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Explain the technical issues first. First, the clone does not inherit the direct increase in attack power, nor does it inherit the Berserk Splash. Therefore, the furious battle did not strengthen the doppelganger of the monkey and the ghost in the slightest.
Second, the doppelganger does not inherit the refraction, otherwise it will be invincible, come out with a doppelganger axe, open a big one, and the opposite cow can bounce all his own people to death. In the original game, the ghost resurrection shield stood up and bounced to death the opposite god water man + blue cat + sven, and if the doppelganger wants to inherit it, how many times will this effect be multiplied, which is unrealistic.
First of all, as the so-called late stage, the characteristics of ghosts and monkeys are not that they go up to cut people, but that they hurt people thousands of miles away, and it doesn't matter how much attack power they have. Look at the skills of the ghost monkey, the monkey does not have a skill that directly increases its own output, and the ghost has only one desolation that is more effective when chasing and killing, unlike the little black troll who is very good at facing A head-on. And their growth is not high, and they are both close combat, and their ability to cut people is actually not strong.
In the era when Big Naga and Little Black were all the rage, most of the melee was eliminated in the late stage, because of the lack of output environment and cutting means, it was difficult to go up and cut people, and it was more difficult to retreat than long-range. But ghosts and monkeys still have a place, because they don't go up and cut them on their own. The monkey keeps creating clones to maintain the effects of brilliance and dispersion on the battlefield, consuming opponents while keeping themselves safe.
And the ghost's ultimate move is stable basic attack + radiance + scattering + desolation damage as long as there is a big one, and the ghost himself does not rely on hitting people, but uses refraction and blade armor to counterattack the opponent.
Therefore, the means of combat that these two heroes rely on to survive are largely achieved by Radiance. The significance of Radiance to Ghosts and Monkeys is not limited to swiping money and speed, otherwise, as you said, everyone would go out into battle. Another point, both the ghost and the monkey have slowdown skills, and the ghost is also desolate, which gives them a good ability to chase and kill, and Radiance works very well in the pursuit, as long as you follow you, there will be damage.
Finally, let's talk about headwinds. (Sometimes it's not so headwind, it's better to stick to Ben Huiyao, after all, the effect is much better, especially ghosts).
The Ghost Headwind Vanguard Shield is a must-have, and then you can consider the Direct Blade Armor. Then I think it's better to scatter, which can increase the output of the ultimate, provide stable retention, and avoid key people from missing the opportunity to turn the tables.
If you are a monkey, you can choose Pioneer + Scattered. The effect of Monkey Loss is greater than that of Ghosts, and the output is increased instantly, and Level 2 Loss can also be raised early. The play of losing the gank first in a tailwind or parity also works well.
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First, the phantom monkey's attack garbage to kill the furious battle and garbage does not absorb the soldiers, and Huiyao is not the same and burns to death directly, second, you have to fight others to have an output, but Huiyao is different, as long as you chase it, there will be output. What's the use of your monkey going out to fight, you are a fake monkey who goes out, and you can't kill a small soldier, but Hui Yao can burn a piece to death. UG's words were originally a meat shield C rushed up to basically be controlled.,And then give teammates space to put skills.,You don't have a chance to fight wildly.,Where did you get the output of a person.。
Unless someone else breaks the high ground in 20 minutes, I think the 30-minute phase vanguard must come out at the latest, and if you can't get out, don't play C.
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Ping A only accounts for a small part of the output of Spec and Monkey, because they have average agility growth, and they don't have skills that increase attack speed, and illusions only inherit pure attributes, not the attack power and splash of Berserk, and the bonus of Berserk to the clone is almost 0. If you want to fight to save the world, why don't you choose the Phantom Assassination Method.
Spec relies on barrenness + refraction.,After the monkey has hy, each dart becomes AOE.,A few darts will consume the opposite side.,Is there any use for frenzy.。 The monkey's main output is the attack provided by the illusion inheriting the Scattered Orb + hy + illusion's agility.
If there is a headwind, the SPEC will be phase + Vanguard Shield, 3800 must be out, and the spec with hy and without HY is the essential difference. The equipment update on the opposite side of the headwind is faster than yours, and you can never keep up with the speed of the opposite side when you produce small pieces, so it is the best way to use the strong wave of the new to win a team battle.
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Radiance can prevent jumping knives first. Mirror units do not have an attack effect. That is, there is no splashing.
But there is a radiant effect. The Monkey's output is mainly based on the clone's Burning Blue Orb (scattered) and illusion weak attacks and radiance. And the output of the ghost is **.
As for the headwind ghost, it's better to have a blade armor.
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Monkey illusions do not have the effect of Berserker, and Fighting Monkey or UG cannot save the world, Radiance can turn the tide of battle. In team battles, even if the opponent's station is scattered, you can use Radiance Burn, which is very useful for mages, and if there is no output environment, it is useless to fight wildly. FYI.
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I think the effect of the ghost out of the clone and the blade armor will be better, because the ghost's own ** skill also has a role in the doppelganger, and scattering is also an indispensable good equipment for the ghost!
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The Berserk Monkey doesn't strengthen the clone, so it's better to be lost! ug's or the vanguard is scattered to the actual point!
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Personally, I think I can't hold it out and scatter it, guard the tower, catch the single or two! There is no other way!
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The first thing to point out is that the hy clones have an effect, while the Berserk clones have no splash effect.
First, if the monkey out of the hy can continue to release the clone during the team battle, you can use the clone to limit the hero who has a jumping knife on the opposite side, and you can also use the clone to consume the blood of the hero with less blood on the opposite side, so that you can play a certain limit on the opposite side during the team battle, if you are in a headwind, it will win a certain amount of time for you, and this time is likely to make you turn defeat into victory, which is very common.
Second, the monkey has hy can absolutely dominate the line, if the other party does not bring powder, eyes, gems and the like or does not send out the control lineup that will definitely kill you to catch you, you don't have to pay attention to it at all, because the monkey has hy, the line pushes the tower absolutely quickly, and it also allows the other party to have a certain worry about pulling the group and pushing the line after occupying a certain advantage, if you don't push it down, or if you lose a lot of money when you push it down, it will be worth the loss. Because the monkey as a later in the period when they pushed the tower, it is likely that all the outer towers along the way were broken, and it is likely that they also went to the high ground, this is the speed of the monkey, and the most terrible thing is that the monkey has gained a lot of money during this period, 2000 3000 is a small case.
Third, the monkey out of the hy after the other party appears red blood, the effect of dead blood is greater, and the effect of t immortal hy can also make you die.
Of course, there are many other advantages of monkey out of hy, and here I mainly say that these two points are more prominent.
On the contrary, the ability of the berserk monkey is much smaller than that of hy. I don't have to believe this, so I don't need to discuss it anymore after seeing the role of hy.
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Of course not, berserk is waste for monkeys.
First of all, it is clear why the monkey wants to produce Radiance, because the mirror image can inherit the magic effect of Radiance, and the monkey can consume the blood of the opposite side with a t from a distance, and interrupt the jumping knife of the opposite side.
And the Shining Monkey, with his own doppelganger, doubles the speed of playing money.
It's impossible for a monkey to rush up to A in a team fight, so there's no point in having a wild fight.
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Cannot! The monkey shines mainly because his mark can go out with an illusion, and the illusion also has an effect! And the illusion has no splashing effect!
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The doppelganger has no splashing effect, and the doppelganger means that it has no good effect.
The T of the Monkey is a weapon for defending the high ground and creating chaos in teamfights.
Berserk can't replace hy.
Hope it helps!
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It's more difficult, look at the relevant strategies, and the most important thing is to practice by yourself.