How to add skill points to the Fire Poison Mage of Adventure Island

Updated on Game 2024-03-25
5 answers
  1. Anonymous users2024-02-07

    The rocket is full of movement, and if you do the family task, it must be full, and if you don't do it, 1 point is full of mental power, full of slow speed, full of magic absorption, and the rest is to add poison eggs to play.

  2. Anonymous users2024-02-06

    When the mana is fully absorbed, you can save blue, and the later you go, the more you save.

    The mental power must be full, which is equivalent to 20 more mana than your **.

    Quickly move full, mage's signboard.

    The slow speed is full, and it is very useful to fight big monsters in the future, especially Zakun!

    Flaming arrows are full. The signboard of the second turn of fire poison depends on it for early upgrades.

    Poisonous eggs are 11 points, which is a chicken rib skill, which has little effect on leveling in the early stage, and is a waste skill in the later stage.

    In summary, it is: full of absorption (20), full of spirit (20), full of teleportation (20), full of slow (20), full of fire arrows (30), and full of poisonous eggs (11).

    Complete the three-turn quest and you will be able to become a fire poison wizard.

    Fire poison resistance is a good skill.,Only add 1 point of fire attribute magic to you basically miss.,It's said to be a bug?

    The mana intensification must be full, and when it is full, the magic attack will increase by 135%, and the cost will be doubled blue.

    Magic rage can increase magic attack speed, 13 points to increase two levels, it is said that 11 is enough.

    Sealing can seal monsters' magic attacks, with a 95% chance of success when full, and is very effective against fire poison.

    The signboard of the three turns of the doomsday fireworks, needless to say, of course, fill up!

    Deadly poison mist is practical, it can last for 40 seconds when full, 70% of the probability of poisoning, and can be fully charged.

    The only single attack of the three turns of the fire and poison combo, fill up!

    There is still some controversy about the method of adding points to the three turns, and many people suggest double cultivation and group fire.

    Mass poison is added. Specifically: Resistance (1), Intensification (30), Rage (13), Seal (19), Fire (30), Poison (28), Combo (30).

    Personally, I advocate monolithic cultivation and abandon one attack skill. There are three ways to do it!

    The first type of discarding group poison: Resistance full (20), Aggravation full (30), Berserk full (20), seal full (20), group fire full (30), group poison abandoned (1), combo full (30).

    The second type of discarding fire: Resistance Full (20), Intensification Full (30), Berserk (20), Seal Full (20), Fire Abandonment (1), Poison Full (30), Combo Full (30).

    The third type of discarding combo: Resistance Full (20), Aggravation Full (30), Berserk Full (20), Seal Full (20), Fire Full (30), Poison Full (30), Combo (1).

  3. Anonymous users2024-02-05

    Two turns. Absorb full (20), spirit full (20), teleport full (20), slow full (20), flame arrow full (30), poison egg (11).

    Three turns. Specifically: Resistance (1), Intensification (30), Rage (13), Seal (19), Fire (30), Poison (28), Combo Full.

    Personally, I advocate monolithic cultivation and abandon one attack skill. There are three ways to do it!

    The first type of discarding group poison: Resistance full (20), Aggravation full (30), Berserk full (20), seal full (20), group fire full (30), group poison abandoned (1), combo full (30).

    The second type of discarding fire: Resistance Full (20), Intensification Full (30), Berserk (20), Seal Full (20), Fire Abandonment (1), Poison Full (30), Combo Full (30).

    The third type of discarding combo: Resistance Full (20), Aggravation Full (30), Berserk Full (20), Seal Full (20), Fire Full (30), Poison Full (30), Combo (1).

  4. Anonymous users2024-02-04

    1** Magic Bullet 1 point, MP increase by 20 points, Magic Bullet 19 points, Magic Shield 10 points, Fast Movement 5 points, Magic Armor 10 points.

    2** Flame Orb 19 points, Flame Fire 10 points, Spiritual Power 20 points, Wisdom Inspire 5 points, Spell Mastery 10 points, Magic Fury 10 points, Mana Absorption 10 points, Poison Mist 10 points.

    3** Doomsday Flame 14 points, Mana Amplification 10 points, Mana Intensification 10 points, Magic Crit 10 points, Extreme Mana 10 points, Fast Movement Mastery 10 points, Deadly Poison Mist 20 points, Green Water Spirit Virus 10 points, Nature Force Reset 10 points, Elemental Coordination 20 points.

    Four ** Eye of Medusa, Fog Eruption, Scorching Flame, Mystic Aiming Technique, Magic Mastery, Ultimate Infinity.

  5. Anonymous users2024-02-03

    Fire poison. 1 turn skill can not be filled with magic enhancement.

    Leave a little bit and add magic Kai.

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