The guild opened up the wasteland, and the twins couldn t get by, so they asked for advice

Updated on society 2024-04-14
24 answers
  1. Anonymous users2024-02-07

    My guild has just been formed, and I passed SW at the end of April this year, so let's talk about our experience playing twins.

    The fire t we use to defend the war because it can dispel the high heat violently, and it is not necessary to steal it with fs, and fs can concentrate on output.

    Anti-Riding and Wild D Pull Dark Girl,Open the first 2 LRs to mislead the dark girl T,Warrior Charge Fire Girl,LR immediately out of the arrow to hit the dark girl,Two T grab hatred,Whoever grabs it will pull,During the battle, the free LR gives 2T misdirection to prevent MT from being knocked out of the dark girl to kill DPS

    Long-range DPS must stand together, because there is the skill of the little black, and the position of the regular play can minimize the damage of the little black, which is very critical for a team like you, which is insufficient, in addition, the twin rooms are small, and there doesn't seem to be so much space for everyone to not affect each other.

    LR eating ignition is very undeserved, ignition is fixed for 30 seconds once, as long as the card is suspended before ignition, if you don't resist, you can guarantee not to be ignited. It's best to click dz, qs or fs, dz disappears directly, qs is immediately invincible in the fire, fs jump into the refrigerator.

    3 times to ignite the dps is too slow, when we opened the wasteland, it was 2 times ignited + 20 seconds, only a few people died, and the third ignite did not come out. The first phase of the twins is extremely stressful, and it is necessary to end it as quickly as possible. YY can be turned on after the first ignition

    One last tip: The Saffron spirits sold in the Black Iron Bar can solve the Shadow debuff, give a little to the members of the group, and the Shadow will be drunk on top of 5 layers, which is suitable for clearing the wasteland.

  2. Anonymous users2024-02-06

    The current way of playing is to take advantage of a bug. So much attrition is the problem. There is no problem with the MS** technique.

    And then there is the hatred of the dark female double t, which is not very close, and the general double t hatred gap is less than 20%dps is very easy to let go. If you scatter and fight, it will be destroyed even more. Generally, mature teams are destroyed after two ignitions.

    There are so many ** in the group that it should be able to hold out until the 4th ignition, but then the DPS is too small.

    Since you guys are no problem with igniting the run, it's definitely a ** problem. Most of the twins are because of the problem that ** will not add. You can look at the data, see how ms is added, see how d is added, ms is a prayer ring or something, if there is fast, it will die, d if there are more read strips, there is also a problem, look at the next second** to know the reason.

    There will be a lot of little ghosts biting you when you scatter and the buff can't be patted off, and the blood loss of the whole group is so serious that it can't be added. Unless you play with the earliest style, it's more difficult.

  3. Anonymous users2024-02-05

    7 ** still can't be brushed?

    2 milk riding brush t 4 regiments are enough.

    The twins are mainly dark women, and the hatred is very running and igniting.

    Since it's okay to run and ignite, it's basically half the solution.

    The main hatred is that the dark woman has two T warriors T is the best, and the vigilance is best for the French DPS two LR to take turns to mislead 1,2 T, don't fight for 3 seconds, and open YY for 5 seconds

    It was pretty simple.

  4. Anonymous users2024-02-04

    Our guild overkill girl has always been a double T

    There is no need for fire tat at all

    1.Let SS use your eyes to disappear the boss card (just shake it in front of the boss with your eyes, and the boss will disappear if you hit your eyes).

    2.All ranged DPS** quickly walk up to the platform (where you are standing and just walk forward to fall down).

    Use the Turtle Point Hellfire Attack to make the turtle stick against the wall and walk to the 2 o'clock direction of the Fire Maiden and stand still.

    4.Double T melee DPS stand by on the table, wait for the boss to appear, all members of the team will make a focus for the fire girl, and then the target will choose the dark girl.

    5。The regimental commander counts down to 5 4 3 2 1, shouting 3 when the lr baby attacks the fire girl, and when 1 mt 2t charges down, the dark girl is hated.

    6。Ranged DPS is not allowed to output, wait for the first ignition to appear before output, pay attention to the shadow debuff on your body

    When you go beyond the 3rd floor and a bottle of Saffron Spirits, Saffron Spirits is drunk, and it will take fire damage every few seconds, which is just enough to wash away the debuff that the Dark Girl gives you to reduce the ** effect, and the little gnome with a red hat in the Black Stone Abyss Tavern sells it.

    7。All staff pay attention to ignition, stay away from the boss in the middle of the melee, jump ** when the remote ** is in the middle, hand over the chapter, and then run up and stand back in the crowd to continue to output.

