Is there a case of dealing 1 damage in DOTA?

Updated on Game 2024-02-09
23 answers
  1. Anonymous users2024-02-05

    Yes, when the electric soul reduces the damage of others to a negative value.

    I saw it when I played Dota in the game.

    At that time, the electric soul reduced the attack of the bone spirit method to a negative one.

    The host Xiao Xiong said, "Didn't the bone spirit method A electric soul still help him add blood?" ”

    The BBC said: "No, as long as you can get a in Warcraft, it is not lost, and there is at least 1 damage." ”

    Dota is based on Warcraft, and as long as it is not lost in Warcraft, in any case, the least damage from A to people is 1 point.

    In the same way, it's the same when you open the tower defense, A to the tower is also 1 point of damage.

    Happy playing.

  2. Anonymous users2024-02-04

    Almighty Open Big + Armor 9999 If the physical attack will cause the effect of 1 HP loss, but it will return to 25 points per second, and the effect of this 1 point of blood loss will not be seen.

    The defense stone in the energy circle adds armor to the building At this time, going to the A building also loses 1 blood.

    I don't know if it's the case of 1 point of damage that the landlord asked.

  3. Anonymous users2024-02-03

    In addition to the few people upstairs, there are also Chaos Knights' Chaos Spears, 1 to 200, randomly deduct blood, and if the character is not good, only one drop of blood will be deducted.

  4. Anonymous users2024-02-02

    Yes When the tower is on defense, any attack will only damage the tower.

  5. Anonymous users2024-02-01

    When you don't attack high, and then hit a painful weakening, the attack will be very low, and it's possible to attack a little bit.

  6. Anonymous users2024-01-31

    Yes, when the building is protected, no matter how you do it, you will hit one damage. Almighty big, your attack is only 1% damage, but he is big how much blood he returns per second, so it seems to be physically invincible.

  7. Anonymous users2024-01-30

    Yes....Poison.

    There is also a negative attack.

  8. Anonymous users2024-01-29

    Hero Attack, Normal Damage - 100% damage against heroes, but armor (including heroes' normal attacks, critical hits, small powerful moves, axe spirals, etc.) are counted

    Spell Attack, Normal Damage - 75% damage against heroes, in addition to armor (Beastmaster throwing axe, etc.).

    Hero Attack, Magic Damage - 100% damage to heroes, and no armor is counted, but the magic resistance of the item or skill (Brain Erosion, Blackbird Orb, Almighty Baptism, etc.) is calculated

    Spell Attack, Magic Damage - 75% damage against heroes, but armor is not counted, but the magic resistance of the item or skill is calculated (most heroes' skills, unless otherwise stated, this type of damage).

    Hero Attack, Divine Damage - 100% damage to heroes, without counting armor, and ignoring the magic resistance of items and skills (Silence Orb, Fawn Orb, Radiance, but later changed to Hero Attack, magic damage).

    Spell Attack, Crush Damage - 75% damage against heroes, but no armor counting, and magic resistance (small thrower) regardless of items and skills

    Hero Attack, Enhanced Damage - 100% damage to heroes, no armor counting, and no magic resistance of items and skills (Butcher's Hook, but later changed to Hero Attack, normal damage).

  9. Anonymous users2024-01-28

    1: Normal Attack.

    It's a direct A here is a skill, so I don't explain it) 2: Spell attack.

    Magic damage (calculates the target's magic defense).

    Magic in general falls under this type of damage.

    3: Spell Attack.

    Normal damage (also counts the target's defense and magic defense).

    Some magic falls under this kind of damage.

    4: Normal attack.

    Magic damage (does not count the target's defense, calculates the target's magic defense), and some magic falls under this type of damage.

    5: Hero Attack.

    Normal damage (does not count the target's magic defense, calculates defense).

    A small number of magic spells fall into this category of damage.

    6: Hero Attack.

    Magical damage (the Divine Attack of All Evils is that it ignores the opponent's magic defense defense) Very few magic damage is this kind of damage.

    The one above looks complicated. In fact, the type of attack is the type that determines that the attack will not work against the target. The type of damage is what determines how much of an attack will work on the target.

    Spell attacks do not work on Magic Immunity units. Normal attacks can also be used against Magic Immunity units. So 2 and 4 are also magic damage.

    However, 2 does not apply to Magic Immunity units. And 4 can.

