Dota is about to play a game, and I recommend some of the more commonly used cw lineups in 67C!

Updated on Game 2024-04-18
13 answers
  1. Anonymous users2024-02-07

    1.Own advantage lane (opposite the Fishman and Demon Wizard):

    In the face of the two people on opposite sides with strong control, having more control, explosiveness and compatibility SK+LINA is really the best choice. The accurate penetration of SK in the early stage can provide protection for Lina to faint others; And after level 6, SK insert + Lina's halo + Sand King's big + Lina's big powerful high-kill continuous skills make double kills not a problem.

    Recommended hero 2: Solo type: Moon Maiden or Warlock (let them go to 2 people alone and in the middle lane, or you can also combine with a hero who can mix in the wild, such as a paladin, etc., to form a combination of 211).

    Although the opposite side has strong control, in front of heroes with excellent ballistics like Moon Maiden and Warlock, it is still difficult to take advantage of it if the operation is good. Given that the Moon Maiden can participate in gank at the appropriate level in Solo, and Warlock has a better ability to push towers, the two can also have better support for mid-term battles.

    2.Defensive road (opposite is the ox and light method):

    Needless to say, this combination will also have a ...... on CW Lord + Zeus

    3.Mid lane (opposite Mammoth): This situation is slightly better.

    If there is too much pressure on the opposite side, the mammoth will definitely use the wave to replenish the troops. Generally, heroes who can solo will not lose too much against mammoths alone. If it's purely entertainment disgusting people, you can choose the god warrior + a late stage (or with milk), the god warrior walks near the line (or can even walk in front of the line) to be responsible for the disgusting person, and the other is dedicated to playing money or + blood (be sure to control the line) ......This will be painful for the mammoth, as he can only stand in ...... places where he can't even get experience from level 1^o(∩_o...

    If this of mine is helpful to you, I hope you can, thank you o(o....

  2. Anonymous users2024-02-06

    I play cw experience from beginning to end must ban heroes: big naga spider rabbit silent (silent ban lazy cat is cool).

    General lineup: Sven Lion Double Gank Coco Little Black Warlock.

    Ice Girl, Kill the King, Maverick, Blue Cat, add a late game.

    Generally speaking, it is very common to play double gank now, and it is also very sharp, at least let the other party not be able to play money well in the early stage, and there is a protective eye to plug in, otherwise it is you who is ganked.

  3. Anonymous users2024-02-05

    It's really nice passers-by upstairs... No CW experience at all.

    To give you a lineup that is more suitable for 67c.

    Advantage lane necromancer dragon single, middle lane beastmaster single, ice girl wandering, inferior lane necromancer + centaurs.

    Banlist: Fisherman, Pain Plain, Spider, Tide.

  4. Anonymous users2024-02-04

    VP Violent Type SK QOP Butcher SF Tidal Gank Type Four Guarantee One.

  5. Anonymous users2024-02-03

    Of course, there is no perfect lineup, and the heroes are mutually reinforcing. I'll probably talk about it, CW needs control the most, and there must be at least one first hand in the control, so if you can play, the blue cat is a good candidate (if the other party doesn't have a ban on motorcycles), and then the half-human mammoth or tide is very needed as a stable big control, vs, Blue Fat, Ice Girl, and Lion are all excellent candidates.

    The first position actually doesn't matter, as long as you play money quickly, you can play anything later, but it is recommended to be very stable in the later stage, like alchemy, ghosts, and Xiao Hei are all good candidates, and the ghost has low operability, and those with better operation and awareness can try Xiao Hei and alchemy, which are very fierce.

    Of course, heroes who can play multiple positions, such as Windrun, Almighty, Captain, Abaddon, and Bat, can choose some appropriately when the control is sufficient, so as to adapt to the changes in the situation (for example, if the development of Carry is not very good, you can go out of the DPS outfit; If there is not much meat, you can properly produce the meat, etc.).

    The above is my personal opinion, if you have any suggestions, please feel free to discuss with me!

  6. Anonymous users2024-02-02

    72c This version has a lot faster pace Except for the time of BP Basically, about 35 minutes a game, so the No. 1 position must choose a relatively fast formation of the late stage, which is what we often call the pseudo-late stage, and the position of the mid laner is very important, because this person must drive the rhythm of gank, and have a strong overall view, this version of the sf st mid single is mostly a tragedy ST is because it has been weakened too much, sf has not been weakened, but other heroes are generally strengthened, It seems that SF is too vulnerable.

    A, the mid solo position is the No. 2 position, the first choice is WR (Fengxing) Secondly, DOOM (Doom) If the opposite solo position is SF, you can choose the bat, directly finish the SF, and kill him can only be a jungler.

    b, there are not many late-stage major events that are more popular recently, such as ants, druids, mor out of bkb is not suitable for the team speed out of bkb I feel that DPS is always a breath of air.

    c.If you can do anything, you can consider the Necromantic Dragon, and if the Necromantic Dragon VIS is not used well, the Deer EH is also a good choice.

