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The full outcome of Mass Effect 3 and how to achieve it are as follows:
At the end of Mass Effect 2, either the base is destroyed, or left intact. If you choose to keep your base, there are several endings. Note: If you don't import a save, the default base will be destroyed.
Determination is based on effective military power (and EMS, readiness rating).
Below 1750: You can choose to destroy or control the reapers, but the Earth will be destroyed anyway.
1750: There is an option to destroy the reapers, and the earth is destroyed.
2050: Reapers can be controlled, and the Earth is saved.
2350: It is possible to destroy the Reapers and save the Earth, but the Earth is almost ravaged.
2650: Destroy the Reapers and save the planet.
2800: You can choose the ending that is organic and mechanically synthesized and save the Earth and the entire galaxy.
4000: Can destroy the Reapers and "save" Anderson and Shepard's lives.
5000: Can destroy the Reapers, and if Anderson can't be saved, Shepard will still survive.
If the Collector base is destroyed:
If no save is imported, it is destroyed by default.
Below 1750: No matter what choices you make, the Earth will always be destroyed. You can still choose to control or destroy the reapers.
1750: Can choose to control the reapers, but the Earth will be destroyed.
1900: There is an option to destroy the Reapers and save the Earth, but the Earth is almost ravaged.
2350: Option to take control of the reapers so you can save the planet.
2650: Option to destroy the Reapers and save the planet.
2800: You can choose the organic and mechanical synthesis ending, and both Earth and the galaxy will be saved by Shepard.
4000: Option to destroy the Reapers and "save" Anderson and Shepard's lives.
5000: Can be chosen to destroy or control the reapers, or to synthesize. If you hadn't saved Anderson, Shepard would have survived. Unless you choose a synthetic ending, it will result in Shepard's death.
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Add animations and dialogues to how you control.
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The hidden ending has not yet been determined!
Regarding EMS, the English word is EffectiveMilitarystrength, which is the line below the percentage when viewed in the Warroom War Room. This number is the total military power (the number above the percentage) multiplied by the readiness of the universe (that is the percentage).
Readiness is initially 50% by default, and needs to be increased by multiplayer, which means that this value for piracy is always 50%.
Background
In 2148, humans discovered some ancient technology on Mars in the solar system, and used it to build spaceships that can travel faster than the speed of light, and since then have started the journey of space exploration that mankind has dreamed of.
In 2149, mankind discovered Pluto's small moon Charon, a mass relay made by ancient technology. With this mass repeater, the spacecraft can achieve more efficient interplanetary travel.
Upon investigation, it was learned that the Mass Repeater appeared to be built by an alien civilization called Prothean (which may not have been), an extinct race that had once ruled the galaxy.
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There is a 4th ending.,Generally known as the lightless ending.,It seems that not many people know about it.,It's misrepresented as a hidden ending.,But it doesn't seem to take 2 weeks (misinformation,Misinformation......)
You talk to the child, he explains to you the 3 possibilities, and there is a choice of 2 options after you finish speaking, choose the upper right to choose, choose the lower right, have you tried? The lower right is not selected, so ......The Optimus Furnace didn't move, everyone died, and a vi made by Blue mm was left for the people of the next reincarnation, so that they knew about it early, prepared early, and they would definitely be able to win ...... thousands of years
If you choose the upper right, you can choose it without it, just turn around and shoot at the "child", which means the same.
Go and experience it.
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It seems to be hitting a little boy with a gun in his hand... And then angry ... The little boy left a sentence at the end.
The harvest continues ... It's the so-called dull ending ... It's equivalent to you've been busy for so long...
Reaper Victory ... The higher intelligent races are all wiped out.
is the worst ending ... It's better not to try ...
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…So far, I haven't heard of any ending that must be used for two weeks, only the actual combat power is 5000+, and there will be a ramp when the red light ending is finally chosen. I didn't see my face, I saw a hand in N7 armor) panting for 20 seconds
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Prioritize side quests, because side quests follow the game into the city, and they may disappear when you enter a new stage.
Secondly, in the main quest, you must first complete those related side lines, and then complete the key tasks, such as the **gene phage task, you should first complete the bomb mission of Turui and the Rykena mission of Krogan, and finally choose to go to the Shade Tower for the ** task; Later, the Quarians went to rescue the Admiral first, then completed the other side lines, and finally touched the task of clearing the Reaper**.
The Citadel DLC can be left on until the mission to attack the base of Cerberus occurs. Because at this time, the plot of Miranda, who appeared at the end, was also completed, and only the final battle remained.
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1. More than 4000 effective military power is the perfect ending (as the effective military value increases, the ending will change in a variety of ways).
2. Whether to destroy the Collector's Mothership (This is the plot of Mass Effect 2, and this will affect if there is an inherited save.) If no save is inherited, the game will default to this condition as "Mothership destroyed").
Effective military power corresponds to the outcome:
1. When the effective military strength reaches 2800
Adding a third option (green) will save the planet and protect the mass relay.
2. When the effective military strength reaches 4000
When choosing to destroy the Reapers, Shepard will survive if she saves Anderson.
3. When the effective military strength reaches 5000
If she chooses to destroy Reapers, Shepard would have survived if she hadn't saved Anderson.
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Miranda II is loyal, and every time the third generation goes to Citedal to find her, she won't die.
The second generation of Legion and Tali are loyal and can be reconciled.
So you're going to import the archive. Without saves, teammates are basically disloyal by default, and many of the second generation will die.
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It's mainly related to effective combat power.,If you choose red.,EDI will inevitably die.,As for the slope.,Teammates will hold the card with the name of the slope and cry.,It won't be hung on the wall.。
1. "Mass Effect 3" is the third installment in the sci-fi game "Mass Effect" series, produced by Canadian game developer Bioware. The game is mainly role-playing (RPG) and incorporates a third-person action shooter (TPS) style.
2. In "Mass Effect 3", Earth, the home planet of the solar system, is in danger, and in a distant universe, a group of terrifying machine races begin their mission to wipe out the galaxy's advanced organic civilization.
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