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The cross is just high output compared to the paladin, but for the brush, the paladin is t after all, so it is more powerful, and the cross, equipping civilians can't afford it. Compared to it,Profession,The sage is relatively easy to make friends.,After all, it's not a big problem to brush the picture with him in front of the top.。
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It's powerful, it's super powerful, and it's very sharp with a little money. As for making friends, it's up to you, high-end people come to you to play, usually talk more, the world is noisy, and you have a lot of friends.
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Yes, it's better to have a good career, balanced in all aspects (except for short legs), but the equipment is very expensive! No money, play others don't want.
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It depends on how you play, the most expensive class is the Crusader, the most cost-effective Paladin, as long as you invest money, any class is powerful.
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Awesome.,Although the equipment is also related.,But as long as the technology is good, you can pull it (some pictures must be better equipment) as long as you don't deceive people....It's good to make friends....Hey, hey....
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The local tyrants ignore their professions and are all powerful.
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The crusaders are very powerful, light attack deadly high points, the output is no worse than mages, archers, and survivability is also strong, but the equipment is more difficult to do, the local tyrant profession.
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Crusader is indeed a powerful profession, whether it is in the PK field or brushing copies, it is quite bullish, quite violent, as long as the technology is good, it is OK if you have money!! Making friends is something that you have been doing for a long time, isn't it? Or character!
The sage is good, whether it is to brush Brother Jie, brush the dragon, or brush the copy, there are people, just have the equipment in place!
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A tyrant profession, no money and no pastor.
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If you want to have fun, you have to spend money, and the crusade must be high-gloss, high-lethal, high-panel, and appropriately final, all of which need money to complete. In a word, it's good to spend money to be happy.
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It's slower than dying without a shield, even if it has more blood than you, as long as you do it well, the [Steel Piety Shield] is enough, and then the [Incarnate Holy Cross Judgment Hammer Heavy Strike] is okay. Just don't be too over-equipped.
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As long as you're a girl, you'll be able to play anything.
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Comprehensive, there is output, there is blood, can t resist and can pull, but everything is not fine! The local tyrant profession, civilians will hurt if they play!
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Sacrifice is the profession of my sister Sister paper, I will protect you Brother gives you milk.
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Awesome. There are naturally more rich friends.
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You can pull, you can fight, you can resist, you say.
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There are two Dragon Nest 2 sage transfers, but the best choice for players is the paladin, because at the beginning of the sage's positioning is the meat shield, so players can also go down this road, after all, after choosing this profession, the player's chance of teaming up will also increase, but the disadvantage is that it will be more time-consuming when the player plays the cave copy by himself, so that the player's equipment can not keep up, so it is best for the player to have a special guild to play the game.
Summary: In general, players also choose to consider their own situation when changing classes, if the player is a lone casual player's Kirino, then it makes no sense for the player to choose the Crusader, after all, there are still a lot of output professions stronger than this class, so it is not very worthy of player training.
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<> Sage, one of the priest's transfer professions, the original positioning is tank, front row, but after meeting the specified conditions, you can change jobs again, that is, the second turn, specifically the paladin and the crusader.
The Crusaders are positioned with a bias towards outbursts, but the disadvantage is that they are not defensively adequate.
To put it simply, the Crusader has a medium-to-close-range strike trait, and with a certain amount of physical output damage that takes into account magical effects, its area of effect damage is not bad. In addition, the Crusader phase can also provide a certain amount of penetration output, and its combat effect is even stronger.
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Dragon Nest Mobile Game Sage Second Turn Crusader Skill Analysis, for this game, many friends may not know Dragon Nest Mobile Game Sage Second Turn Crusader Skill Analysis, the following is brought to you by Xiao Gu to bring you Dragon Nest Mobile Game Sage Second Turn Crusader Skill Analysis Related Information, players who are not yet clear come over and watch together
Sage Second Turn Crusader Skill:
1. Judicial power.
2. Judgment hammer.
3. Holy Cross EX
4. Divine Hammer EX
5. Lightning impact EX
6. Heavy Hit EX
7. Judgment hammer EX
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As a magic mt crusader, the main T cross the sea dragon green dragon, 60a all copies, answer the landlord's question:
1.Cross, as a support class, can never replace the output of the DPS class, and teaming up only requires your ability to help fight a few hammers (except for the local tyrant, which is an exception). Steel is used in Typhoon Blacksmith, as you are pulling hatred.
So you have to use it, it's okay to get out to 80%, it's useless when it's poison gas and full screen, even if you become invincible, it's useless, but the current 60a equipment is piled up, and it can't kill you.
2.Piety and shield blocking are the main defensive skills when you provoke monsters, and the pick is to pull the monster to beat you and let your teammates output at full strength. One is the number of attacks.,The other is time.,Shield blocking to break skills.。。
It doesn't need to be full, and the shield block 6 can basically finish the typhoon's even skills. Piety for 20 seconds. It's useless to have more, your steel, piety, shield, you can basically put it away, and after you have an incarnation, you will do your best to help output.
That hand can't stop it.
3.The elemental aura should be filled up in the dragon's lair, and people will not group you without dual halos. In order to survive.
4.The crusader must use a sledgehammer to change classes, and only then can there be those three skills, you point a little, and incarnate two points. But there's basically no need for it, and now the monster will stand there and let you knock it.
5.Break the armor a little bit, for the shield rush, the shield rush is only a little point, in addition, the four output skills are full, (heavy attack, cross, chain, judgment hammer) board incarnation, the other three also with output skill bonuses of the board, skill belt, judgment + three main output skills.
This is the current cross T mainstream method, there may be better operations, and there will be fewer pious shield blocks.