    D and E can arrange a double walk, VS CM Lion SV is a good choice. For the play style of E atrophy, you can arrange him with an aura to assist, such as cm

    You may wonder why I didn't give the traditional meaning of group control, it's all point control. Because the current team control hero is also a support.,And this version of the support basically relies on wandering and killing to gain experience.,It's relatively long for the support to level six.,Wait for the support to six.,The late bkb on the opposite side is basically good.。 Of course, if it is a more beginner CW game, you can consider a team control like THES.

  7. Anonymous users2024-02-01

    Obviously, the natural disaster is severe. The guards are pure push lineups, but the five heroes are all eating equipment, how to divide the lanes? How are resources divided? And as far as the beast king is an electronic control, the blue cat can basically have no scruples.

    On the other hand, the natural disaster, first of all, by the late ghost, pseudo-nuclear blue cat, and there are warlocks who are very strong in online and team battles, and poison and sacred cows with strong anti-push ability, whether it is online or gank team battles, they have too much advantage over the guards.

  8. Anonymous users2024-01-31

    Although the advance lineup of the guards is very strong, but the cataclysmic bull head - strong aoe, split the battlefield, viper stick defense, slow down, and ultimate, is a typical hero of the defensive category, so the lineup of the guards can be restrained with a defensive lineup, of course, the auxiliary must be out of the medal second bear.

    Natural Disaster's gank lineup,There must be at least one ghost in the early stage.,So it's not gank in the early stage.,You have to wait for Blue Cat 6 to start launching.。 And this lineup can't be stolen from Roshan, you must hold a group, and you can only fight after winning a team battle. And if you want to win the ghost in a team battle, you need to get fat, so to restrain this lineup, you need a strong lineup in the early stage.

  9. Anonymous users2024-01-30

    First of all, the lineups on both sides have their own merits, as long as the guards can master the rhythm within 20 minutes, they can launch the advantage under the push of the bone law, the holy knight and the necromancy, get more than four towers, and the beastmaster will take care of the ghosts, and Xiong De will be able to go out of the mountain and go to the high ground in 20 minutes.

    However, if the natural disaster party can rely on the poison, bull head and warlock's ability to defend the high ground for 40 minutes, when the ghost comes out of the mountain, he will not be facing Xiong Degang, and he can directly lose the bone method and the holy knight in seconds, the bull head will support remotely, and the warlock will be poisonous and obscene, and he can completely stand and turn the tables.

    So these two lineups are mainly to fight for details, the guards can push all the way to win in 30 minutes, and the natural disaster can win in 40 minutes without being on the highlands. Therefore, the main competition is the detailed operation of the team battle between the two sides.

  10. Anonymous users2024-01-29

    The guards are much better.,The lineup of the main advancement,The natural disaster is not there any outbreak before the cow is picked.,And the natural disaster also has the paladin plus blood.,NEC,If NEC or the bone method makes MEK earlier,Then the LD team battle will definitely not be seconds.,There are two or three secret shoes pushed up in the group.,The AOE of the natural disaster is also a problem.,The poisonous stick guarding the tower in front of LD is definitely unreliable.,After the guard has a secret method MEK, he will push a few waves in a group.,LD Huiyao will be very soon., After that, LD leads the team to push the tower, and the natural disaster will not have much time to continue to brush, and the ability to dismantle the tower of the natural disaster is still relatively limited, and it is impossible to change to a few towers.

    The branch road is also better for the guards, the ancient method plus the NEC advantage lane, Chen jungler, LD midlaner, the beast king throws the axe on the lower road, at least two road advantages, a disadvantage all the way, and wild resources; Natural disasters can barely single disadvantage of the road is only poison, or the warlock, es, ug to play the disadvantaged road, in the face of the ancient law nec two line long hands, and chen with a baby harassment will not be cheap, and may even be killed.

    The blue cat gank is more fierce.,But the guard is a group advancement.,There's no lonely.,It's hard to play in the face of group advancement.,No BKB went up to be disabled by AOE.,There are two opposite BKB and ignore the control of BKB.,It can be said that the blue cat lineup is basically nothing.。

    Basically, the guards don't make big mistakes.,30 with mek flute on the high ground.,Warlock ES even if the skill is good, mek flute chen's blood will be alive again.,The ld of the radiant assault sacrifice is really no pressure to face only the glowing ug.。

  11. Anonymous users2024-01-28

    If you want to boost the wandering can be replaced The wandering is useless for advancing You want to kill people and be strong first and want to boost How can there be such a good thing to change to other aoe Good points The bone method is good The bone method is popular in the single down road to protect the dk for control In the boost, I personally think that ss is better than the tide The tide is better than the cow.

  12. Anonymous users2024-01-27

    It's hard to mix up the disadvantaged road. Dragoon six, pushing the tower is not realistic, as long as the opposite aoe foot point, the push can't move. In the early middle lane, it is easy to be wandered. If there is no one to insure. Your gank strength is insufficient.

  13. Anonymous users2024-01-26

    There are no absolutes when it comes to plastic surgery. Personally, I think that a team has 2 ranged 3 control skills, no matter how you accompany the hero, it is easier to play. The most important thing is to watch the heroes of the people, many plastic surgeries look sharp or even incomprehensible, but in practice they are not so powerful, because we are too single-minded.

    Hope it helps.

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