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Mine is to use my general mage's talent rune, talent 2109 has nothing to say, the rune recommends that you use the regular method to wear armor to be strong. My rune 20 method wears back blue, I don't recommend you to use it.
Add a point to see the right line, the other party can easily clear the aoe of the fort strong suggestion main W, otherwise the main Q. Learning Level 1 e is a must, early learning is recommended.
I generally play support and mid laner. There are several schools, Faqiang Flow, Fa Piercing Flow, and Fatan Flow.
Auxiliary according to the auxiliary conventional outfit,Out of the blue jewelry is better to poke to benefit,Yellow minus CD is also OK,Look at personal favorites。 Eye stones, shoes, depending on the situation out of the law or team outfit,! Don't make CDs or add blue, such as the Holy Grail, water drops, etc.
The mid-laner method is strong and brainless (hat, hourglass, and the law wears a stick), and the blue chooses the archangel, and the shoes choose cd shoes, and don't come out of the Holy Grail. It's better to go to gank in this way, because the law is strong and high w can be seconds.
The method of wearing is to pile up the method of wearing (the law wears shoes, the law wears the stick, the big mask, the ice staff) has survival and can recover, and the blue chooses the Holy Grail to make up the CD.
Fatanliu mainly faces the opposite 2 3 rush selection, stacking the magic strong equipment (hourglass, ice staff, chalice, mask) that can survive. Depending on the situation, choose mercury shoes or wear them.
In short, CD Energic with talent reaches 20% plus blue BUFF and potion can produce 40% is better, and the turret does not have an ice staff effect to be placed in the main position, and it is best to give up the use in the face of strong AOE ability, such as a wine barrel or something, so as not to be restrained.
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Talent 21 9 0 Rune Law Strong Defense Magic Resistance Go out more blue 1 red 1 blue If you can't beat the opposite side in a lot of blue, if you have a tailwind, it's good to be equipped in order.
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Hello! Personally, I prefer to increase my movement speed, because the inventor is running too slowly and is easy to catch. Most of the talents add AP and general.,Runes recommend essence and imprint fixation to be strong hair wear.,Yellow and blue growth method is strong.,Law wear.,Mana recovery.,There's no need to add armor and magic resistance.,Originally, the great inventor was the APC core output.。
Skill plus points are recommended for the main Q and vice W, first fill up the tower, for brushing soldiers, grinding blood is very useful.
If you are equipped, it is recommended to add three blood to cloth shoes when you go out, and if you can operate and move, you can add one blood to the blue crystal; In the early stage, there are tears, cloth shoes, and 40 strong sticks, and in the middle stage, the hair wears shoes, and the tears are synthesized into archangels, and the situation is a hat and a growth staff with the wind, and an ice staff and hourglass are not out of the wind; In the later stage, you can start to wear clothes, armor suits, etc., generally speaking, you can't hit the late stage, at least I didn't take off the late stage with the inventor.
Summoning skills generally choose to flash (a necessary magic skill), scurry (escape) or ignite.
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Conventional AP outfits,But the inventor's skill has a long range.,Just need AP.。。。 Out of the hat, the law is transmitted, and in making up for the ice, there will be meat and output...
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The big head is mainly based on stacking the tower formation, pushing the line grinding tower, and the short-legged one needs to pay attention to protecting himself at all times, and can use rockets to detect whether there is an enemy nearby, and the turret can also be placed in a key position to open up the field of vision.
The tears of the goddess after going home for the first time are basically enough.,During the period, the other party can fight hard with you to use the e grenade to stun and blind him.,Use the turret and w to grind with him.,Ordinary people can't grind you.。 After grinding a tower, you can change lanes and continue grinding, or you can choose to push with your teammates, and use the turret as a cover for positional warfare to consume with the opponent.
The timing and position of playing the big head R is the key to judging the level, and these 10 seconds are the time when your burst and kite ability are at their strongest, and it is best to use them when the opponent wants to force their way through the tower formation to attack you. Use the slow effect of the R turret and the ice battle + grenade lag to consume the opponent, weaken and ignite the opponent's key output heroes, and always stand in the back row to ensure that you can throw grenades at several DPS at any time.
