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The upstairs is very amateurish, don't be misled!!
There are heroes on the other side, not to mention.
If there is no hero on the other side, it doesn't mean that you can't mend the sword.
There's a word in Dota called "line control".
What do you mean?? Take control of the lane! If you are not very well equipped, the jungler is very tired, and if you don't make up for it, the line will inevitably be defended by someone when it goes to their tower, and you may be caught.
Think about it, if you always keep the troop line not very far in front of your tower, when their people see the small map, the troop line is not far under your tower, who wants to come over to replenish the troops and make money?? Unless you take the tower, you won't come over.
So you have to make up for it, and it should be greater than the whole supplement, your own soldiers can fight to half blood, and start fighting, and the last soldier on the opposite side will fight again, so that the line will come in your direction, to the tower, don't let the tower fight affect your mending knife, you fight a few more times or use skills, so that the two sides are equal. This way you will have a good spell of money!!
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Hehe: Really
Of course not.
Meditation is making up for the soldiers, which is to pressure the opponent's money and experience.
You make up for it, and the other party has half experience.
There is still a difference between everyone's level 3 skills and level 4 skills in the early stage.
It's 35 minutes.
Generally, it is directly hit.
VS 7 level rookie simple review.
Looked downstairs for reviews.
Not bad. I'm a rookie hunter.
The explanation downstairs is not shallow.
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Repair. Of course, I have to make up. Control the line. This will allow you to farm more safely
Bright Fly's answer is good!
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No. However, it is beneficial to practice the mending knife regularly, and practice it regularly.
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You said that it was counter-supplemented, of course there was no need.
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Yes, under the premise of positive replenishment, it is necessary to counter-replenish, mainly because it can control the troop line and ensure that the troop line is not advanced quickly, so that you are always in a relatively safe position and can play money with peace of mind.
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Denying is still necessary.
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Well, it depends on the situation If you need to accumulate money in the early and middle stages, then you have to make up for it, and even if you are less than half blood, you have to start making up for it, control the line on your side, you can play more money, and in the later stage, you can directly throw off the aoe and try to push the line over The advantage of the late line is very important In fact, this is called the line.
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Sand King, Hell Lord, Summoning (Burning Man), Blackbird, Enemy Law, Druid (Bear Entanglement), Hidden Thorn, Little Black, Deity, Earth Supplement, Pat Pat , Spider, Ant, Poison, Viper, Fawn, Silence Exhausted...
Well, the downstairs is right, the backstab is not.
But the little fishman's stealing attribute is not hah.
Add the dog's head and you're done.
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Explain,I've seen so much.,The enemy law is in the middle.,The first skill.,Mana damage is no longer a serving effect.,I don't believe you can try it.。
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There are so many magic ball effects!
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Divine Warrior: Spear of Boiling Blood, Warrior Bear: Fury Strike, Dark Ranger:
Frost Arrow, Venomancer: Stinger, Skeleton Archer: Scorching Arrow, Underworld Wurm:
Poison Attack, Broodmother: Paralyzing Bite, Silencer: Blade of Wisdom, Enchantress:
Advancement, Obsidian Destroyer: Arcane Orb.
Anti-Mage: Mana Destroyed.
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This problem is actually very complicated.,Landlord, you may not play dota much.,Specifically,Dota has a total of more than 81 heroes.,Mutual restraint will be meticulous to each hero.,If it's bigger, different types of heroes will also give birth to each other.,For example,Some heroes with super explosive power in the early stage will restrain some strong ,.. in the later stage
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dotas is a team of five, just remember that.
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Hehe,This question is a little white.,I guess you're a novice.,First of all, the positions of these four heroes are different.,Alchemists generally play as a core of the team in the late stage.,In the early middle and early stages, you basically don't participate in team battles.,Just one person can play money and equipment with peace of mind.。
The hero of the Bounty Hunter can be said to have a relatively shrunken style of play, because he has stealth skills and can be used as an early stage to fight, because his darts and slowdowns are still very used when chasing people in the early middle stage, especially his big can also provide vision.
And the tide hunter as a large group control, his role is self-evident, the timing of the release of the ultimate in the team battle must be grasped well, generally the tide is the first to strike, because of this, the tide has to be meaty, as the meat shield of the whole team in front, the pioneer challenge is a must, and it is okay to make a refresh ball, because his ultimate CD time is a bit long.
The Spirit of Vengeance is a pure support hero.,Mainly to help other ways to kill.,Suppress the development of the other party.,His various skills are also very powerful.,Especially the skills can open the horizon.,The substitution of the ultimate move is a divine skill.,Generally out of a prosthetic leg.,Bottle.,Vanguard shield.,And war drums are considered gods.。
The gameplay of these four heroes is different.,You choose it yourself according to your hobbies.,In fact, relatively speaking, which hero in Dota is very good at using well.。
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Alchemy and Bounty are both mid-to-late game heroes. Alchemy depends on the situation of your splitting path, if you have an advantage online, add more e, and kill people. If you are pressed by the main acid mist, it is basically more comfortable to resist to level 6, and the blood returns to the demon, so you can use it when you are good.