The above suggestions are just brushes, pk is not in the class, the small cross of the southwest two.
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1.It's very useful, especially the nest, it's a skill that the whole team can benefit from, and the full-screen poison gas in the giant can't be spared, and once hit, you'll definitely die.
2.Both of them are good skills.,The shield doesn't have to be full.,About 4 points.,Pious ** damage.,I can't see much effect by brushing the map.,Open the shield block can resist the hand in the rock door.。
3.It depends on the individual, not all crosses are added, and the partial output is generally not added.
4.Of course, there is, and using this little hammer can have a very good effect when the skill is waiting for the CD, especially after EX.
5.Armor piercing is still needed, and if it's a brush, teammates still need the effect of armor piercing skills.
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1.Monomer gain. At present, there are no 60 dragon books, steel is useless, and the defense of the priest itself is high.
2.Anyway, I used to think it was better to be out. Now I think that the crusaders are to be exported, and you can just turn into a fight after you pick it out. If necessary, it's good to use piety, and the shield blocking skill is uncomfortable.
3.Must be full.
4.At the moment, the Holy Hammer EX does not do much damage, so it's good to play 1.
5.At present, the armor piercing is increased as much as possible, and the points are high if there are free points.
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1.The steel wheel is a single damage reduction, and the team members ignore it. Both poison and bomb damage are reduced on the full screen. Now level 60, open the steel wheel again. Cleared the customs basically without injury.
2.Shields are better to use because they can move freely. When you are pious, you can't move, and your moving state disappears. Can be resisted.
3Don't top up. SP points are not enough, you are a cross. Then determine that the aura must be full. Add light attack.
4.The Holy Hammer must have come to the conclusion that now it also has EX, at least level 6 5Yes, the maximum output of the cross is to put a heavy attack when the avatar is incarnated, and the heavy attack is a double attack of the fetish. Therefore, armor piercing is very important, and it also has a buff for the players.
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The chain is a magic skill, the brush must be full, there are 5 at the full level, and the crusade is mainly a magic attack, so the armor piercing is a physical attack in front of the chain, which is very easy to use, and it is very easy to use Run to the middle of the monster, a chain clears the monster.
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Of course, the difference between a chain 5 and a full point is big. Otherwise, how can it be full.
But the Crusaders should break the armor.
The chain is the monster dance, the larger the physique. The higher the output, the higher the size, you can hit it all. If you are small. The output is not high.
This is the characteristic of the chain. It is the main output skill of Saint and Thor.
You are a crusader. The main output skill is the Grand Cross. Holy Hammer. Armor Piercing + Judgment Aura. That output isn't bragging B.
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Full chain lightning, the gap between level 5 and full level is very large, and the light attack has a very large improvement on the skill panel.
When fighting large bosses, chain lightning can play a high number of combos, far more than those numbers on the panel, for a crusader with a high-light 5000 attack, the damage of a full-level chain hitting a large boss is at least 10w. For farming dungeons, chains have the effect of reducing light resistance to mobs, you know, chain lightning is the only skill of the crusaders that can reduce the enemy's light resistance, and the higher the frequency of use, the better. And armor piercing is just a physical output skill, although the CD is short, but the damage is obviously not as good as the chain, and the non-40L set of cross physical attack is not high, and it is difficult to play the damage effect like the chain.
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I'm just talking about the gap between the two levels of data.,LZ can refer to the plus point simulator to see if I'm wrong.,Level five is 142%+128,At present, the full-level sixteenth level is 158%+1374,This is just a lightning attack.,A total of four.,It's (16%x4)+(1246x4)=64%+4984,So the gap between level five and the full level is 64%+4984,But that's just the data of the panel.,Not including light attack、Deadly、 There are also all kinds of low-light attributes and the bonus of size monsters.。。。 Can you read it?
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It is recommended to be full of chains! ~!How can you not have paladins when you team up to paint big pictures?
The presence of a paladin means that he is full of armor! The Holy Knight's full armor-piercing effect is the same as for you! And the full chain of damage wants to be objective!
Therefore, it is recommended to fill the chain with the remaining points and then point to break the armor!
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Heavy Attack: Light Attack.
Physical: 461% +9503
Magic: 581% +9124
Holy Cross EX: Light Attack.
Magic: 545% +14451
Judgment Hammer: Light Attack.
Physics: 301% +8432
Magic: 361% +4961
When fully hit, deal 50% extra damage).
Chain Lightning: Light attack.
Magic: 190% +4255 (per lightning).
Light resistance reduced by 15%)
Lightning Blast: Light Attack.
Magic: 535% +8514
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Now the t3 version is double repaired.,If you like to brush the picture.,The main trial is a good choice.,The trial skills are out to the big hammer.。。 Shield skill points to steel wheels and divine punishment. In this way, under the condition of ensuring sufficient survivability, you can also output comfortably, and the current sage is like this,,, it will be helpful to you, and I hope to adopt it.
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Chain lightning is bound to be full, and the Holy Shock Wave point reaches 4, and the Holy Cross can be learned full-time.
Dragon's Nest Crusader points.
Shield gear 4 is enough, 15 seconds gear 5 times, tracking arrows and the like are basically enough. >>>More
Such an obscene moon lord is basically incomprehensible, but for such a moon lord, do you still have unspoken rules. You're a cross.,The only way to kill him.,It's disgusting to death.。。 Dodging the water moon can open the shield, you can also dodge the corner, add blood cd if it is good, and the anti-injury is also hard to open, and the incarnation will drive up to chase as soon as it is good.
No problem, back then, our configuration was lower than this. Just don't play the protracted war.
TOC third, remember, you're not driving a stake, it's JJC, it's PVP! Ok, with this awareness, it's over!