-
There's a lot of good opinions upstairs.。。
I will add one more ... Very useful.
When arranging people, try to be able to leave full gas for mary.。。
When I hit 3762... Look for the timing of the whip.
When I guessed it. Roll over 426a+626b626b.
If you can lead him to whip it. You're on guard. Flash energy past, 426a+626b626b.
I can hit it twice, and I'm halfway there...
That's just the first method. Hope you understand!
-
It's still a little difficult for Mary to defeat Yamazaki.,After all, Yamazaki is the top five.,It's hard for ordinary characters to beat him.,It's still up to you to rely on technical experience.,This will be endless for a while.。。
-
Ryuji is one of the few people who can pick up the plunder after falling to the ground.
Everything else depends on the technology, Ryuuji is really strong, fast recruitment, few flaws, fast gas accumulation, and throwing skills. But it's not good to use in vain, I personally still prefer Mary's, the style of play is more flexible, and the must-kill is more practical.
-
Pull by technology...
By the way, I've also played Mary for a while and have a few tricks to use frequently:
Swing foot: (Accumulation) +b or d
Club Flying Mark: Refers to the day after the slalom foot hits B or D
Vertical Arrow: B or D
Mary's Grab: Vertical Arrow hits B or D
-
Don't know how you.
He'll throw a heavy punch and whip it, and you'll jump on the spot with a heavy punch, a light leg, a light leg, and a light leg, and he'll be beating obscene anyway.
Look at the judgment.
-
3762 under the C judgment is high, the distance is far, when I use Mary, I try to stand in the place where he can't hit the next C, Mary turns her face to choose the opportunity to use, relying on the ability to read first Find a chance to jump over, Marley's close-range throwing skills, and even the move is not weak,。。 Mainly by experience ...
-
It depends on the individual level.
Playing ordinary people, Yamazaki is more afraid of temporary side changes.
-
It can't be, only Yagami, Chizuru, and Monkey have hope.
-
Make more use of small jumps to practice combos steadily. Trying to hit the other side is a set of companies
-
Heavy punch 2 dan - front A - back down front punch.
Heavy Punch 2nd Rank - Front A - Front Lower Front Leg - Lower Front Leg (Additional Attack).
Heavy punch 2 dan - front A - down back B or D (the move is used to defend the opponent, and the front A and the back use Qi to fight you).
Heavy punch 2 (while holding down and then charging) - knock forward B - lower front leg (additional attack).
Heavy punch 2 stage - front A - down front and back circle (must kill) If the opponent does not use AB to get up after the fight, you can pick up another front and front B, although the attack cannot be hit, you can use the additional attack of this move - down front B to clamp the opponent
Heavy Punch 2nd Stage--Front A--Down Forward Lower Front Leg (Special Kill) If the special kill only hits him and flies out, run over to the place where he is lying, and enter the back front punch while he is lying to grab the enemy from the ground with a grappling move.
Heavy punch 2 stage - front A - back down front front leg (special kill).
There is a special move to press forward and down with light feet, and this move can receive additional attacks from the front and bottom front feet, and pinch him.
If you catch the opponent with the grab move of the back down front fist in the corner, you can quickly pick up the front front B after the catch is over, and clip the opponent once with the next front B of the additional attack!
-
Mary's sledgehammer strike: +a
Rising Arrow: +b
Spin Fall: B or D
Mary Spider Solid: A or c
Swing foot: (Accumulation) +b or d
Club Flying Target: Pointing to the Sky Swing Foot After Hitting B or D Vertical Arrow: B or D
Mary's Grab: Vertical Arrow hits B or D
Mary Flip: b
Headshot: d
Turning around: (close-up) A or C
Mary Typhoon: (close-up) b or d * Mary Wild Rose: A or c
Kinetic Flash: B or D
-
Mary's eye pressure skills are super NB, and she saw the master hit more than 10 times in a row with light punches and legs until she was knocked out. It's just that you can't use it yourself.
-
The two legs of horsepower are able to clamp !!
-
Her must-kill is only that Rose can't be defended.,That is, a close-quarters kill.,Forward and back, front and back 2 releases.。 Reverse attack? Misplaced, right? It's better to dodge, because it's not easy to judge, and it's more direct to dodge.
