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In fact, I personally think that how to increase talent depends entirely on personal interest. Everyone has their own way of output, and here is a little reference.
Arcane Talent - 10 points.
Arcane Subtlety - Level 2 2
Arcane Concentration - Level 3 5
Arcane Focus - Level 5 5
Cold Talent - 51 points.
Enhanced Ice Arrow - Level 5 5
Elemental Precision - Level 3 3
Ice Shards - Level 5 5
Enhanced Frost Nova - Level 2 2
Freezing Ice - Level 3 3
Bone-chilling Ice - Level 3 3
Blizz Cooldown - Level 1 1
Intensive Blizzard - Level 1 3
Arctic Extension - Level 2 2
Cold Energy - Level 3 3
Crushed Ice - Level 5 5
Ice Barrier - Level 1 1
Intensive Icicle - Level 3 3
Ice Floe - Level 2 2
Ice Protector - Level 1 1
Freezing Wind - Level 5 5
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Depending on the specialization, there are the following ways to add points to talents:
1. Deep pain.
Plus points: 41 0 17
This talent is the most suitable talent for the initial stage, and it can be used as a magic tool man, and it can also be output. If you want to output, you need to be full of doom, corrosion, impermanence, sacrifice, life siphon 5 dots, and the combination of impermanence + corrosion can make you worry a little bit. Not enough Doom Time or Doom Resistance is exchanged for Amplified Pain, which is fragrant.
Imps can give MT and in some cases can deal some damage.
Advantages: Long hand, strong adaptability, because the main damage is on the DOT, good performance for complex output environments.
Disadvantages: It is really cumbersome to want to output high operation, the equipment utilization rate is low, and the later growth is weak.
Attributes: 10 magic damage, hit (the first 15 under 6%, 6% is 6), critical hit 3, haste 5.
2. Sacrifice pain.
Plus points: 30 21 10
This talent output technique is similar to Deep Pain, but it is simpler and easier, and the output is also full of dark eggs on the dot, and the sacrifice can be abandoned.
Advantages: The dot is all instantaneous, and it is the most painful, and the multi-line ability is extremely excellent.
Disadvantages: long and short hands, weak single stake boss. The utilization rate of equipment is low, and the growth in the later stage is weak.
Attributes: 10 magic damage, hit (the first 15 under 6%, 6% is 6), critical hit 3, haste 5.
The plot of the game
The battle between Heaven and Hell (Doomsday) began before the advent of humanity and lasted for thousands of years, with heroes among angels and demons, but the balance set by the Blizzard team was too high.
Neither of these two groups could help anyone, so there were countless casualties. Among them, Diablo, Baal, and Mephisto are the supreme rulers of hell, the triad of demon gods, who wield the power of fear, destruction, and hatred. Archangel Izual is the greatest hero in heaven.
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Recommended on the ground floor.
My import code is 349z6:::yrcl=m5z63161
The first floor on the top,The bottom is what I haven't brushed to guess.,Import code:349z6:3:::yrcl=m5z63161
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The specific requirements are divided into the following points1.First of all, the punishment is a plus point.,The plus point can be completely in accordance with the above.,First of all, righteous pursuit 3 points are a must.,It can reduce the enemy's legal hit number.,It can also increase the movement speed by 15%,Let the monster can't catch up with yourself.,The 5-point parry of the 2nd layer of talent is also a must.,It can improve our anti-riding survivability.。
2.Of course, you can also choose a 3t4 with 2 pieces of justice, and the attributes of the 2-piece set of justice are really good, and you can save 15% of the dedication mana. Among them, the giant potato statue must be bringed, if not, you can get it by brushing the broken hall.
In addition, it is best to use the equipment to pile up magic injuries, because magic injuries can increase the dedication damage, which can greatly increase the speed of our A monsters. The Covenant chooses the Eternal Rest Covenant, which also increases the damage of consecration. I often encounter a situation where I can't bear it or don't have blue, that is, because the magic damage is too low and the dedication damage is low, resulting in a long battle time and finally no blue.
3.Finally, the three-dimensional attribute of anti-riding takes precedence, blocking is greater than parrying than dodging, and it is best to stack up to more than 22%, because the Giant Statue can only trigger health regeneration after blocking, so if you block too low, the Giant Statue's health regeneration effect will be almost poor. After that we were parrying in the pile, because the parry can trigger the ** acceleration to help us get back to blue, so I put the dodge in the last place.
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