The ability in the later stage of alchemy is not strong, so basically the main brush money and rely on the advantage of equipment.
There are currently two ways to play the bounty, the main flying knife and the 23 points, in fact, I personally feel that unless the advantage is very large, it is very tailwind and you can not add the flying knife, or you still have to add the flying knife, after all, the bounty is not a pure late stage. In the early stage, you should be careful to make up for it, and in the middle of it, you will swim more, after all, the crit + flying knife of the first knife after the wind step, it is still easy to kill people with teammates. Even if you can't get heads, as long as you label and get assists, the income is very high.
Vengeful Spirits vs Totally Point Control, Soy Sauce Hero. The early wandering and hammer should be put away, and the substitution skills in the middle and late stages will be very bright. In short, it is not recommended for newbies.
Generally speaking, as long as the tide is not very smooth, it is used as a control, gank kills the first hand to throw the wave in the opponent's face, slow down the armor, don't use skills to wait to grab people's heads. After level 6, observe the situation on the field, and if there is a big one, participate in team battles. Basically, it's okay to put it big.
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Boy, you're a newbie. Each hero has their own shining point. The Alchemist is a single-control, more equipment-dependent, faster money-playing, and a stronger hero with a strong ability to dominate the line.
And Tide Hunter is one of the ace heroes of Dota team control (as well as Bull Head, Enigma, etc.), it can be said that when there is a Tide Team Fight, you can take the lead, and you can also fight back when the opponent attacks. The bounty hunter is considered a late-stage hero, and the early pursuit ability is also good, and the hero itself is relatively crispy. Vengeful Spirit is one of the ace heroes supported by Dota (as well as Ice Maiden, Warlock, etc.), and the ultimate can be used to save your own core heroes at critical moments, or you can take the opponent's core head directly in a team fight.
In general, it will be more popular to choose Tidehunter and Vengeful Soul in passerby battles, but Vengeful Soul needs to buy more eyes, wrap chickens or something, and Tides can also be as supportive as possible. Bounties are quite useful when targeting stealth heroes, and they are okay as late-game, but they need to be played brightly to be brilliant. Alchemy, multi-belt line money god outfit can be used as an aircraft carrier.
My dota experience: The rivers and lakes are sinister, if you can't do it, you can withdraw, don't be too presumptuous, it's useless.
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I'll just be in the top five.
No5, blue cat.
The difficulty of the blue cat is to roll A and use the roll to dodge the trajectory and skills, which is a great test of reaction and hand speed, but if the requirements are not high, it is very simple to simply use his sudden face to hit the output and catch people.
NO4, Carl.
It's a handicap nemesis.,Ten skills switch back and forth and at the same time have to be counted as a good cd.,It's not easy.,Many of the great gods' Carl often hasn't dodged the skills.,That's not because they're dish.,It's because playing Carl is too ** to focus.,It's hard to detect attacks from other places when you concentrate.。
No3, Dibu.
Everyone understands this, non-piano players will never be able to fly together, but once they play well, they will double the efficiency of everything.
NO2, Necrosaurus.
Although there are many people, the operation of each dog is the same, as long as you form a team and switch back and forth with tab, it is not difficult to familiarize. However, the Necromantic Dragon and the Little Brother are two completely different ways of operating, and it is very troublesome to prevent the familiar beast from sending money.
No1, Chen.
The most difficult heroes to control in history, each baby can be a separate set of skills, and the one who chooses Chen is either a fool or a broken wing in the previous life.
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Speaking of this problem,I feel that many players are the same,Every player will have a few heroes who haven't played.,Or ban.,Never seen.,It's related to personal personality and style of play.,Some people like big brother don't play much support.,Some people like to play auxiliary big brother won't play.,Some people like to show won't play rigid heroes.,Some people only love one in their life.,Some people love several in their lives.,This is the game.,This is Dota 2.,This is the difference between the unique and the unique sea.。
Dota 2 has a total of more than 100 heroes, can you finish them all, can you operate them all, can you play them all very slippery, definitely can't, for example, Carl, the hero most players may not be able to play, and there may be many people who will not touch the disgusting hero like Bomberman, and Mipo You can't play if you don't have the ability to more, this is the hero that most players won't touch.
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I just feel that Mipo can't play, and the others are okay, not sharp, but it's a little better than the average player.
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I don't know what to play anymore I don't know how to practice that hero anymore......
Stealing towers is simple.
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It's a very profound question, and it's worth thinking about.