How can CS skills jump back and forth without landing?

Updated on Car 2024-04-09
5 answers
  1. Anonymous users2024-02-07

    What is said above is not true. You changed the jump to the scroll wheel button on the mouse.?

  2. Anonymous users2024-02-06

    1. Set the "backward rotation of the mouse wheel" to jump, which mainly allows the right hand to share more of the work of the left hand, and it is easy to jump.

    The 2W button is only used when running forward, and you must not touch it when jumping later.

    It should also be noted that even if you don't touch the W button from the beginning, you can still complete the whole jump process by shaking from side to side with A and D.

    And at first use it to.

    It's just easier to run and jump.

    When jumping 3 times in a row, the best amplitude of the mouse to shake left and right is 45 degrees to the left and 45 degrees to the right. It's easy to get lost if it's too big, and it's impossible to jump up if it's too small.

    When jumping 4 times in a row, looking at the sky or looking ahead or looking at the ground, it does not affect the effect of the jump, in other words, you can jump regardless of whether you look up or down.

    The 5-backward jump is nothing more than replacing W with S to help run, and the other operations are the same.

    6. The pace of keyboard and mouse shaking should be a little faster when climbing, and a little slower when going downhill.

    7. The direction of the mouse shake is always the same as the keyboard, such as pressing A on the keyboard, the mouse must be turned to the left at the same time. Both should be tilted in one direction at the same time.

    8 consecutive jumps because the W key can't be touched later; The mouse has to shake from side to side and turn the wheel backwards, and it is not easy to grasp the timing of the foot landing and jumping again. This makes our operation easy to miss and misoperate, and the big jump is to jump up and press the squat button.

  3. Anonymous users2024-02-05

    Spin Jump ==}

    In front are columns

    Jump in a straight line of 30 degrees to the forward or reverse of the column.,After the body is completely out.,Press the opposite arrow key.。。

    It is intended to go around the pillar, so the body cannot touch the pillar!

  4. Anonymous users2024-02-04

    Speed up, jump, and rotate the mouse at the same time to control the field of view, to the left or right.

    Try more, practice slowly, and use the AZ suspension bridge to practice.

  5. Anonymous users2024-02-03

    Jump forward: Before jumping, you need to have a certain distance of running, and then you can press the jump rhythmically, jump from the space grid and rotate 180 degrees in the air.

    Fingering: w, space, mouse turn, ctrl, s, space+s, space+s, space+s, space+s, space+s, space+s, ......

    You can hear the sound when you jump, but you can't hear it.

    It is best to practice jumping backwards first, as backward jumps are easier to master. Once you have learned it, you can gradually practice the forward jump, and you will soon be able to master it if you learn it separately.

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