The recommended equipment should be based on the strong blood support method, you can first produce the catalyst fossil, and then synthesize the Time Scepter, such as the lack of blue, you can choose the Tears of the Goddess or play the blue buff, and in the middle and late stages, you can choose the Ice Crystal Gem Scepter, Central Asian Hourglass, Death Hat of the World Destroyer, and other AP outfits to increase the output.
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It is best to equip it with strong blood volume You can consider coming out of the fossil first Time Scepter If you lack blue, you can play the blue buff Later it is recommended to come out Ice Crystal Gem Scepter Central Asian Hourglass The Death Hat of the World Destroyer The Staff of the Void Thank you.
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Law to wear shoes time ice staff hat Central Asia , downwind killing book against the wind law to wear a cane.
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Hats, Hourglasses, Ice Fights, Murder Books (Can you stack the Murder Books full?) Hat Hat Total (140+100+80+160+140+140)*130%=988 If you count the Rune talent, you can break through the strength of the magic at will. The skill output of the Great Inventor is, and the turret increases damage by 200 each time. Flashbang increases by 550 Missile increases by 300 It seems to be very powerful, but it has to be said that the Great Inventor is not a hero suitable for output, and these equipment out of any AP hero burst is higher than the Inventor.
If you want to play powerful, it is recommended that you play Annie. Burning Man. This kind of one has output, control, and AOE skills.
Welcome to adopt.
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The playability of the great inventor has improved since he made it. I usually divide my outfits into two genres!
1. The outfit of the Great Inventor is usually: the Great Holy Grail (back to the blue and building the CD is very suitable for the Great Inventor, and with some magic resistance to make you more powerful when you are on the line) and then wear French shoes, hats, Central Asia, French wearing tents, and ice fights.
The basic order can be handled in the same way as the above ultimate.
According to the situation, we can also consider the order of equipment, if there is a headwind or the opposite side is very strong, first Central Asia, and then hat.
If the opposite double AP, the top single is out of the abyss very early, and you will wear it first.
If the opposite AP harassment ability is very strong, or if you can take away a set of you, you will get a big belt in advance, and the summoner's skill is usually a shield, so even Anne can't beat you in seconds. If you are familiar with the game, as long as you keep a certain distance from Anne, he will be very depressed.
For the final defensive outfit, I mostly chose ice fights. Because the madman and Brother Chun don't mean much to you!
2. Tears of the Goddess, Time, Law Wearing Shoes, Synthetic Archangel, Ice Vein Gauntlet, Central Asia, Hat (Law Wearing).
This way of loading is usually a mid-lane AD out, such as robbery, Raven, blade and the like.
Or the opposite physical eruption is extraordinarily high. You find that this kind of outfit is strong with blue for law, but in fact, the law is not low and hard, and there are many opportunities to fight back.
It's not a fixed build, but a combination of the situation on the field, your teammates and the opposing lineup, you can think about it, but the equipment I've listed above is still worth considering.
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Outfit to judge what kind of hero the opponent is in the single.,If it's a normal AP.,If it's a hat, then an hourglass,(If it's a robbery on the other side.,You have to go out of the hourglass and then a hat or an ice staff to slow down),(In the middle and late stages, the opposite pile of magic resistance will come out of the way to wear a stick) Of course, shoes are ways to wear shoes.。
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Mask, big hat, golden body, hair wear.
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Dolan goes out, mage shoes, Central Asia, magic staff, ice staff, hat, dark fire.
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Go out and pretend to be Dolan 2 red, and the mid-term small chalice will jump directly to Central Asia if it has an excessive advantage, and the disadvantage will be the big chalice first, and then make up the big hat method to wear shoes and wear a staff and a big ice cane, and you can choose a resurrection armor appropriately
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**What is the fixed route, for the interview kitchen knife team, the hourglass is obviously the first out, and the opposite 5AP is the Holy Grail Abyss Hourglass. Different sets of builds for different situations.
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The Holy Grail is a must, the hourglass is a must, and the rest of the hat Time Landry Fa wears a stick Maniac Brother Chun or something depends on the situation, the main thing is that Fa wears shoes Holy Grail and Hourglass.
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