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In Warcraft, there are four races. Among them, it is the best value for money. A soldier.
It's the infantry of the Terrans. Compare the other four races to the same class. They are the puppies of the undead.
The big g of the orcs. and the Night Elves' AC. The cost of infantry can be said to be quite cheap, only 135 gold coins.
However, the infantry's stats are very good, and in a unit of 135 gold, it does not have 420 HP and 3 armor and 12 to 13 attack damage. Let's compare the equivalent units of other races.
The Elven Archer unit has. At a longer range, his attack range is 500 yards. It costs 130 gold and 10 points of wood.
In terms of wood occupancy, it is ten points higher than the infantry. And the blood volume is relatively low. The archer starts with only 260 health.
His attack is a piercing fire with 16 to 18 attack power, which is comparable to that of infantry. However, he was limited to a health line that was 200 points lower than that of the infantry. Compared to the infantry, the archer, who is only a ranged unit, has a better position output environment.
2.Let's compare the gap between the orc infantry and the Terran infantry. The infantry of the orcs is also known as the big g.
The cost of orc infantry is 200 gold. The population occupation is three populations. With 700 initial health and 18 to 21 attacks, it can be said that the same number of Terran infantry is completely unable to defeat the big g
But with the same population, the Terran infantry can crush the orc infantry。The advantage and disadvantage of the Orc Infantry is that it has high health and can reach 800 points after upgrading its health. It can be said to be a fairly bloody melee unit.
However, its drawbacks are also obvious, its initial armor is very low and its attack point is very long. Therefore, the cost performance of the orc infantry is far inferior to that of the human infantry.
3.Ghouls of the undead. The cost of the ghoul unit is very cheap, only 120**, and the occupancy of the population is also two.
This unit's starting health is 340 points between Terran infantry and Night Elf archers. Ground attacks are also on par with infantry.12 to 14 This unit can be said to be a resource class, and it is used to collect wood.
If you forcibly use it to hit the front, he is very afraid of AOE damage, because his own blood line is very low.
Therefore, the four major racial arms of the Terran infantry can be called the most cost-effective variety.
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Because the ** of infantry is the cheapest, but it can play a huge advantage in a specific environment, so it is the most cost-effective.
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Because it is, so to speak.
When one is played, the infantry is the strongest. It's just that in the second book, it was overtaken by the berserk big G moon blade huntress. Of course, the three books can't beat the violent little g. But just one book, the infantry is the strongest.
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The tallest are undoubtedly the Terran knights and griffon knights. The knight population is small, the mobility of all Warcraft is the first and the huntress is tied, there are armor-splitting blade skills and animal combat skills, hard and terrible, and the output is also very high. The Gryphon Knight has storm hammer and animal combat skills, has high health and defense, can fight air and ground, can fight a large area of enemies, and can even beat a group of AC.
In addition, the claw druid is also very cost-effective, the range roar increases a large number of group attack power, the health recovery is fast and the blood volume is high, the bear transformation strength is strong, and it seems that there are only three people? So the most cost-effective is undoubtedly the knight, griffin, and bear de.
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Because he is the best value for money....The Terran infantry is a complete body when they step out of the barracks, and even the top shield is a targeted skill that can be upgraded quickly and cheaply and does not bring its own attribute improvement. This king of early cost performance is in exchange for completely cutting off all possibilities for its own future and completely becoming a waste in the middle and late stages. With such a class, if you don't let him have a very high cost performance in the early stage, what is the meaning of designing it?
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Because the infantry's HP is still relatively high, and their attack power is not low, and their travel speed is a little faster.
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Forget it, you go and see the current game, how much infantry can you produce in the early farm? Basically, they are pulling a group of militiamen to sandwich a few infantry to fight the wilderness, and the infantry is sent up in the later stage.
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Because infantry is a product of the first stage of science and technology, ** is very cheap, and the blood volume is relatively high, and the cost performance is very good.
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Tall wool, which cloud player to listen to? This thing is also under the transition in the early stage, and in the later stage, it will either be opened and sent away or it will be dropped by itself, where will it come out? Breaking the law is better than playing in the front row than FM.
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I'll tell you, the most cost-effective game is actually the militia, but the disadvantage is that it can only be strong for 60 seconds.
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Big guy, why is infantry the most cost-effective? The attributes are not as good as the militia, there is a little more blood**, and it is 1 times more expensive than the militia.
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The bug of the infantry is that the shield is supported, the puncture wound is minus and **, and the rest is very average!
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Pure nonsense, knights are much more cost-effective than infantry.
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Because the infantry has no horses, it is cost-effective (manual funny).
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In Warcraft III, most of the Terran ground troops are very cost-effective, because the cost is cheap, the armor is high and the blood volume is thick, which is suitable for large-scale team battles, and even if a lot of soldiers die, it will not affect their economy.
1. InfantryIt is one of the most basic ground units of the Terrans, and it is also the cheapest type of troops, which plays a very big role in the early stage with its low **, with shield skills, it can **50% of the puncture damage, and there is a 30% chance of **all damage, but after opening the shield, it will slow down the movement speed of the infantry, and a large number of infantry are needed to resist the enemy's attack in the early stage.
3. Mortar squadsIn the process of team battles, it is very intimidating, it can attack from a long distance, it can cause huge damage to buildings, it can cause unexpected damage as long as it is used properly, in addition to attacking ground units, it can also attack woods, help the Terrans get a larger base, and it is also a non-mechanical unit, which is very cost-effective.
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In "Warcraft 3", the Terran ground troops are very cost-effective, the cost is cheap, and the armor is extremely high, so the survival rate is also very high!
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The cost performance is okay, relatively high, the new version can beat the Terran wave, and this genre will make the status of the Terran stand up at once. In the early stage, as long as the operation is reasonable and there are no mistakes, then you can push flat in about five minutes.
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The Terran has the highest price-performance ratio of all races, with the strongest individual Terran infantry and the fastest knight on the ground.
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