    Earlier it was said that forgotten aging units cannot be attacked by lasers. Here's an explanation. Aging units only accept this type of spell attack.

    Because the laser is belonging to 6So it is not effective against aging units. There are also Screams of the Queen of Pain, for example, which falls into the category of 4.

    Similarly, it cannot deal damage to aging units.

  10. Anonymous users2024-01-27

    Physical damage.

    It's the hero's attack damage. 30-40。Then count the opponent's defensive armor. Damage reduction by percentage. 10 A may only hit the opponent for about 25 blood. The higher the nail.

    The less the other person is hurt ... Magic damage is calculated as well. 300 ways to hurt the opponent 10 A.

    That's about 250 blood. will reduce some damage.

  11. Anonymous users2024-01-26

    I feel like you're wrong, after all, there's only two or three thousand blood.

    However, Ice Girl's ultimate is continuous, and the longer you stand in it, the higher the damage, and it's area damage, so it's still possible for Ice Girl's ultimate to cause a total of 8000 damage to everyone.

  12. Anonymous users2024-01-25

    In Dota 2, there is armor and magic resistance, physical damage counts as armor, magic damage counts as magic resistance, and there is a pure damage that is neither armor nor magic resistance.

  13. Anonymous users2024-01-24

    After Dota 2 came out, many dota fans who were on the sidelines thought that a huge difference between Dota 2 and Dota was that Dota 2 canceled the original damage type, thinking that Dota 2 no longer has hero attacks, siege damage, piercing damage, and so on. Icefrog, the author of Dota, has made it clear that Dota 2 will inherit most of the original stuff (excluding things that were not intended by IceFrog due to War3's limitations), including the types of damage. Therefore, this article is specially ** here to give a detailed explanation of the damage types in Dota 2, how to play Dota 2 - a detailed explanation of the damage types in Dota 2.

    The types of normal attack damage in Dota 2 are divided into: Hero Damage, Siege Damage, Normal Damage, Chaos Damage, and Piercing Damage; Skill attack damage types are divided into: Magic Damage, Mixed Damage, Physical Damage, Pure Damage, and Health Removal.

    Normal Attack Damage Type:

    Hero Damage: The hero's normal attack damage.

    Siege Damage: Siege unit damage.

    Normal Damage: The attack damage of non-hero normal units, mostly melee, and this type of damage holds more units.

    Chaos Damage: Fountain attack damage only.

    Impale Damage: The attack damage of non-hero creeps, represented by ranged creeps, which hold fewer units.

    Skill Attack Damage Type:

    Magic Damage: Calculates the damage type of magic resistance, which is a relatively general damage type, but the magic immunity is completely blocked.

    Mixed Damage: Calculates the damage types of magic resistance and armor resistance, which are relatively poor damage types, but can deal damage to magic immunity units.

    Physical Damage: The same type of damage as normal attack damage, it is a normal damage type, and can deal damage to magic immune units.

    Pure Damage: Doesn't count the damage types of magic resistance and armor resistance, and is a fairly good damage type, but is completely blocked by the magic immunity.

    Health Removal: Doesn't count the damage types of magic resistance and armor resistance, which is a fairly good damage type, but not attack damage, i.e. it cannot interrupt some effects that can be interrupted by damage.

    Skill Attack Damage Type vs. Translation Equation in Dota:

    Magic Damage = Normal Attack, Spell Damage.

    Mixed Damage = Spell Attack, Enhanced Damage, Spell Attack, Physical Damage.

    Physical Damage = Normal Attack, Physical Damage.

    Pure Damage = Hero Attack, Magic Damage.

    Health Removal = Non-Damage.

    Typical Skills for Magic Damage: Most AOE Damage Skills.

    Typical skills for mixed damage: Beastmaster's Wild Axe, Demonic Forgiveness for Tormented Souls.

    Typical skill for physical damage: Sniper's headshot.

    Typical skills for pure damage: Spectre's Desolation and Refraction, Omniknight's Baptism, Silencer's Blade of Wisdom, and Mortal Destroyer's Arcane Celestial Orb.

    Typical abilities for health removal: Vengeful Spirit's Terrifying Waves, Trouble's Nightmare at the Source of Chaos, and Plague Mage's Aura of Exhaustion.

  14. Anonymous users2024-01-23

    It's Hardmode.

