What do you need to add to the Wizards, Warriors, and Wings of MapleStory after leveling up? For exa

Updated on Game 2024-04-09
20 answers
  1. Anonymous users2024-02-07

    Magicians add luck and intelligence, luck is added for wearing equipment, and intelligence is added for magic damage.

    Warriors need to add strength and agility, agility is added for wearing equipment, and strength is added for physical attack.

    Flying Man needs to add strength and luck, adding strength is for wearing equipment, and adding luck is for attacking.

    The bow should be strengthened and agile, the strength should be added for wearing equipment, and the agility should be added to increase attack power.

    How to add points specifically, teach you a trick, that is, go to the free market to see, what is the equipment requirement for your next change, and then calculate, when you reach that level, you can add the points required to wear equipment, for example, a 38-level magician, the intelligence is 80, the luck is 34, the next time the equipment to be changed is level 48, the required intelligence is 100, and the luck is 39, then you can reach level 48, and add all the 5 attribute points obtained from 47 liters of 48 to luck, You can wear the gear.

    If it's not good to fix the points, you can just follow the method I said, and only add the points you need to add to wear the equipment when you reach that level.

  2. Anonymous users2024-02-06

    Lucky more, dead experience less. For example, bows and battles die to lose 10% of the experience is because of the lack of luck, and a little more can be lost very little. Warriors are lucky to 10 points, and only 4% of experience is lost when they die.

  3. Anonymous users2024-02-05

    Normal flying man should press 3 luck and 2 Min plus, if you want the most high attack, look at the equipment plus, add to the Min required by the equipment, and then add all the luck, but this is not good.

    You should add 3 luck and 2 min to level 70 and then add all of them, which is the most regular.

  4. Anonymous users2024-02-04

    1. Lou De said so much, what are you doing?

    Below De also said equipment =

    25 agility when changing classes.

    Then press the addition of 2 Min 3 transport.

    Agility is enough to wear equipment, and the rest is all luck.

    That's it. Happy Adventure Island and hurry up.

  5. Anonymous users2024-02-03

    1. Lou De said so much, what are you doing?

    Below De also said equipment =

    Tell you a little bit more simply.

    Strength and intelligence.

    It's better to make 4 if you want to play Rich Man.

    The method is all in one. Buy 14g gloves or 21g de.

    Not the rich man method.

    3 Yun 2 Min Jia.

    After level 30, 4 luck and 1 min.

  6. Anonymous users2024-02-02

    It's not that complicated.

    30j before 3 Yun 2 Min.

    After 30j.

    4 Yun 1 Min. All gear is guaranteed to be on board.

    The attack is not low either.

  7. Anonymous users2024-02-01

    The general requirements for Flying Hero equipment are: agility is twice the level.

    Prerequisite: Strength and intelligence are both 4, and agility is 25 at 1 turn) If you add agility and luck according to the 1:4 method, start from level 10 and count ---

    Level 10, 25 agility required for class change (the rest plus luck).

    At level 15, level 15 equipment requires 30 agility, and now it's 30 agility level 20, and equipment requires 40 min, and now it's 35 min (see, it's 5 agility!!). So the 1:4 method to add agility and luck is not enough for equipment!

    So the correct bonus should be 2 times the agility level, and the rest plus luck (this is to be able to wear good equipment).

    Although the higher the luck, the better, but no matter how high the luck is, if you don't have enough agility for the equipment, you can't wear equipment commensurate with the level!

    If there are prawns who disagree, please explain, if you can convince Xiaosheng, Xiaosheng apologizes)...

  8. Anonymous users2024-01-31

    Heroes 70%.

    Paladin 94%.

    Black Knight 90%.

    Wizard 75%.

    Archers 85%.

    Hermit 65% Rogue 70%.

    Shadow Twin Blade 70%.

    Stormtrooper 70%.

    Captain 65% God of War 90%.

    Ryujin 95% and gunner 65%.

    Double Crossbow Elves 85%.

    Demon Hunter 90%.

  9. Anonymous users2024-01-30

    The development of the flying man to throw darts is 1 to 1 invincible.

    Fighting the boss is naturally a standard fly.

  10. Anonymous users2024-01-29

    Now MapleStory is only looking for output. That is, attack, attack speed, and critical hit.

    Don't overthink the rest. Wraiths are powerful. There are infinite assassinations, and Dao Fei is the emperor.