-
Attacking the Reverse Elephant ? Haha, you, ask the right person, get a skill, and then put the opponent to the ground, remember to make the opponent the opposite, and then run a little, almost jump over a person, and after the pass, the opponent will think that you hit the right one, and you will defend, and then you will be wrong, and it will come to you, and you will be fine.
I can't tell you how I feel, I'm just giving some advice
-
Generally, the horsepower does not fight in reverse, and the only must-kill that cannot be defended is the rose and the close-quarters backswing two laps + legs.
I call online every day, and I am interested in sending me a message and adding QQ to the Internet to demonstrate to you.
-
I will play arcade and I won't say that the trick is not that you can't defend it, it's just a reflex, and you pull the front defense.
-
I remember it was the version edge 426c followed by 1 time 626b and then 2624c not defensible.
The reverse attack is actually that the two of you have already switched places, you know?
-
On the first floor, others asked C to go to 6A to 4 (storage capacity) 6B, and I was embarrassed to let others add you QQ .........
C goes to 6a, and the move is immediately pulled back, and after 6a hits the opponent, you can be a little slower to cancel46b, and that's it.
-
I always jump up d->c-> front A to enter in advance, and then keep holding down, and wait for the landing to finish out front A after the front B out shovel foot! Give it a try and good luck.
-
It's really hard to connect in 97, and it's better for minors not to imitate it.
-
Can it be used......Look at the character.
-
Interval? You're talking about Mary's light fist of the nten hits? Persuade LZ not to go crazy, it is several times more difficult than the eight gods and ghost steps, and it is not very good-looking, only demonstration value, what is the use of practicing it.
Mary's really most useful in actual combat is to jump in the air and hit the opponent after receiving the air clip, a lot of blood injuries cause a lot of psychological pressure on the opponent, you need to have a sense of psychological preparation and extremely fast and skilled input, to practice repeatedly. In actual combat, you can quickly jump low in the air and jump D or C to suppress the opponent, and use this trick to snipe the enemy, which is extremely practical, and Mary relies on this trick to eat. In addition, the skills she must practice include running and shooting super killing; The lower b and a scissors feet from the lower section; and the air special skill 3b after the air clip, both are very practical skills in battle, far more practical than those flashy combos.
-
God-like anti-aircraft legsThat's the best thing Mary can use.
It's the same as Clark's extra move. Can be connected after a lot of movesThere was a lot of blood.
-
Interval? Do you mean meo? Mary is a strong man, I hope you treat her well.
-
The KOF97 is the most simplified of all KOF series. So of course there's a trick.
Let's start with an example to make it easier for you to understand.
4268 represents the back down and forward up 5 represents the standing in the 1P position, refer to your keypad to understand, ABCD stands for Love Fist Light Fist Heavy Fist).
For example, Mary's run-kill is a wild rose on the run. 624 66 624 b
Mary's run-kill run-and-run wild rose is a simplification, the normal should be 66 624624b But if you run in front of the opponent and shake 624624b, it will consume a lot of time, and it is easy to give the opponent a chance to reflect, so this throwing skill must be very dangerous. So shake 624 first, save the command, and then 66 rush forward, and when you get to the opponent to see the opponent's reaction, you can choose to shake 624b and launch a kill immediately, or put other moves.
In e.g. Mary's Jump a b c d catch wild roses. Mary can shake 624a b c d after jumping up, because Mary does not have a special move in the air, so shaking 624a b c d in the air can only make corresponding punches and kicks. If Mary's air a b c d attack is defended or misses the opponent, then what do you do when you land, if it hits, then shake a 624b, and Mary Wild Rose will flash.
So Mary's Heavy Punch 6a Wild Rose can output like this: C C 6a 24 624B
CC out two times is to find the rhythm, because Mary's heavy punch and heavy foot are the same, it is a second stage, so one more hit is a little, 6 and A are pressed together, and then the fingers do not stop, press to 24. In this way, the 624 instruction is saved, and it is OK to shake a 624b quickly.
kof97's combo is to hit the previous move and shake the next move before the move to catch the combo, such as Mary's 46b 26b 626b626b in the corner, which is the back front foot clamp and then clip. This clip seems to be difficult, but in fact, it is not, as long as Mary just got up at 626b626b after 46b 26b, if you want to practice, you can first find the fat man of the gate dragon to practice. So either shake it quickly or find the trick.
