undead 5 Spider + Coffin Cart + Dual Heroes can MF TR any point.
NE As long as there are 3 bears to cooperate with the hero, you can easily mf any point.
-
Dude,Will you use a mapper?,Open the map with him.,There's a circle of treasures on the monster.,Double-click on the monster to see the details of his treasure drop.,As for how many soldiers you need to practice, it depends on your level.。
It's a good match, you only need to be responsible for the safety of the sky above the orcs, the human races are all birds and beasts, and the orcs are all destructive on the ground. But the orcs don't have many powerful birds, only wind knights. One is responsible for the land and the other is responsible for the sky, so it is very good to cooperate.
Dedicated to the minimap (a maddening 5 minutes to deal with the computer) I see a master 2v2 when they play beasts and dark nights, (both races can be used). >>>More
To play hum, you have to be obscene first... If you're not obscene enough, then move on to something else
The landlord is very funny.
1, the Terrans do not divide the mines when they can divide the mines, unless the other party is a rookie, or the Terrans will lose. >>>More
Because there are fewer replies.
Among the four major races, it is said that the beast race. >>>More