  11. Anonymous users2024-01-28

    1. At the beginning, each profession is a multiple.

    2. This will change with skills, it's hard to say.

    3. The initial is 5%, and some skills will change.

    4. I don't understand, ask clearly.

    5. The evasion rate is only related to the level and equipment, and has nothing to do with the attributes.

    6. Flying luck, warriors, pirate boxer strength, magician intelligence, archers, pirate gunners agility 7, the main attribute affects the attack magic attack, compared to the attribute is important 8, the archer is the fastest storm and arrow, and the other is about the same, but the mage and warrior did not accelerate, and the flying man and gunner were slightly faster.

    9. Still don't understand, what is the ** coefficient?

    10、……The only ones suitable for fighting bosses are marksmen, standard flyers, captains and captains, attack speed blocks, single attack is high, mages are most suitable for fighting Akayl, and the other bosses are almost soy sauce, but fighters are still quite easy to use when fighting bosses with many parts (such as Zakun).

  12. Anonymous users2024-01-27

    If you don't understand, don't talk nonsense. My 8w panel hero is full of injuries you know?. Professions have their own strengths and weaknesses, who is better than you with elephants? Money is king! If you are an RMB player, it is recommended to fly standard. If not, play Warrior.

  13. Anonymous users2024-01-26

    It's just a turn, yes.

    Magician Magic Double-tap [Active]: Consumes MP to launch a continuous attack on the enemy in front of you.

    Required Skill: Magic Bullet Level 1 or higher.

    MP Increase [Passive]: The maximum MP is permanently increased.

    Magic Shield [Active]: For a certain period of time, the amount of HP lost is replaced by MP. However, MP at 0 consumes HP.

    Magic Armor [Active]: Condense mana on the armor for a certain period of time to increase physical defense.

    Skill required: Magic Shield level 3 or higher.

    Magic Bullet [Active]: Consumes MP to attack an enemy.

    Warrior Group Attack [Active]: Consumes MP and attacks up to 6 nearby enemies at the same time.

    Skill Required: Powerful Attack Level 1 or higher.

    HP Increase [Passive]: Permanently increases max HP.

    Powerful Attack [Active]: Consumes MP and deals a blow to the enemy.

    Holy Armor [Passive]: Increases your physical defense for a certain period of time.

    Archer Double Shot [Active]: Fires 2 arrows at 1 enemy.

    Powerful Arrow [Passive]: Critical hit chance increased.

    Soul Breaker [Active]: Fires arrows at multiple enemies. Consumes only 1 arrow.

    Flying Concentration [Passive]: Cultivate the cheats of Flying Hero, permanently increasing hit value and evasion value.

    Long-range concealed weapon [passive]: Increases the range and distance of the fist glove system**.

    Skill Required: Concentration Level 3 or higher.

    Ancestral Spell [Active]: Reduces the target's attack and defense for a certain period of time, so that the target does not attack itself. However, it cannot be recast against the same enemy.

    Stealth [Active]: Stealth in the shadows for a certain period of time. While invisible, you will not be attacked by enemies, but you will not be able to attack enemies either.

    Skill Required: Curse Level 3 or higher.

    Double Hit [Active]: Quickly attack the target twice.

    Double Slash [Active]: Throws 2 darts with luck at the target in a row. It has nothing to do with precision darts, and attacks according to the luk value.

    Pirate Quick Action [Passive]: Mission Mid and Evasion Values are permanently increased.

    Cracked Fist [Active]: Quickly attack the enemy with your fists.

    Half Moon Kick [Active]: Spin around after jumping and attack multiple melee enemies with your legs.

    Double Shot [Active]: Fires two bullets in a row at the subject. The higher the skill level, the longer the maximum range.

    Gallop [Active]: Press one of the left and right arrow keys continuously to instantly increase movement speed and jumping power. [Gallop to start: D-pad or ].

  14. Anonymous users2024-01-25

    The landlord goes to 766 (Ah, there are all kinds of 1 to 4 turn skill lists!)

  15. Anonymous users2024-01-24

    Attack Skills:

    Magician: Magic Bullet, Magic Double Tap.

    Pirates: Double Bullet Shot (Gun) Hundred Split Fist, Half Moon Kick (Fist).

    Warriors: Powerful attacks, group attacks.

    Flying Hero: Double Flying Slash (Mark) and Double Strike (Blade).

  16. Anonymous users2024-01-23

    Ability points: 4 strength and 4 wisdom at level 10, 25 Min and other full luck, agility before level 45 is 2 times the level, level 70, agility is increased to 130, you can use it until level 120, and after level 120, it depends on the equipment added.

