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Cast an energy spell on a unit (friend or foe) for 20 seconds, dealing damage to enemy units within a 250 radius. The ion perm effect cannot be stacked. Cast Range: 600
Rank 1 - Deals 30 damage per second.
Rank 2 - Deals 50 damage per second.
Rank 3 - Deals 70 damage per second.
Rank 4 - Deals 90 damage per second.
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Cast an energy spell on a unit (friend or foe), dealing damage to nearby enemy units in a 250 radius.
Duration: 20 seconds, Cooldown: 10 seconds, Cast range: 600
Level 1: 70 Mana Cost: 30 seconds, Level 2: 90 Mana Cost, 50 seconds, Level 3: 110 Mana, 70 seconds, Level 4: 130 Mana, 90 seconds.
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Go to the Dota Heroes Station, where you can get all the skills. ll ask for points.
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Ionic shell shortcut key e
Cast Range: 600
Mana cost: 70 90 110 130
Level 1 Deals damage for 30 seconds.
Level 2 Deals 45 seconds of damage.
Level 3 Deals 60 seconds of damage.
Level 4 Deals damage for 75 seconds.
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Each level is 20 seconds, and some people talk a lot of nonsense. It's annoying to watch. The landlord is good, and he will pay attention to rabbits.
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Each level lasts for 20 seconds. cd 10 sec. The skill description is very clear.
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Yes, at 60, you can set two for yourself, and the damage is stacked, and now you can't give a unit a set, but the damage of two units is stacked.
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Later versions have a duration of 15 seconds and a CD of 7 seconds. When two are placed on the same unit, the damage can be stacked. In the future, it can't.,If you put two ion shells at the same time and put a unit on it, the damage of only one skill can't be stacked.。
If you put two units on top of each other, the damage seems to be stackable, and the damage of the two skills is counted.
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OK. What can't be stacked is that you stack it 2 times by yourself, only once.
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Yes, the change is that it's not like in 61 where you can set two targets at the same time and have an effect at the same time.
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It's unlikely to happen unless you do a refresh, because the first one is over when you're just getting ready for the second one.
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Now it's 15 seconds CD7 seconds The damage is stacked I've experimented with it, but it's very difficult to burn one person with two shields at the same time.
The ion shield is modified with a lightning shield and can be stacked.
Unlike Radiance, Radiance is modified with a sacrificial cloak and does not stack.
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There is double damage in between versions and versions on none. Only one example shell's serve damage is calculated.
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Yes, I've experimented with it.
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The damage vaguely remembers to stack.
I just couldn't give the same goal twice.
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The ion shell lasts 15 seconds, and the CD is also 15 seconds, how can it be on at the same time...
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Has no effect on the unit itself. Note that its range is only 250, which is about the range of the Moon Knight's attack, and it is continuous damage, and if it is released on the creep, the creep may be quickly alashed, so it is not imba.
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It's not ineffective on its own, but it's not too imba. Just don't be next to him all the time.
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Don't get close to him, it seems to have an effect on his own side.
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Regardless of the version, the rabbit's trap only deals damage to enemy units. Not including itself, of course.
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No, certainly not with a picture!!
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Blade Armor can **Ionic Shell Damage Blade Armor is ** all external damage taken by the hero. The type of damage you ** is magic damage, and if the opponent is magic immunity or black and yellow, your damage will be invalid.
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Except for the damage of other people's blade armor, it can be reversed, but it is invalid when the enemy opens the demon.
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No, it seems that it can only be a physical attack.
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The anti-damage of the blade armor refers to the physical anti-damage.
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I haven't tried it, but the satyr in the monster can't be purified.
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Probably not.
But even if it can be purified with dissipation, it is too luxurious.
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No, the scattered states are scattered, this example shell is not like slow or fanatic, after adding the ion shell, there is no display of this state in your hero's status bar, it seems to be similar to radiance.
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No. This is not a state, similar to Aphotic Shieldless.
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This is not a state that will not be purified.
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No, but the DK has to be covered to purify.
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It can be purified, and I don't know if it's lost, but Medusa can be purified.
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Can't Purify Say What version of Medusa do you play? Is it CN? How is your Medusa skill so powerful? So powerful that the skills that Ice Frog changed let you change back?
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Obviously not. He has no buff or dedot effect.
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Added a new hero, the Dark Seer. Dark Seer.
Pentium no longer has a purifying effect.
Improved cast animation.
Slightly increased the duration of the Wall of Replication.
Increased the duration of Gallop by 1 second.
Reduced the CD of the ion shield (15s->7s).
Increased Vacuum's cast range (600->800).
Vacuum no longer works on Magic Immunity units.
Vacuum retract units will have a rubber-defeated second process (previously instantaneous) and the ion shell mana cost increased from 60 80 100 120 to 70 90 110 130
Duplicated walls no longer duplicate allied units.
The Wall of Replication now deals 125 damage per traverse of enemy heroes.
Wall of Replication's illusion damage increased from 35% to 60%.
Dark Seer (10 photos).
The Wall of Replication now deals damage per crossing of enemy heroes (125->150), and the illusion damage of the Wall of Replication copy has been increased from 60% to 70%.
The Ionic Shell effect will no longer stack, and the new damage will replace the old one.
Wall of Replicas Illusion damage increased from 70% to 70 80 90% increased Alpha and Velvet:
Friendly and enemy heroes can be copied, and allied heroes receive 50% damage.
Ionic shell duration increased from 15 to 20
The radius of the Ion Shell has been increased from 225 to 250, and the cooldown of the Ion Shell has been increased from 7 to 10
Ionic shell damage increased from 30 45 60 75 to 30 50 70 90
Walls of Replications are now translucent to enemies.
Illusions created by the Wall of Replications now take 300% damage (up from 250%), and the Wall of Replications with a staff effect no longer creates illusions for teammates.
The illusion of a staff's effect of the Replica Wall now deals damage increased from 70 80 90% to 100 120 140%.
The cooling time of the vacuum was extended from 22 to 24
Reference: Encyclopedia.
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Hello landlord, When the stealth unit is used to use the ion shield, it will not be active, and it will also damage the enemy unit.
This is also a rather buggy combination.
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No, the bounty with the rabbit's ion set is disgusting, and it's easy to get people's heads in the early stage.
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A: No. Because the stealth unit doesn't have any movements, all the actions are done by Heixian, so they can't show up.
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Add before using stealth will not be visible Add after use It probably won't be.
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