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Seeing that your wording is already very professional, it is better to go to a forum specializing in the King of Fighters for this kind of problem. For example, what is the King of Fighters in the world, the King of Fighters lovers and so on.
PS: It's the first time I've heard of a ...... called Takuma in 98
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98 in the real go nearly 5c is still very strong It seems to be stronger than the grass shaved Jing The speed of 26a is very ideal It is very easy to use when it is used to fight the opponent to collect the move It is very easy to use It is often green when playing the trick If it is not very far, you can add 2426A to the kill.
jcd is very hard, but you have to pre-read and make a move in advance, otherwise you can't win 2c with Xiaocao, and it's also a very good anti-aircraft boxing.
There is also the indefensibility of the close-quarters 626b, which is also very useful when it is suppressed.
JD I think it's easier to play the reverse than JC, connecting 5c 626b in a 24b corner and 24d in the corner is very impressive.
I've seen Oguchi flip the game with Shingo in GGPO and reverse 1v3 It's wonderful!
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3l has answered very well, use more 26a and jcd jcd judgment is very strong, much stronger than kyo et al., multi-use.
426d is used sparingly when pondering.
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If you don't approach him, his big duel A or C
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Locksmiths may have some options.
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Shingo: Are you burning, can you see? (Shingo smirks).
Kyo: (scratching his head) What the hell are you doing......
Shingo is laughing while mimicking Kyo's movements.
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In fact, it was Shingo who imitated Kusa Kyo's signature move: Moe Taro (Big Fog) asked if Kusa looked like it, and then Kusa Kyo couldn't stand it and said: What the hell are you doing?
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It's Zhenwu in Fan Er, and he can't understand the grass shaving.
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It's hard to say the specific tactics, I don't know what your level and his level are like. I can only say a few points, 1, he is not a very turtle, he is very obscene. But after playing more than 10 rounds, I didn't think of a way to crack it, and indeed, the level is a lot worse.
Each character has strengths and weaknesses, and the characters of the 4 Heavenly Kings are the same. 2, Takuma Sakazaki's qigong sealing jump and mid lane work very well, but he doesn't have good close-range tricks, and you can't get close to him well mainly because the offensive mode is too single. Personally, I feel that Ralph is the most able character to measure the strength.,This kind of no good nirvana.,The character who can only rely on ordinary skills is the most test of the basic skills.,The amount of damage after aeration is amazing.,But he lacks the ability to defend against the air.,That is, there is no dragon and uppercut.,5C can only play the role of sealing jumps and fighting blood.,To do a good job of moving to control the distance with the opponent.。
98 is free to catch, and the other party will not often use instructions to throw. 3. Your tactical intentions may be obviously caught, this is a monotonous way of attacking, and it is also a kind of basic skills, there are too many words, it still depends on the specific situation. 4 to tell you one of the most important things, when you can't beat the opponent, just learn his moves and usage, when you learn almost, you can naturally find a lot of opponents when you can't see, you can't feel the opponent's psychological weakness of the opportunity, you have to seize this opportunity to attack.
However, this is based on a certain level, and the average amateur will not study like this.
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Hey, the gap in level is difficult to solve for a while, unless the level is almost the same as the way of play is restrained, and then there is the possibility of changing tactics to win, in addition to the necessary basic exercises, you have to find someone who is not much better than yourself to play, so that the progress is fast, otherwise there is no way to improve without fighting back.
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Isn't the King of Fighters able to roll over to dodge attacks? Look for the right moment to roll over.
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1.Ponder, with the old man. Pull the middle distance to fight, no more moves, close to the station heavy punch + throw the wine jug, you don't have to jump, you squat down at a long distance, she jumps you squat down and press the heavy punch, don't jump, this is more grinding psychology, but you remember not to jump, jump to death!
2.Ralph is more familiar with me, Ralph is basically a mid-distance good player, standing heavy punches and squatting heavy punches are very suppressed, you jump he can also make a prediction he also jumps backwards to press overweight or heavy punches to break you, you don't move he can also run over to give instructions to throw, you are depressed enough, to beat Ralph, the more direct is to use red pills, stand lightly or stand heavy punches to contain, if the two sides jump up directly with heavy feet to attack, the winning side is nearly 8 percent, look at the timing, this is a bit suppressed, if he knocks you to the ground, Then come and make a throw. Red Pills also have throwing skills, depending on how you come out, and in addition, to illustrate, Red Pills have one"It's very easy to use under the front + light feet,",,It's good to use for air, but don't use it often, because the stun time is relatively long!
I'll just introduce these two more direct suppressions!There are other characters who are also very good to hit you with Takuma and Ralph. But I'll just say I'm the one I use it more often!
98 is relatively balanced, the character suppression is not very large, there is also a little bit, there is no strongest character, only the strongest opponent.
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The most direct way is to use phantom jumps, that is, small jumps, 269 jumps, so fast, you can attack the opponent at the moment when he sends a wave, or you can jump over during the wave flight, and you can also block it immediately when the opponent attacks you.
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You give him five hundred pieces and let him release the water.
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Hello, Goro Daimon is even more powerful. How to level up the game.
Method 1: Conquer the main level. Each time you pass a main story, you can give the player 6 XP and consume 6 HP at the same time; Each elite level grants 12 XP and consumes 12 Stamina.
Method 2: Daily Tasks. Each Daily Quest will reward players with a lot of experience that far exceeds what quests can bring, and it is recommended that players try to complete them as much as possible.
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Hello, The King of Fighters 98 mobile game Gate Goro is powerful, and the defense is more powerful.
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Neither of them is worth cultivating, and only those with a qualification of 13 can be raised, so as not to waste resources.
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Your lineup is not very good, maybe you haven't played for a long time, and there aren't too many martial artists worth cultivating, it doesn't matter, step by step, according to your current Zherong posture, you should replace Zhenwu or the gate with Fire Dance, first change the stupid and pure real file to raise me, and slowly accumulate a stronger lineup.
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Does 98 have a backstory? 98 is a brawl without a plot, where did the backstory come from. 94 97 has a plot is a big snake chapter, 98 is a brawl without a plot, 99 01 has a plot is nests 02 no plot brawl, 03 xi xiii is a remote chapter, xii is a semi-finished product of xiii and there is no plot As for 98um 98umfe 02um kofnw are all unplotted brawls However, 02um specially came up with a long and complete background story in place of the infringing k9999's nameless, and then invited the famous voice actor Daisuke Ono to dub 3D Extreme Impact series is a side story It's basically something that happened in Nanzhen It has little to do with the main work.,In addition, don't be misled by Hong Kong comics.,Hong Kong comics only have the commercial right to use the characters and the official plot has nothing to do with it.,It's pure yy's homo comics that can be understood like this.。
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