    8。After the dark girl is lying down, all the members of the ** son stand behind the fire girl, look at the hatred, stop if it is high, the blood of MT and 2T can be given up now, just be optimistic about the blood of the turtle, generally at this time, if there are still 10+ people alive, it should be able to pass.

    The fire girl's attack is mainly fire damage, and the damage of physical attacks is not too high. I haven't played LR, and it seems that LR's turtle has a skill that reduces damage by 50%, and it is relied on to resist the bossOur guild's LR baby is full of buff about 17,000 blood, which is enough.

    When opening the boss, don't forget to mislead MT and Turtle each to make it easier to draw hatred.

  5. Anonymous users2024-02-03

    If the DPS is really high enough, after starting 2T to open the monster, the LR will take turns to mislead, and after 5 seconds, the bloodthirsty second will open the dark girl to finish, provided that T's hatred must be fast.

  6. Anonymous users2024-02-02

    All stand in the right corner of the platform, start playing slowly, and the melee can be output after 2 seconds of hatred. Wait a little longer for the remote. 5 seconds is about the same.

    Don't start with skills. Since the ignition will run away, the ignition will kill at most one person, and it will not be attritional. Moreover, if the thieves are ignited, they disappear directly, the mage jumps off the platform, and the refrigerator is flashed, there will be no attrition.

    After the first ignition, it can be bloodthirsty. After beating the dark girl, the whole group jumped off the platform and stood together. Then the output is fine.

    Nothing else. You've got a lot of that. OK.

    There shouldn't be any. Just pay attention to ** wrong.

  7. Anonymous users2024-02-01

    DPS can be let go of the fight! In particular, LR and DZ do not need to think about hatred at all, LR will fake his death as soon as he reaches hatred, and he will disappear when he ignites in DZ, which will not lead to the phenomenon of insufficient DPS.

    It's easy to run the twins when you run the ignition meeting! The main thing is to run and ignite without blowing people! The normal dps will be ignited three times, and the stronger dps will be ignited twice!

    The current version,As long as you run well and light and the milk is strong enough,,It's easy to get over If you're really afraid that dps will die, bring a dark resistance pot! Wouldn't everyone die so quickly if they drank a dark antipotion!

  8. Anonymous users2024-01-31

    Do you mean that the bombing in the ignition has serious attrition? Is there a person who can't jump? Our regiment has a loss move.,That is, 2 seconds before ignition, in addition to jumping very skillfully.,All DPS clear hatred.,LR fake death fs refrigerator (although it's not clear hatred, but you can dodge ignition) SS fragments or something are used.,Our group DZ is the most skillful runner.,So basically every roll call is DZ.。

    There is no way to solve T's hatred problem, let T find the reason for himself, T can't be too used to it.

  9. Anonymous users2024-01-30

    Seeing that the team is used to it, we generally run to the door. There are also jumping **, the main problem is that you have to stay away from the crowd and don't stand next to others, then you will definitely be scolded by RL.

  10. Anonymous users2024-01-29

    It is usually a jump down the platform. But don't jump to the left. Jump to the right. Jump to the left to blow up the melee one.

    Run to the door. Not supported. To turn around. A lot of people don't have good control over the direction.

  11. Anonymous users2024-01-28

    This has to do with the style of play assigned by your team leader!

    1.It's okay to turn back and run towards the door, but you need to be quick to do so!

    2.Jumping off the platform is not running to the boss, you want to blow up the T and melee shudder! You can jump into the room with a curtain behind you and go inside!

    When the blow is over, run back upstairs!

  12. Anonymous users2024-01-27

    。The best thing to do is not to output in the first stage. Wait for the first roll call before outputing.

    If it's true that you've been clicked. Run to the door or jump down. Just stay away from the crowds.

    Jumping ** refers to picking it up and going to a place where no one is around. Don't run to the boss.

  13. Anonymous users2024-01-26

    Jump to the right, over there, the fire girl, the focus should be set up on the fire girl, and when you see that you are lit, hold down the w immediately, go down, and then don't blow up the refrigerator to t.

  14. Anonymous users2024-01-25

    Let's jump off the platform = =

    A group of people are standing on the edge of the platform.

    Jump when you hit the fire.

    This doesn't require a high level of awareness.

    However, it is important to note whether some sx will drop **.

  15. Anonymous users2024-01-24

    Hello myself knight master brushed ss t, we are all remote and ** upstairs standing a little.

    You have to communicate well with SS, there is a circle on the ground in the boss room, try not to go outside the edge of the outer circle, sometimes the outside will not be brushed, especially when you, the center of the circle, and SS are on the straight line.