    Standard Flying Skills: One ** Concentration Full - Remote Full - Double Fly Full - Curse 3 - Extra Points and Stealth.

    Second**Precise full - strong full - fast full - light power full - full of life absorption, excess plus recovery.

    Three** full of wealth - full of money throwing - full of shadow clones - full of multiple darts - full of two paragraphs, extra and casual.

    Knife Flying Skills: One ** Concentration Full - Remote Full - Double Flying Full - Curse 3 - Extra Points Plus Stealth.

    Two**Precise full - fast 6 points - strong full - fast full - light full - fill up the stealth in front - more plus life file life absorption.

    Three** multiple darts 5, out of the second stage - two stages of 1 point - shadow clone full - full of wealth - full of leaky skin heavy darts - full of two stages - full of potion mastery - full of shadow network - money return stupid throw 1 point, excess can make up for the previous life absorption, can also make up for money throwing.

  17. Anonymous users2024-01-22

    It depends on what you want to turn, the sword man or the dart man.

  18. Anonymous users2024-01-21

    It depends on how you practice, you can reach 120 a day with hanging, and of course you can buy a pet to buy Hu Chan gold coins and props. The heroes of the past were very filial, but I heard that it is not so good now.

  19. Anonymous users2024-01-20

    Chivalry ability points addition.

    Flying Intelligence 4 Strength 4, Main plus Luck, Auxiliary Plus Agility and Strength. The agility points and strength points of the flying man are added according to the equipment ** requirements, and the rest are all added to luck (according to the transfer requirements, when the flying hero is level 10, the agility must reach 25). Flying heroes can be divided into Yunxia and Lixia, and those who add luck to other points in addition to agility are called Yunxia; Those who add points to strength in addition to agility and luck are called Lixia.

    The addition of Yunxia ability points is (for Shadowless and Lone Ranger), Intelligence 4 Strength 4, Agility points are: Level 12 = 25, Level 15 = 30, Level 17 = 35, Level 22 = 45, Level 25 = 50, Level 27 = 55, Level 30 = 60, Level 32 = 65, Level 35 = 70, Level 40 = 80, Level 50 = 90, Level 60 = 100, Level 70 = 110, Level 80 = 120, Level 90 = 130, Level 100 = 140. The addition of Lixia's ability points is (only applicable to the Lone Ranger), the intelligence is 4, the addition of agility points is the same as that of Yunxia, and the strength points are:

    Level 20 = 10, Level 25 = 15, Level 30 = 20, Level 40 = 30, Level 50 = 45, Level 60 = 50, Level 70 = 55, Level 80 = 60, Level 90 = 65, 100 = 70. Limited to the current MapleStory Peak ** can only reach level 100**, so the maximum of the Flying Man is 140 points of agility, the maximum of the Force is only 70 points of strength, and the rest of the points are all plus luck.

    One turn full range, full double fly, full concentration, curse 3, stealth 10

    The second turn is full of six companies, full of light skills, full of fast short knives, recovery 3, 1 supernatural power, and the rest are full of curses and stealth.

    The three turns are full of fallen leaves, full of money shields, full of wealth, full of money, full of doppelgangers, and transformation 21

    1 turn skill plus points: Double Fly 20, Concentration 8, Ranged 20, Curse 3 (add stealth), Stealth 10

    Light Industry: Full. 1) Power Throw:

    2) This skill must be full.

    It can be said that Biaofei does not have this skill.

    You don't have to play at all!

    Precision Hidden Weapon: 3) It's useless to top up this skill so early! Only add 5 points in order to be able to add it.

    Fast Darkener. This skill!

    Quick Concealer: 4) Added 5 points to Precision Concealer.

    So now. This skill should also be topped up!

    Restoration: 5) This is a garbage skill that doesn't need to be filled! Add 3 points first in order to add life drain!

    Life Drain: 6) After this skill is fully filled, you don't need to bring a big bag of red in the future! Don't be afraid that there is no place for the consumption bar!

    One last skill:

    7) That's right! It is.

    Precise hidden weapon! It's still useful to top up this skill! But be sure to top it up at the end!

    Well, see for yourself.

  20. Anonymous users2024-01-19

    Don't talk nonsense upstairs, isn't this harming the landlord?

    At the beginning, 3 Yun 2 Min, after 2 turns, 4 Yun 1 Min, don't add too much m

    There are a lot of rolls with M now, and you can make up for it with equipment later, and it is recommended that the original Min plus to 80-90 is enough.

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