-
Early 1-6: Fire Girl T d g God King g c w c (because the God King's recall is very fast, you can quickly use the second stroke).
Shadow Fiend z x c w
Mid-term 7-12: Tinker e t (preferably have a blow, wait for him to fall before coming) e t Demon Wizard (preferably have a red battle) first faint in the big in red.
Fight Fat T c (bitten in) r
Late 12 and above: Only one candidate Phantom ck wants a mask that increases attack speed for intelligence with no restrictions on skills The basic class is used for instant kills.
-
Butcher Ah, generally 5vs5 when the butcher is a single line, which shows his strength.
Two options:1. Assassination:
Hide first and hide to a position that can jam the enemy, and then see the opponent, first card the position, determine that the opponent can't run out, "There are many on the road, the middle lane, and the bottom road in this position", and then the meat hook opens the rancid and instantly uses dismemberment Even if you can't die, he can't run away Take your time...
2。Forced kill: "This is going to be a technique" at the beginning of the sight of the enemy Go up to open the rancid smell and instantly dismember the opponent There is not much blood, turn off the rancid The opponent is hooked back when he runs, and he is chasing and killing all the way.
-
Fire Girl. Seconds talk about instantaneous explosiveness.
Fire Maiden [Lina] 3 Damaging Skills.
t d g.
Generally, it can be used to kill the mins and methods that do not support blood.
-
Big Root Xiaoqiang, Demon Mage, Elven Dragon A Fire Girl, Blue Fat (by RP) Refresh the Divine Cow, 3 Hills Repair Laser Divine Magic Full Damage.
-
Xiudou can lose a lot of blood by 3 skills, and with 4 kills in the red battle, the power should not be underestimated.
-
Control the first tide. Skill: Destruction.
Slams the ground into a wide area of piercing, dealing damage to enemy units and stunning them.
AoE: 825
Mana cost: 150 225 325 HP.
Level 1 - Deals 250 damage and stuns for seconds.
Level 2 - Deals 350 damage and stuns for seconds.
Rank 3 - Deals 450 damage and stuns for seconds.
Features: Large range, high damage.
Disadvantages: Shorter dizziness time.
Second: Big trees. Skill: Grow like crazy.
Causes vines and branches to grow wildly around the Treant Protector, wrapping around nearby enemy ground units. The rooted unit takes 85 seconds of damage and cannot move or attack (using skills).
The pinch effect ignores magic immunity.
AoE: 750
Mana cost: 150 175 200 points.
Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.
Features: Large range, long duration, ignores magic immunity.
Cons: Does not limit the cast of skills.
Third: Beastmaster. Skill: Primal Roar.
The Beastmaster's earth-shattering roar deals damage and stuns the target unit. Units between the Beastmaster and the target unit take less damage due to being affected by the shockwave, reducing attack and movement speed by 50%. Affected units are also knocked back to the sides, allowing the Beastmaster to drive straight in.
Stun, Knockback, and Knockback damage ignore magic immunity.
Cast Range: 600
Mana cost: 150 175 200 points.
Level 1 - The target unit takes 200 damage and is stunned for 3 seconds; Affected units take 100 damage and have their attack and movement speed reduced by 50% for 2 seconds.
Level 2 - The target unit takes 250 damage and is stunned for seconds; Affected units take 200 damage and have their attack and movement speed reduced by 50% for 3 seconds.
Level 3 - The target unit takes 300 damage and is stunned for 4 seconds; Affected units take 300 damage and have their attack and movement speed reduced by 50% for 4 seconds.
Features: Long stun time, long cast distance, large area of effect.
Disadvantages: monomeric dizziness.
Alternate Hero: Centaur Mammoth. Skill: Polar reversal.
With some unknown force, pull nearby enemy units to the Centaur Mammoth, dealing damage and stunning them.
Traction and stun ignore magic immunity.
Radius: 460
Mana cost: 200 250 300 points.
Level 1 - Deals 150 damage and stuns for 2 (3) seconds.
Level 2 - Deals 225 damage and stuns for 3 (4) seconds.
Level 3 - Deals 300 damage and stuns for 4 (5) seconds.
Peculiarity. Containment and stun ignore the magic immunity, and the containment effect is combined with the curse of 5e Lao Niu's big various aoe can play a peculiar role.
Disadvantages: The range of action is slightly smaller, and the knife needs to be jumped.
-
Carl doesn't have a cast pre-swing Ice Soul as well.