    Dota 2 has a variety of settings to reduce and increase damage, such as evasion, armor, magic resistance, magic immunity, nothingness, active damage reduction skills, passive damage reduction skills, active damage increase skills, passive damage increase skills, and so on.

  15. Anonymous users2024-01-22

    You don't have 8000 HP, how can you get 8000 damage.

  16. Anonymous users2024-01-21

    Unless otherwise specified, all skill damage is magic damage (including items), and all health increases are pure values.

    Pugna's ultimate vampire, because it has the effect of increasing blood, is pure damage (life removal) of the snot of the Gangback Beast and the ultimate move of the Big Fish Man, all of which are armor reductions, so their skills are physical damage Captain Water Knife, Small Skull Fire Bow, Phantom Thorn ultimate, all of which are generated based on ordinary attacks, so they are physical damage.

    Why is the butcher's hook pure damage? In order to shape the soul of the hero!

    Pure damage is not affected by the magic resistance armor, and it can be hit hard in the hook, which creates the Butcher's Hook.

    Why does Shadow Fiend have an armor reduction aura, and Shadow Pressure is not a physical damage? In order to shape the soul of the hero!

    Shadow Demon represents fear, physical magic must be able to output, you can't dodge, you can only destroy him.

  17. Anonymous users2024-01-20

    If you don't dig deeper, you can look at this problem simply, Dota damage only looks at 2 stats, armor and magic resistance.

    Normal physical attacks only count as armor, not magic resistance, and critical hits and splashes do not count as armor or magic resistance.

    Normal skills are only counted as magic resistance, not armor.

    The so-called Hero Attack Magic Damage means that it is not magic resistance, and it is not considered armor.

    And Hero Attack Normal Damage means that it is not magic resistance, but armor.

    If you want to dig deeper.

    This post is deep.

  18. Anonymous users2024-01-19

    The most basic is.

    There are several types of normal attacks, such as piercing, siege, etc., which are based on armor to calculate damage.

    Hero Attacks and Hero Armor are normal attacks, and damage can be reduced as long as you push the defense.

    Magic Attack Calculates magic resistance.

    Holy damage is the magic damage of the hero's attack.

    For example, the almighty blood increase and the silent orb are all directly counted damage, not armor and magic resistance.

    These things are the most basic, and there are some other ways of attacking that are very special and I can't tell you what Dota stickers have.

  19. Anonymous users2024-01-18

    Don't worry so much, you know, normal damage is considered armor, magic damage is considered magic resistance, and divine damage is direct, for example, 300 divine damage, you will lose 300 blood, ignoring the magic is that you open bkb, and it can also have an effect on you.

  20. Anonymous users2024-01-17

    There are four types of Dota 2 skill damage:

    Pure (i.e. Divine in the former Dota 1) damage - magic damage that ignores magic resistance, but has no effect on magic immune units, such as Silencer's Wisdom Blade, Blackbird's Arcane Orb; Magic Damage - When calculating the actual damage value, you need to subtract the damage taken due to the opponent's magic resistance, and most of the skills are this type of damage; Physical Damage - When calculating the actual damage value, you need to subtract the damage taken due to the opponent's armor, such as the Fishman Guard's Fishman Crushing Strike, the Ash Spirit's Shadowless Fist, Dazzle's Poisonous Touch, etc.; Health Removal - Ignores magic resistance, ignores armor, ignores magic immunity, and directly deducts health, such as Bloodthirsty Maniac's ultimate severance, and Plague Mage's Aura of Exhaustion. Magic Resistance and Physical Damage Reduction can be seen in the character's stat bar by moving the mouse over the shield. Hero magic resistance is 25% in general, but the Necro Wyvern is 10%.

    Hope you are satisfied.

  21. Anonymous users2024-01-16

    Magic damage, deduct 100 damage from normal units (creeps or creeps), deduct magic resistance from heroes (75% * 100 for naked), and multiply the coefficient if there is equipment such as a challenge bandana.

  22. Anonymous users2024-01-15

    It's not a deduction of 100 blood, but also a calculation according to some damage reduction formulas, generally speaking, a 25% reduction in damage deducts 75 blood, but some special damage types have different calculations.

  23. Anonymous users2024-01-14

    Physical damage should be calculated according to the opponent's armor, magic damage should be calculated according to the opponent's magic resistance, and the divine damage is pure deduction of 100 blood, welcome oh dear!

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