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Suggestion: Extreme Burst (68J power 150 physical ground 20% after hitting changes the self's attack level 1 pp:5).
Earth Power (64j power, 0 attributes, 100% change the caster's attack level when the skill is successfully used, 2 pp:20).
Jedi Assault (55J power, 120 physical ground, 15% change the opponent's defense level after hit, -1 pp:10).
Earth Dragon Break (52J power 70 special ground first strike power 2 times pp:25).
Or. Extreme Burst (68J power, 150 physical ground, 20% after hit, changes self's attack level by 1 pp:5).
Earth Power (64j power, 0 attributes, 100% change the caster's attack level when the skill is successfully used, 2 pp:20).
Jedi Assault (55J power, 120 physical ground, 15% change the opponent's defense level after hit, -1 pp:10).
Armor Piercing (58J power, 0 attributes, 100% change the opponent's defense level when the skill is successfully used, -2 pp:20).
Or. Extreme Burst (68J power, 150 physical ground, 20% after hit, changes self's attack level by 1 pp:5).
Earth Power (64j power, 0 attributes, 100% change the caster's attack level when the skill is successfully used, 2 pp:20).
Jedi Assault (55J power, 120 physical ground, 15% change the opponent's defense level after hit, -1 pp:10).
Heartpiercing (44J power, 80 physics, normal pp: 20).
Or. Extreme Burst (68J power, 150 physical ground, 20% after hit, changes self's attack level by 1 pp:5).
Earth Power (64j power, 0 attributes, 100% change the caster's attack level when the skill is successfully used, 2 pp:20).
Jedi Assault (55J power, 120 physical ground, 15% change the opponent's defense level after hit, -1 pp:10).
Earth Shield (40J Power, 0 Attributes, 100% change from Special Defense Level 2 pp:30 when the skill is successfully used).
I suggest: Extreme Burst + Earth Power + Jedi Assault + Earth Dragon Break.
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Extreme Burst Earth Force Jedi Assault Earth Shield.
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Jagged Claws, Extreme Burst, Earth Power, Jedi Assault.
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Sail Dabila Ground Department.
Capture Strategy: Move a small stone on the ground, drag it to the hole to block the hole, Dabila is knocked unconscious, click Dabira, fight, capture! Dabila won't run away, you can catch it repeatedly, I use my men to be merciful, and then change to cloth flowers, and the ordinary capsule intermediate capsule alternates.
I caught one in 5-6 clicks.
Dabila belongs to the ground elf, heavy attack, and the speed will be very high!
Dabila Race Value: Attack 105, Speed 95, Special Attack 72, Defense 81, Special Defense 77
Born Shattered Ground Special Power 45 40pp
Born Digging Stat: Increases self defense level by 2 30pp
Born Percussion Normal Physical Power 40 40pp
16J Talon Normal Physical Power 55 35pp
Level 18 Evolution Darak.
21j Jagged Claw Ground Physical Power 60 When the opponent's HP is less than 1 2, the damage is doubled by 25pp
26j Strength Stat: Increases self's ATK level by 1 40pp
31J Earth Dragon Flash Ground Special Power 50 After Attack Power 2 times 30pp
36j Triple Claw Normal Physical Power 45 Do 2 3 Attacks 30pp
Level 38 Evolution Cassdaq.
40j Earth Shield Attributes: Change your special defense level by 2 30pp
44j Piercing Normal Physical Power 80 20pp
48j Flying Earth Attribute Change the opponent's hit level -1 20pp
52J Earth Dragon Break Ground Special Power 70 First Strike Power 2 times 25pp
55j Jedi Assault Ground Physical Power 120 15% Change the opponent's defense level -1 10pp
58j Armor Piercing Attribute Change the opponent's defense level to -2 20pp
61j Ground Crack Light Ground Physical Power 90 15% Increases the opponent's Special Defense Level -1 15pp
64j Earth Power Attribute Changed self's Attack Level 2 20pp
68j Extreme Burst Ground Physical Power 150 20% Change Self Attack Level 1 5pp
More practical: Earth Dragon Breaker, Polar Burst Flash, Earth Crack Light, Jedi Assault.
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Matching: Physical attack type with Wu Kai move 1, Light Feather Tianxiang Light Flying Physical Attack power 100 First strike power doubled pp10
2. Dreadnought attribute 100% physical attack +2 pp15
3. Light Blitz Light Physical Attack Power 70 pp30 First Attack Skill (+3) First Strike.
4. Spin Impact: Projectile Attack Power 120 Extra 40 damage pp10 (against grass).
Special Attack 1, Light Feather Volley, Light Fly Special Attack Power 150 15%, Opponent's Special Defense -1 PP5
2. Illuminating the Earth Attribute 100% Special Attack +2 pp10
3. Light Blitz Light Physical Attack Power 70 pp30 First Attack Skill.
4. Purifying Storm Light Fly Special Attack Power 110 to make the opponent's enhancement effect disappear pp10 or Spin Impact Projectile Attack power 120 Extra 40 damage pp10 (against grass, the effect is not very good).
Actual combat analysis, the speed of the physical attack type of 318 is basically faster than all the current grass systems, and the cavity disadvantages can be easily KO when calling the flying spin impact. For other slow basic physical attack moves, 200 power, plus +3 first light blitzk, you can kill instantly. It is estimated that the result of dealing with the fast speed will be more miserable, the power is only 100, and the light lightning strike will not drop in seconds, so if the speed of the moonlight beast is really strengthened by more than 340 during the Mid-Autumn Festival, it will basically be against the sky.
The special attack type is the 150 ultimate move and light blitzk, and the actual combat effect does not seem to be as good as the physical attack type.
