The slam of the golden hoop rod did not conflict with the electric ball

Updated on culture 2024-04-09
30 answers
  1. Anonymous users2024-02-07

    The golden hoop stick is considered an attack effect and does not conflict with the serve. However, with the Golden Hoop Stick, it will clash with the 3 skills of the ants.

  2. Anonymous users2024-02-06

    The golden hoop stick is a special effect, just like the musket out of the dark extinguishing is effective, but the musket out of the golden hoop stick loses the trigger of the headshot, the dark extinguishing belongs to the serve does not belong to the special effect, vampire, ice eye, and dark extinguish are all serves, but the ice eye can be stacked with other serves when it is long-range, and melee heroes cannot.

    Pure hand hitting, hopefully!

  3. Anonymous users2024-02-05

    The golden hoop rod may conflict with the effect of defeating the enemy (hit 100%), which can be stacked with dark annihilation, but he is not stacked with the electric hammer, I have experimented, there is no lightning at all when it is opened, and there is lightning when it is closed.

  4. Anonymous users2024-02-04

    Conflict, if you open the enemy first system, your dark effect will be gone. If it is turned off, the enemy will be defeated first, then the effect of 2 equipment will be stacked!

  5. Anonymous users2024-02-03

    If it does not conflict, the desolation is the serve to defeat the enemy is the special effect. It's okay.

  6. Anonymous users2024-02-02

    Probably not, the Golden Hoop Rod has no orb effect.

  7. Anonymous users2024-02-01

    There is no conflict, and the upstairs is all the right solution

  8. Anonymous users2024-01-31

    Just play AI and try it yourself.

  9. Anonymous users2024-01-30

    Ice Eye ranged is counted as an equipment attribute, not a serve, and can be stacked with a golden hoop stick.

    Melee counts as a serve and does not stack with other serves.

  10. Anonymous users2024-01-29

    No conflict. Children's Shoes The slam of the Golden Hoop Rod is to achieve his ability to break the enemy. That is, 100% not lost. If you stun a hammer, the 2 second stun will still appear. It's just that if there is a 2-second dizziness, it will not appear if the dizziness is secondary.

  11. Anonymous users2024-01-28

    Children's shoes, broken bones hammer stunned for 2 seconds? I really don't know. It's like a second, it's like this, if you have a second halo, and then a second halo, the second will be covered, and the same is the same for centaurs first f and then d, and the same is true for the void gold hoop stick.

  12. Anonymous users2024-01-27

    Conflict, see who bursts out first, if it explodes at the same time, there will always be a thousandth of an error, and it does not appear at the same time, just like playing dota, both sides are blowing up the base, there is always one side that will win, who comes out first, then the appearance is whose effect, ask lz to understand.

  13. Anonymous users2024-01-26

    Of course, the big ones cover the small ones, and the long ones cover the short ones.

  14. Anonymous users2024-01-25

    No, but if it's long-range, the golden hoop will stack with other serves.

  15. Anonymous users2024-01-24

    Conflicts, both of which are attack effects, do not stack.

  16. Anonymous users2024-01-23

    Item Orb:

    Vampire, not conflicting.

    Ice eyes, no conflict.

    Crippled, conflicted, non-crippled.

    Desolation, no conflict.

    Scattered, not conflicted.

    Serial lightning, no conflict.

    Hero Orb (Attack Modifier):

    Cryptweaver, clash, no combos.

    Spirit Samurai, automatic, animated and drains blood, unable to ball.

    Skeleton shooter, automatic, non-clashing.

    Broodmother spiders, do not conflict.

    Venomancer, clash, can't ball.

    Underworld wurm, automatic, animated and mana-draining, unable to orb.

    Dark Ranger, automatic, animated and mana-draining, unable to ball.

    Pat the bear, clash, no serve.

    Anti-mage, no conflict.

    Fawn, automatic, animated and mana-draining, unable to ball.

    Silencer, automatic, animated and mana-draining, unable to ball Obsidian Destroyer, invincible Hell Lord, no conflict.