    There's no pressure in the first 20s after the fight.,There's a lot of debuff in the back.,The pressure is relatively high.,You need to continuously brush open the jewelry.。 1 6t6** brush is fine, but it requires your full attention. 2 insurances.

    If you're the only one to brush it, you need group therapy or something else to take care of your blood, because you basically don't have time to add blood to yourself, and if you are touched by the flames, + the little black man's Shadow Nova, his own blood will fall quite quickly.

    The boss will shine on SS, and then there is a small fire on the ground, and SS needs to press the edge of the circle and move back and forth to avoid the small fire.

  16. Anonymous users2024-01-23

    Hello, I'm a**shaman.,Our guild is all** standing upstairs.,Close to the pillar on one side.,SS stands outside the boss circle.,As long as the position is right, there won't be a problem of not enough**distance.。 Our guild is a 74-farm SST and a Shaman Support**. At the moment, it should be fine to farm talents and equipment alone, but I feel tired and may be empty.

  17. Anonymous users2024-01-22

    SS stands outside the boss circle, and then moves the position every time he attacks, FS pays attention to stealing the boss's fire buff, ** stand on the stairs.

  18. Anonymous users2024-01-21

    We are the Ninth Sector Abyssal Throat and the Oblivion Guild has just passed the sw. Our guild also used a ** brush SST when opening up the wasteland, as long as the position is correct, it will definitely be able to brush the blood of SST. First of all, SST should stand in the direction of 15 o'clock, and after opening the monster, move back and forth with the boss skill to 9 o'clock or 3 o'clock, and don't get stuck ** perspective.

    **Of course, I can't stand with everyone, because I won't be able to brush SST's blood. You can stand at 9 or 3 o'clock. Of course, SST has to stand in the outer circle, or if you don't melee combat, you will be affected.

  19. Anonymous users2024-01-20

    The room is not big, absolutely accessible. It's best to stand together.

    One **dangerous, preferably two**.

    Warlocks do not have an absolute position, as long as they dodge the ring of fire that appears after being beaten.

  20. Anonymous users2024-01-19

    。。。Play more, 173 is more, don't you know or are you lazy to check??

  21. Anonymous users2024-01-18

    On the Internet, there are mainly to look at the skills of the boss, and it depends on how your regiment commander commands and cooperates.

    You've played HS and BT, as long as you listen to the command, it's not difficult!!

  22. Anonymous users2024-01-17

    I would like to ask this question as well. You don't need to post a guide to it. I just want to know what experience there is, and what are some things to pay special attention to.

  23. Anonymous users2024-01-16

    Running at the speed of ignition, reaction, network speed must be fast, running slow is baa. The most important thing is to make up for the group, and the whole group will lose blood quickly. Then the DPS should be fierce, at least 2 of the whole group, one is fire resistance T, top fire girl, ZS, QS, small D, or SS, FS, you can do it.

    The whole group is concentrated in the position, remote upstairs, melee downstairs, after the fight, the boss pulls downstairs, and the fire resistance t pulls the fire girl to the corner. Those who are named immediately run away, leaving a corner for those who are named to run to die. Just rush it off.

    The mob is a trap room.,There's no rest in between.,Clear all the way.。 It's not hard.

  24. Anonymous users2024-01-15

    The mob in front of you has to keep fighting, can't stop, and runs away from the corpse after clearing it up, and then arrives at the twin rooms.

    The points deduction platform of many guilds All long-range dps and ** walking on the stage can be added to the place where the dps and t below can be added to the remote should also stand in the place where the dark girl can be output.

    There must be 3 T 2 T to T Dark Girl, to keep the first and second hatred, and to have a single Fire Girl's T

    It's very important to open a monster You must catch 2 bosses at the same time and then all dps output dark girl At this time, dps actually only needs to be stabilized to ensure hatred During the period, the fire girl will randomly name the person who hates 2-8 to cast the burn This depends on the individual's adaptability It is best to be the focus of a fire girl As soon as his target is changed, that person must run away from the group If it is slow for a second, it may lead to the explosion of the whole group.

    Basically, after 3 burns, the dark girl will fall, and after the dark girl falls, the whole group will carry the blood all over the jump, and stand behind the fire girl to output the first stage plus 2 t**Now all go to add the fire girl t, and then the dps will bombard, and the second stage is the harvesting stage.

    The twins just hit a monster and ran and burned, nothing else.

    To add that if you run and burn, LR can be suspended for the first time, and DZ can disappear.

    There is also the T of the Fire Girl, it doesn't have to be SST, we use FQ, use SS, use LR's scorpion BB, and pull it over, no problem.

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