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Skill Table: Pursuit, Normal Physical Attack, Power 40, 1 turn to do 2 3 attacks, pp: 20
Seal, attribute, opponent's double attack is -1 each, pp: 10
Rainbow ray, light attack, power 40, pp: 30
Ghost fire, attributes, 100% burn the opponent after hitting, pp: 15 strong light irradiation, light system special attack, power 55, 10% of the opponent's hit when the skill is successfully used, -1, pp: 30
Sierra Evolves Ras.
Angry Collision, Normal Physical Attack, Power 60, PP: 30 Pure Light, Double Defense +1 each
Colorful light, light special, power 75, 30% when the skill is successfully used, the opponent burns, frostbite or poison flashes, ordinary physical attack, power 70, pp: 30
Eight-foot mirror, the next 2 rounds are fatal.
Golden light flashes, special attack, power 90, eliminate the opponent strengthened.
Sacrifice the impact, the effect is known to everyone.
Transfiguration light, the opponent hits -1
Temporal rift, power 100, continuous use of power increases by 20 up to 60 light energy aggregation, light attack, power 120, additional 30 damage light possession, the effect is the same as the dragon's will.
Fantasy Radiance, power 140, pp: 5, 30% when the skill is successfully used, it will cause the opponent to burn, frostbite or poison.
Don't blame me for plagiarizing the first floor!! It's all like this, no way.
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Level 1 Pursuit: General Matter: 40 Power, Attack 2-3 pp20
Level 6 Seal Attribute Opponent's Double Attack -1 pp10
Level 10 Rainbow Ray Light Power 40 No Bonus Effect pp30
Level 14 Ghost Fire Stats 100% Burn pp15
Level 18 Bright Light Illumination 10% changes opponent's hit to -1 pp30
Level Evolution Lars.
Level 22 Furious Rush General Matter Power 60 No Bonus PP30
Level 26 Pure Light Stat: Double Defense +1 pp20
Level 30 Seven Colors of Light Light Power 75 30% Paralysis or Fear or Sleep pp25
Level 34 Instant Flash Power 70 First Strike PP30
Level Evolution El Serra.
Level 38 Eight-Foot Mirror Attribute The next 2 rounds are bound to hit a fatal blow pp15
Level 42 Golden Blink Light Special Power 90 Reduction Enhancement PP20
Level 46 Sacrifice Impact General Matter Power 120 Return a quarter of the damage taken by the opponent to yourself PP15
Level 50 Transfiguration Attribute After the skill is successfully used, it will always reduce the opponent's hit level by 1 pp10
Level 54 Temporal Rift General Matter Power 100 No Bonus PP15
Level 58 Light Convergence Light Matter Power 120 Adds 30 damage pp10
Level 62 Radiant Possession Attribute Skill Success 100% changes all levels of self 1 pp10
Level 66 Fantasy Light Power 140 30% Poison or Burn or Frostbite the opponent pp5
This elf is very good.
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Comment: A girl who was playing a strong dance, a few nights when she came home from self-study, was hit by a truck and died, the driver lost her conscience, dragged her body into the alley next to the pig stadium and raped her, and then fled. After you see this message, please send it**to 3 stickers, if you don't send it, **mom will be hit by a car in 1 month and die, your dad will die of a terminal illness in 1 year, and your child will be born a freak in the future! If you do as above, the whole family will be safe, and in 5 days, the person you like will come to you!
Don't blame me, I don't know which bastard sent the pressure of early abundance, withered leaves, please respect the author.
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Sail Damora Skill:
Percussion Level 1 Physical Attack with 40 damage.
Aim for a level 5 attribute attack and change your hit level by 100%.
Shatter Level 10 Earth Attack, 80 power, 15% changes the opponent's defense level 1.
Shock Strike Level 15 Physical Attack, 50 damage.
Digging Level 20 Elemental Attack, 100% changes self Defense Level 2.
Cell, Damora, Level 21, Evolution Darrag.
Triple Claw Level 24 Physical Attack, 45 power, 2 3 attacks per turn.
Dusty Level 28 Earth Special Attack, 70 power.
Earth Shield Level 32 Elemental Attack, 100% changes the self's Special Defense Level 2.
Heartbreaker Level 36 Earth Attack, power 60, double power when the opponent's physical strength is less than 1 2.
Earth Dragon Break Level 40 Earth System Special Attack, 70 power, 2 times the power of the first strike.
Cell, Damora, Level 41, Evolution Carucus.
Pause a level 43 attribute attack, 100% change the opponent's speed level -2.
Damage: Level 48 Earth Attack, 100 power.
Spiked Dart Level 51 Earth Special Attack, Power 80.
Armor Piercing Level 53 Elemental Attack, 100% changes the opponent's defense level -2.
Jedi Strikes Back Level 55 Physical Attack with 100 damage.
Break through the level 58 attribute attack, 100% change the opponent's attack level -2.
Earth Crack Light Level 61 Earth Attack, power 90, 15% changes the opponent's special defense level -1.
Cross Cut Level 64 Physical Attack, power 120, 15% changes the opponent's defense level -1.
Earth Force Level 67 Elemental Attack, changes the self's Attack Level 2.
Ground Burst Sand Dust Level 71 Earth Special Attack, power 110, 15% changes the opponent's special defense level to -1.
Heart of the Earth Level 73 Doubles the power of Earth skills in two turns.
Burst Extreme Spike Level 78 Earth Physical Attack, power 150, 15% changes the opponent's attack, defense, and special attack level by -1.
Suggested moves: 1. Burst Extreme Thrust (power 150 ultimate) 2. Cross cut (power 120 normal move, dealing with flying system) 3. Power of the Earth (self attack +2) 4. Heart of the Earth (attack damage *2 in the next two turns).
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