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Let me give you my opinion, your question, our side is called running explosion (blowing up while running), it is c>bc> c> start combo.
This trick is to master the rhythm, it is recommended that the landlord lay a good foundation and practice more basic skills is the right way.
Segmented input is like this, use some punch and kick buttons without moves to enter the killing command in advance.
For example, Yagami Lily Fold (hook foot) >Heavy Foot" is super kill or hidden, you have to know, there is no explosion on the way, how did it come out? After hooking the foot, use d> bc*a
I don't know if you can understand this, it's just to press A immediately after pressing BC, and then it will come out!
Let's try it!
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If you are a "god hand", of course, you can have a hard hair like "ordinary skills special skills" BC>max", and for ordinary players, you need to master a little skill.
Remember how the 97Cs (5Hit) > Cs of the 1 clack were simplified? That's right, just enter c(1hit)> c in segments.
This principle can also be used in 02 without blowing up MAX and MAX2: Normal Skills, Special Skills, "Partial Instructions of Max or Max2", "BC> Max or Max2 Remaining Instructions, which is much simpler.
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Pre-press. At the same time, the max exploded, and then c c finished interrupting the action to open the eight childish girls.
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This question, first of all, the rhythm of each character's combo is slightly different, for example, after Mary's 6a, you press it and immediately hit the opponent There is still a certain amount of time (Mary has to jump first), at this time, the rhythm is a little slower, but the 6b and 6a of the Seven Flails Society are a little faster, so the rhythm of the combo is a little faster. I think you may be too fast, when you press the second 6a, in fact, C hasn't hit yet, KOF2002 Most of the character's key rhythm is to press a move when the attack is just hit, but there are some exceptions, such as Yagami's 6a·A has to be pressed twice quickly, for example, Romon's 3b has to press a move ...... before it hits
There may also be that I don't know what your habits are, I like to press 6 forward once when I use BC, because I find that the forward rush of two 6 is not easy to control, and it is possible that when the hand speed is not so fast, the opponent will not stiffen before the two 6s are pressed.
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Press BC to explode at the same time press 6 (be sure to BC first and then 6, otherwise it is easy to have special skills) and then quickly press 6 again.
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It's a matter of speed, of course. It's just the most basic BC skill.
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After cutting the wind, rush forward Heavy Punch Aeration and then rush forward Heavy Punch Qin Yueyin takes two sections of ghost burning in one section, repeats three times and then picks up eight childish girls in the second section of ghost burning and then picks up jackals, if the hand speed can't keep up, you can only practice slowly by yourself.
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Do you use heavy ghosts to burn Liande? Light is good, it is not explosive, the ghost burns the qin and the moon yin repeatedly, and the ghost burns even the eight childish girls talent.
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Qijiashe, 5d6a-bc-66-5d6a-426ac-626c-426ac-626c-626c-426ac-26c-2626a --The last 2626a is almost the last use when the energy bar is about to disappear This set is down and adds 2 heavy punch attacks, not particularly thick-skinned, and hangs.
The BC company of K9999 is a little difficult. Because you need to limit the character or just feel good. Limited fat man in the corner.
jc-5c-6a-bc-jc-5c-6a-26a-5c-6a-16243c This set of fat people is almost hanging.
Then the 2d of k9999 is special and can cancel 26a 6a 2c. In other words, there are so many changes. For example, after aeration in the corner, 5c-6a-26a-2d-26a-2d-26c cancels 16243a c not only hand speed.
You have to feel it. Because 2D is a normal move, unlike other skills, you can shake it in advance.
Yagami is relatively simple, taking crumb wind as an example. After the crumbs, 66c-bc-66c-626c-624d-626c-624d-626c-626c-626c-626c-6---26c-626c-624c-624c-624c-624c-624c-624c-624c-624c-624c-624c-624c-624c-624c-624c-626c-624c-626c-626c-626c-626c-626c-624c-624c-624c-624c-624c-624-624-6 I think this is a way to maximize the damage in real combat.
For the rest, you can watch 02's combo MV. A lot of combos that you can't think of.
Alas... How idle I am, I spent more than ten minutes typing so many words...
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In the margin, after B kicks into the sky, it blows up, and then the first C, and the second C is a little slower, so that the third C can hit the person with the correct position, and then even the MAX special move is OK.
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BC Company, after BC, one feature is that some special moves can be canceled with certain special moves.
Moreover, BC can cancel both normal and special skills.
For example: Yagami 5c bc 66c 6a 24c 624b 623c 624b 623c 2624a 26262626ac
When the 24c section hits, the 624b input is completed, the 624b input is completed when the 624b section is hit, the 623c input is completed when the 623c2 section is hit, and so on, and finally the 623c2 section hits, and 8zn is entered.
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Super Nirvana: Refers to a move that consumes one energy to release.
MAX Super Kill: Any amount of blood is OK, and after the BC explosion, it is necessary to consume an energy to release the move.
MAX2 (Latent Mystery, commonly known as hidden): A move that consumes one more energy to release after the explosion of the near-death state BC.
Combos, such as a BC company of Kusanagi, 26C to 26A.
After the BC bursts, the 26C is out first, and before or at the moment when the 26C hits the opponent, the input of 26A must be completed, so that you will see that Kusanagi's whole body flashes white after hitting a 26C, and then releases 26A.
Note: I don't explain ABCD hands and feet, the number 123456789 refers to the corresponding direction on the keypad, and 26 fingers down forward. )
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One of the special systems of KOF2002 is super cancel, abbreviated as SC, that is, after the character bursts, you can use moves that can't usually be connected For example, Yagami can use C Sunflower to cancel C Ghost Burning after the explosion point, as shown in the figure, there are many interesting moves LZ will be found slowly I hope it can help you.
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2002's Super Cancel is a must-kill that can be clicked on directly. It doesn't have to be fast, but it has to be at a good pace.
For example, Yagami's Qin Yueyin + Ghost Burning + Qin Yueyin + Sunflower or Qin Yueyin Receiving Ghost Burning or Sunflower An infinite connection is to rhythm, Qin Yueyin hits the same time as the move, and then press the Qin Yueyin to connect directly. However, sunflowers can only be connected with one section.
In fact, it is recommended to use crumbs or lily fold + dream bullet two stages + sunflower triplet, which is more practical. The rest is a light move or a jump move.
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BC combos are based on the proficiency of the characters and the familiarity with the possibility of mixing moves, and it is necessary to have a good understanding of the playing style of each character.
The first floor is also right, rhythmic is to be familiar with the moves. All flashy combos have to be built on a very solid foundation.
In other words, without the basic skills practiced assiduously, there would not be such a flashy combo
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When the first move hits someone, the second move is played.
It doesn't have to be fast.
But there must be a rhythm.
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