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Rune bar, purple fixed method strong, red method wear, yellow half growth method strong half fixed method strong, blue half growth method strong half fixed method strong.
Or more violent point Yellow and blue are all fixed spell strong, because ominous is the early and mid stage hero, the full growth spell strong and the full fixed spell strong are the same when the bonus is at level 11, and the mid is the ominous ** period, so be sure to play an advantage in the early and mid stages.
Equipment to go out One shoe and three red, and then wear shoes Core Ice Staff And then vampire guns Don't be in a hurry to upgrade technology, you can go out of Central Asia first, which is more conducive to your amplification, otherwise your big is easy to be interrupted, Central Asia is out After it depends on the situation, you can first technology or hats, and the murder book depends on the situation, and if it is very favorable, it can be out, in fact, it is very ironic and a little dragged on the rhythm with this book, or first out of the above things and then consider, but it is basically the same.
Talents: 21 0 9 (plus movement and vision) or 21 8 (plus physical and magic resistance) 1 (plus flash) skill plus flash plus ignite.
If the regiment is positioned, do not rush to the front. Wait for the opposite control skill to be almost put in the weqr.,It depends on the situation when you open R.,If you have Central Asia, you can start to break the power point and go in R open Central Asia.,If you don't have it, it's obscene and late.,And then it's continuous EWQ to collect people.。 The ominous outbreak of the group is mainly to look at the big one, and let the teammates give a shield or something, and pay attention to it not to be interrupted.
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Talent as I said upstairs 21 9 standard mage talent, as for runes, I recommend red magic wear, yellow fixed armor, blue growth magic resistance, because she is a melee mage, to jump into the pile of people to put skills or hard. QEWR combo kills first, remember to use it after the skill is refreshed, the hand must be fast, and the timing of the cut into the battle must be grasped well.
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Talents: 21 9 0 Mage Talents are full, and Defense points out Creep Counter Damage and Veteran Scars. Armor point level 1. Team battles break out and output flow mages.
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Now that Caterina is dominated by magic injuries, I'm going to tell you about the universal ones.
Since Caterina is a melee mage, her physical output ability is weak, and she has a lot of skill damage.
So talent, take the talent of 10 0 20.
Attack Talents: 3 Mana, 1 Critical Strike (to add a next stack of talent), 4 minus CD, 1 Spell Penetration, and 1 Enhanced Ignite.
Runes, red primary spell penetration with a small number of mana runes.
Yellow Life Runes (to make Catarina's early gank safer) Blue Growth Resistance Magic Damage Reducing CD is not recommended (Katarina's personal trait proves that he doesn't need to reduce CD very much).
Essence Personal like: Movement speed. (purely personal preference) the most common ones are spell penetrations or spell damages.
The summoner skills are [Ignite] and [Flash].
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Runes mainly add spell penetration and spell power, and talents mainly add 9 21 0
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The auspicious runes should be spell strength and spell penetration. Because ominousness depends on skill output. It's too little to add blood or something, so it's better to add attack.
The talent is the same, the addition is strong, the cooldown is reduced, and the addition is worn. Appropriate points of physical resistance and hair resistance. If I outfit, I'll kill people in the downwind game, and I will be in the hat and void against the wind.
Ominous plus point 1w2e3w4e5w6r7w in the early stage mainly rely on flying knives to supplement soldiers and rub snow, use e to kill or escape, to six sure point ultimate, seven points w in the late w is very powerful, with continuous skills we can reduce about 20% damage in three seconds.
Runes. <>
<> if you're good at it, you can also change half of your armor and magic resistance to spell strength.
Ominous Blade Katarina: There is no doubt about the output ability of the ominous, and the 21 points of attack can better play her output strengths, because the ominous is a non-consumable hero, so the defense talent of 9 points is much more real than that of general. This can improve the survivability of the unknown in the early stage.
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Runes vs. AP : 3 Spell Strength Essence, Red All with Double Wear (Magic Wear is also OK), Yellow All Health Growth (or Fixed Health) Blue All with Growth Magic Resistance (or Fixed Magic Resistance) High pressure on the line, anti-pressure runes, if the opponent's suppressive power is not strong (such as cards) Blue can bring Spell Strength or Growth Reduction CD.
vs. AD: 3 Strength Essences, all red with double piercing (magic piercing is also acceptable), yellow with all fixed armor ( Blue all with 6 reduced CD and 3 spell strength.
Talent Consumption Flow: 0-18-12 Agility points out of the thunder, and then points to the minus summoner skills, and now the demand for Carter flashes is relatively high, and the unexpected rush slash in the early stage, especially in the middle and late stages of the balance of power, needs to suddenly enter the field to play damage.
Normal Damage Flow 18-0-12 Brutality Triggers the Touch of Stygian Fire.
Assassin Spike Flow 12-18-0 Agility is the surge of the Storm Knight, which requires a high level of proficiency in Carter, accurate damage calculation, and a quick spike to get out, waiting for a second chance to enter the harvest field.
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Red Armor Piercing Yellow Armor or Immobilizing Life Blue Magic Resistance Essence Strong.
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The red method I use wears yellow, grows health, blue magic resistance, has a strong essence method, and has a talent for dark fire.
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With thunder out of the way to wear runes minus cd runes.
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My personal words like talent with wind or thunder and fire, wind to ensure flexibility after killing, thunder and fire pursuit of outbreaks, runes I choose 3 magic strong essence, the rest with law wear and law strong and some attack power, with attack power is to survive the weak period of the early line, and secondly, Carter's AD bonus is not low, and the reason for not having CD is because Carter is not too much to eat CD because of the passive relationship. The above is just a personal habit, don't spray if you don't like it.
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Both the tgp and the box will be matched.
The attachment can be read by going to the Palm Alliance.
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