-
kof97 is a 1997 game, shouldn't you just play it now??
Combos have been coherent and proficient lately.
Your situation is so simple, it's slow, just practice a few more times.
I was just not used to using the keyboard when I first used it, and I smashed several keyboards.
I also DIY a rocker.
-
lz, that's not fast at all... If you can't do it, you may not be able to imagine it.
Of course, there are easy ways to use many skills in 97, but this is gone, and you don't have to deliberately practice, when you play to a certain extent, when you slowly become proficient, you will find that it is really, not fast.
Don't worry.
-
Well, this is the basic basic·· And it doesn't take much speed, you can hit the rear 24b with c6a (a on the way) 24
-
Forehead... Basically, there is no skill.
Limit the edge of the board, charge up after mary, shovel the foot and clamp the opponent's foot. After (the key is here) the first time to run, probably, not very specific, no ghost step. The main thing is the skill of running for the first time...
I've tried it many times. There are basically no mistakes. The main thing to look at is the hand speed.
Note: Some specific people do not need to move, the first time to ascend to the dragon. It can be judged that it is successful. I don't remember who exactly. If you are interested, practice it yourself...
The first one is definitely to practice more. There is no other way ...
-
The 1st floor makes sense, but everyone has different habits, and the effect of the questioner can be achieved by going out of the dragon before running, but I personally think that the ghost step can also be achieved, and if the foot is raised again, it is not a matter of hand speed, but rhythm!! No matter how fast the hand speed is, there will be a situation where the command is entered and the character does not make a move.,The same command stun time (although it's very short) is like a gaze technique.,No matter how fast the hand speed is.,Mari's 5b can't be connected to 5c!!
ps: If you give birth to the foot in the version and then the first time the dragon can be received less, there are gates, Chen Guohan, Qijiashe, etc., Chris, Chriss, Chriss is voted by the close mary command after the board can directly add more Shenglong.
-
It's called a vertical arrow.
Only effective ...... for some
Those people were slow ...... to get up
MS has Yagami, Kagura, and Orochi......
b*2 is ......
Another advanced technique is to take down your opponent on the edge and use B once, after which the opponent will be pulled up by the vertical arrow, but in hitstun, and then you land and C will throw him another ......
And then there's the terrifying infinite ......
MS only works for Kagura (she gets up too slowly) ......
In fact, as long as the opponent is still on the ground, and you can use this move ...... in close quartersFor example, after A or C (Mary Rose), B or D (dynamic flash), after hitting the opponent in the air and not catching the opponent landing, B and then ghost ...... behindcan be connected to the vertical arrow ......
It's almost the best trick in KOF97......
-
The arrow keys are the same as Yagami's oni-yaki method, and Mary is front down front + b or d
You have to put it down as soon as you put it down!
-
The front foot is called a vertical arrow.
-
Mary snatched.
2nd Rank of Vertical Arrow added. Vertical arrow after b or d
Because there are some problems with the judgment of 97, there are many moves that can be grabbed by Mary after the back, for example: Mary Wild Rose (A or C), the edge of the version is really down [(close-quarters) A or C], and the opponent's passive flash in the air (B or D) hits.
The general monkey is just one point: non-stop suppression. Monkeys have no ability to fight back in the take-off stage of climbing the wall.,At this time, you can grasp the distance and use the shadow jump + air control skill to suppress.,Don't jump if you don't master the rhythm when you have taken off.,Grab a loophole on the ground or run C.。 >>>More
。= The first floor is funny. A+C flash.
I play Cai Baojian myself. >>>More
Mary vs Gate.
Close-up 426a c 426b 2624a >>>More
You just get into the mud and beg, it's useless, and when you practice for at least 10 years, then no one plays, do you want to have a ball?
It's too long to post it all, so let's go see it here.