  17. Anonymous users2024-01-22

    The Golden Hoop Rod has passive physics, so the trigger mechanic does not cover the orb.

  18. Anonymous users2024-01-21

    and some conflicts, such as the passive of the musket.

  19. Anonymous users2024-01-20

    I remember not stacking with the ant's passive, and when triggered at the same time as the musket's headshot, the Golden Hoop was negated.

  20. Anonymous users2024-01-19

    Muscle Lupin's stun is not and hits hard, time locked, and the stun stacks.

  21. Anonymous users2024-01-18

    It's all over the world, teammates say it's good, after playing for so long, Dota is finally enlightened now.

  22. Anonymous users2024-01-17

    Thor's hammer can't stack.

  23. Anonymous users2024-01-16

    Supplementing the upstairs, the musket headshot could not coexist with the MKB either.

  24. Anonymous users2024-01-15

    1 is a serving effect....Basically, it can't overlap with other serves...

  25. Anonymous users2024-01-14

    Hello, the golden hoop stick's enemy advantage or heavy attack occupies the buff placer of the ice eye, so when you open the enemy advantage, the freeze only has a rendering, and there is no real slowdown. When you change to a heavy hit, when the heavy hit is triggered, the orb will also be invalidated.

  26. Anonymous users2024-01-13

    For melee ice eyes, it is only a magic ball effect (lifesteal will cover), and does not occupy the attack effect (the golden hoop stick must hit effect is a special effect, in fact, heavy attacks and critical hits are also special effects, but the priority is higher than the enemy plane, so it will be invalid when you hit a critical hit). For long-range, Ice Eye is a special effect effect (hence Ice Eye + Vampire), which conflicts with the enemy fighter first, so the long-range Ice Eye must be turned off to defeat the enemy first.

    1l is an empirical conclusion, 2l is about the mechanism of action of the doppelganger (the doppelganger will play a fake buff, including a passive halo), and I am talking about the general conclusion. Because the effect and the orb can work at the same time, there is a superposition effect of the long-range Ice Eye (special effect orb) and the thunder hammer, vampire, and double knives (only the long-range effect, and the other 72 double knives are passive probability effects, so they can now stack with any other orb and special effect). And the melee ice eye is only a magic ball effect (first of all, the ice eye is explained above, and the so-called special effect refers to the effect of changing the ballistic screen (ranged), so the melee is only a magic ball effect), so the melee magic ball equipment can only be produced one.

    However, the first attack is 100% 1x critical hit, which is an attack special effect as a critical hit. Therefore, it does not conflict with pure orbs (such as rockets, vampirism, melee ice eyes, etc.), but with all special orbs (Poison Dragon Orb, Poison Orb, Black Bow Orb, Spider Orb, Geodiviner Orb, etc.). However, due to the priority of the special effects, the enemy will not override the special effects of heavy attacks and critical hits (the priority is generally:

    Buff type (bounty passive and sea folk ultimate, as well as all wind walk models) > heavy attack = critical hit (heavy attack and critical hit have different mechanisms for near-range heroes) = probabilistic special effect (that is, double blades) > special effect type orb (the exception is the magic ball of the racket)).

  27. Anonymous users2024-01-12

    It's going to stack, and it's a very short-lived halo. I've seen some web pages and said they could be stacked.

  28. Anonymous users2024-01-11

    With a golden hoop rod, there is actually no need to stun the hammer.

  29. Anonymous users2024-01-10

    No, you just feel it. The electric hammer is a serve effect, and the golden hoop stick is an attack effect, and there is no conflict between the two.

  30. Anonymous users2024-01-09

    Ranged heroes perform both a heavy attack (Golden Hoop Stick) and a Thunderhammer, and when triggered at the same time, the Charged Attack covers the Thunderhammer, which deals extra damage and does not hit lightning. For example, if the musket is raised and the headshot is raised, the probability of the thunder hammer is only 12%.

    Melee heroes, the two stack perfectly. Throws a heavy hit and lightning at the same time.

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