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This is more difficult to say, because it depends on the direction of your protagonist's specialization to wear, and generally speaking, the suit is not as good as the parts, and the attributes of the suit are relatively mediocre and not extreme enough.
If you want a set, if your protagonist is an ability, then the Hellfire suit is good, which is Inferno Armor, reducing the skill CD and increasing the skill damage by 30% each, which is good, but the shield is almost not resistant enough, but the ability you can't always be exposed to enemy fire, right......
If you use a lot of firearms, the suit is not recommended, the attributes are very average, and they are generally ugly. It is recommended to match the parts by yourself, mainly to increase the damage, if you like to use the sniper rifle so many accessories to increase the damage of the headshot. If you like stealth flow, you can wear some skill cooling equipment appropriately.
Similarly, if you want to use parts, you can also mix and match parts by yourself, mainly to increase skill damage and reduce skill cooldown.
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In Mass Effect 3, the types and effects of armor vary depending on the game version and updates. However, in general, the best type of armor for a particular character depends on their specialization direction and fighting style. Here are some common armor types and character recommendations for suit:
1.Heavy Armor: Provides the highest level of defense, but reduces movement speed and cooldown. Suitable for fighters who need to take a lot of damage.
2.Medium Armor: Provides moderate defense and fast movement speed, suitable for fighters who need to balance defense and mobility.
3.Light Armor: Provides lower defense, but increases movement speed and cooldown. Suitable for fighters who need to move and attack quickly.
4.Creature Armor: Provides some defense and resistance, suitable for warriors who need to survive in harsh environments.
Additionally, certain armor may have special effects and bonuses for specific classes and characters. For example, the Inferno Armor set may reduce the cooldown and increase the damage of the Ability for the Adept character, while it may provide a bonus of increased ** damage and headshot damage for the Gunner character. Therefore, when choosing the best armor, also take into account the characteristics of the character's profession and skills.
It's important to note that this is just a basic guide, and the final choice also depends on the individual's playstyle and preferences.
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If you want to use an ability or if your class is using an ability, you can buy the Blood Dragon Set, which is available in Metroidvania, increases the ability cooldown, CD, and damage, and is also very cool.
However, the most recommended is to combine it with parts by yourself, which is better than the suit, but it is difficult to buy basic tasks to obtain.
And you buy things, you can buy them at the armory in Normandy, you don't have to go to Metroidvania, you can just look around.
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2012-04-17 "Rough Celery Hidden Quantity Rock Hall Effect 3" full armor attribute explanation and acquisition. 2012-04-16 Is Mass Effect 3 armor all available in stores?
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I haven't played with many people, so I'm talking about the single-player version of the ability's ** The choice of the single-player ability returns mainly relies on the ability to explode, and the shot chance is there.
There are not many answers, so try to bring light equipment, the main ** charge, high rate of fire ** easy to break the shield, you can bring another pistol as a secondary**.
If the submachine gun can press the gun, it can carry an N7 Hurricane, with a fast rate of fire and not too bad stability; If you can't press the gun, it is recommended that the blood sac submachine gun, with armor-piercing attributes, has good stability, and can be further stabilized by adding a stabilizer.
The pistol suggests that the acolyte, the artifact that breaks the blue and purple stripes, makes up for the weakness of the ability against the blue stripe; If you're not used to firing it, you can use a scorpion or a claw, both of which are pretty good.
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Personally, I recommend the Turquois' rifle is that uh. Fastom seems to be.
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<> that one doesn't come from armor, but rather a skill from the Sentinel class: Tech Amor
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It's not Tech Armor, it's either James' Copper Wall or EDI's Defense Matrix. It's all skills, and after gaining their loyalty, you can go to the Normandy infirmary to learn it.
Also: This set of armor should be armor with full ** damage. I forgot the exact name. But it's the last component of each piece that adds damage.
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What you're talking about is how to quickly kill the mecha cavity leak, I usually use a sniper rifle and an armor-piercing effect to directly hit the operation room, and use the money saved to save money to buy the black widow plus armor-piercing, and two or three shots can break the protective shell of the operation room, and then it will be dismantled.
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Armor can be replaced both in armory and in private compartments.
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To the lowest floor** is**I forgot that it was a mission and then the elevator door opened and went to the right or in the captain's room There are also changes It seems that I forgot I haven't played for a long time
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In addition to all of Mass Effect 2's armor, the DLC also adds three sets and several bulk sets;
The three sets are: "Cerberus: Ajax", "Sir Reckoning", "N7 Defender";
As for the bulk, to be honest I don't know, I'm also playing this game, and I haven't collected all the bulk yet;
Kestrel are available, and they come in bulk, which need to be bought in stores and collected on the battlefield;
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M98 or BAI Black Widow is a good sniper rifle du, and the basic headshot can be all mobs in seconds. m98 widow because of the dao single post, like the kind of one shot and one answer.
It is recommended for a feeling of playing.
The M99 saber that you get in the shelter in the later stage of the assault department is very fierce, which is equivalent to a sniper, and the Proxian light gun of the DLC is also good.
The charge system is basically accumulated, and if you have an ability, you can play with it, and you can infiltrate it with a melee gun, because it is very light, and it hardly affects the skill CD.
Scattershot, Claymore damage is staggering......The pistols are good, and the ghost ** terminal sells paladins.
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It's okay to play casually, but not pk. Card 69 is better, copy + manual refining can be more comfortable to play, but in the high-level battlefield, the copy is not enough, of course, if you don't like to go to the battlefield, just the next book, it's almost the same, you can wear it.
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