-
Bone method. Intellectual growth is the highest. The movement is OK, too, and the attack range is 600, too. Do you need to explain.
-
4th Floor Data Emperor Yes beg for him.
-
There are many reasons for this, but it is not known which kind of person the second person belongs to:
Let's talk about the problems I've encountered first:1There is something wrong with the computer, such as a freeze, etc.
2.The power is out.
There was an error with the program.
4.I had to give up and continue the game due to external encounters (once I met a guy who said he was in a meeting and the boss was standing in front of him, and he didn't dare to play ...... anymore)
5.Pure revenge on the host (it may be that the top is black, the host t over him, etc.) 6There's a problem with the network.
Let's talk about the possibilities that come to mind: 7At the beginning of the game, his friend asked him to open the black.
8.Other gaming platforms hire them to disrupt the gaming platform and make players lose.
Interest in this platform.
9.Just someone seconds him, he goes to second others, and he is refreshed.
10.There is a dead person in the family, and he is about to go to the funeral.
There are many possibilities, so you need to pay more attention to them in normal times.
-
Alas... We dota, is it easy?
Those who are very unhappy because of themselves.,Even for their own black store seconds other people's hosts.,Have you ever thought about how others feel?。。。
Alas... When will these problems not arise ...
-
It may be that there is an occasional twitch between Warcraft and Hao Fang.
I've also appeared.
Just played, directly Warcraft quit, in the virus. Either the network connection is unstable.
Let's have fun.
-
Maybe the black shops are not all together, maybe some people are just making trouble.
-
The butcher needs to be aware and aligned, gank ability is strong, positioning is also important, and hook awareness is also important. The main thing about shadow magic is that the direction of shadow pressure must be mastered well, and these two micro-operations are highly demanding, and their awareness is also high.
-
Butcher yes, because his hooks require a lot of awareness, and accuracy, to practice. The Priestess of the Moon is similar. Shadow Fiend's shadow pressure is good, and there is a good distance to grasp the scale. Practice too.
-
The elves have to count, right? This general master can't play the skill is too useful, too unstable, too difficult to grasp the timing (1 skill is not counted, the last few don't need to be explained, right?) Diviner Summoner Skill Party does not explain the butcher White Tiger Well, actually, I think the captain who doesn't mark the mark is similar (don't laugh at the passerby, there are a lot of such captains.
The stream of consciousness represents the dark herd This is something that most people think is easy to use Try it and you will know Whether it is a thin burial or a blood increase that is weak after 15 minutes, or a big move that is short enough to be squandered at will, it is too much of a test of the user's ability This is a hero who relies purely on consciousness and the overall situation Trolls It is rare to find such a "stick" hero - except for a He can't do anything No restrictions No escape No attribute The representative of the three no-party wants to play him His own strength is not enough to meet the requirements His requirement is that your teammates must be one step above the enemy. That's not an exaggeration, right? The ones I wrote above are all not fool-friendly play, so there may not be enough 10 In my opinion, the general passer-by game can work as long as there is fool play, and it can be considered to be able to get started For example, clockwork can use as little as possible The missile's vision opening effect players will not use Teammates can remind them in time It can still play a role Another example is VS can throw a hammer It can play a certain role In fact, Dota does not have a hero that is easy to use Only heroes with low relative operability requirements and low team contribution requirements For example, the blue fat man has low operation requirements, right?
However, the essence of f still depends on a lot of game experience to use 5 years of experience as a veteran player, which is not a high level of play, and can probably represent the level of some players, and is expected to be adopted.
It's hard to have meat for ranged heroes without equipment. >>>More
Desert Emperor Azir's line: Shurima, your emperor is back.
I'm playing AD clown.,Don't play AP.,The advantage of AD over AP is that the continuous output ability is strong.,Strong standing ability.,The damage is not lower than the AP.,It's very easy to use.。
The clockwork that is best used in the mid-laner supplement range,Zyra,The trajectory of the two is recognized as the best in the AP,Generally can be supplemented with the ADC without Fan Wen,Maybe it's better,The best metal for melee AP replenishment,Brush machine,The above few are not easy to be suppressed,As long as it's not a pit to the end,You can get up.,The strongest death song in the late supplement.,It's not bad in the early stage.,No one can stop the rise of a death song that will be amplified.。
I think the most suitable hero for the elderly to play in Dota 2 is the Drow Ranger, because it is the late hero with the highest growth, and in front of Xiao Hei with the ultimate, high damage, high armor and high attack speed are all right.