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The Terran tank has high attack power, although the attack speed is not as fast as the wolf ride, but the attack speed is also fast compared to other projects, and the armor is high, and it is also strengthened, reducing all damage, so the combat durability is also higher, in addition, if you use the Terran tank, it should be in the late stage, and some griffons should be able to suppress the opponent well with the heroes in the frontal battlefield.
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The orcs, whether accelerating the wolf ride or the catapult, are very fierce.
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Orcs. Trains can be burned with fuel.
The bull head attacks high, and the marauder can grab money.
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Humans have 2 TR or 3 tanks, and the small guns are very good.
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Terrans can tank mechanical streams.
Orcs can run wolves and ride streams.
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The orc wolf rides at a high speed The Terran tank has high damage + high blood I think the Terran is good A row of tanks rushes in, and you can't stop it, and the town will be blown up in a few clicks.
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It's all listed, and the endless encyclopedia can be found.
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The most basic thing is to play Terran first, and get started quickly. After playing the undead you will have something new to discover.
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The correct ORC regular flow play is:
Start 4 peasant mining, 1 peasant build hero tower. (At the same time the hall trains 2 peasants).
When the farmers in the hall are halfway through training, draw one of the 4 minering farmers to build a hole in the ground.
The first peasant who came out of the hall took it to mine, and the second peasant who came out built a barracks.
Continue to build the farmer and come out of the third farmer to mine until the number of miners collapses to 5!
At the same time, the hall continued to build peasants, and the fourth peasant who came out went to explore the way, and after building the hero's tower, the peasants in the cave went to collect wood, and the first 5 people (5 peasants) plus a hero's 5 population, at this time there were about 3 4 peasants collecting wood, a total of about 14 people. When the wood is 40, build an additional hole and train the peasants until the population is 16. At that time, there were 5 farmers mining gold, one was a hero who was training in Tuanyuan, and one was a farmer who was exploring the way.
5 peasants who are collecting wood, and when the barracks are ready, build an axeman.
At this time, it is 19 people, and the money is exactly 0, and when the money is enough, immediately train one more farmer to collect wood, and at this time it is a total of 20 people. If you have enough money and enough wood, upgrade your base immediately, and then train one more axeman.
Halfway through the base upgrade, build a hole and a shop at once. (Otherwise, the population will not be able to train soldiers).
After the secondary base is ready, immediately out of 2 heroes and build a beast pen, a soul home, beast pen to build wolf 7 (the first class), remember to upgrade the skills of the net, the soul home to build the white bull, and upgrade the dispel skills (the third class).Maybe you can come out of the double beast pen, depending on the battle situation.
At the same time, build a hole in the ground, and upgrade the secondary base to upgrade the plunder skill.
Enough money to build a war mill, pay attention to the timing of upgrading the attack and defense, and after the war mill is built, you can train the Kodo beasts.
There are many more specific tactics, and this is just my experience of playing ORC for a week.
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1,oc=bm
2,3 rounds of alchemy to reduce defense, self-detonation; The air is not explained after the ground is destroyed.
3. Penalty BM+ self-detonation.
4. I haven't played it for a long time. Never mind.
5. If you have an advantage before the start of the second book, you can consider opening after the be bs are good.
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Minotaur you don't want to level up.
Self-detonating bats are a must.
Hit the jack-of-all-trades. LT generally chooses to start mining.
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The suggested technique is BM because there is a blast that can contain and harass the other party's economy.
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1,BM is stronger than the bull head whether it is single practice or harassment、Scouting.,If the bull head starts,When you meet the demon hunter of NE,,There's basically no blue.,No output.。
2. The ORC Fighting HUM Air Force is basically out of bats, and it needs multiple bat formations, 2-3 bats in a team, to prevent the opponent's dragon eagle from pulling. It stands to reason that hum griffin + knight flow, there will not be many knights, just a little Kodo.
3. I didn't understand what you said.
4. Leave you Q Bei.
5. The basic opening is either a single hole speed technology, or 4 G double holes. After that, it's all 2 Ben Panacea.
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1.There is no starting bull head because the speed is too slow.
2.Terrans should not be dragged to this extent in the first place. Normal 2 pawns are OK, but you need to upgrade 3 to buy thunder balls and upgrade the Underground Cave City Armor. If there are a lot of griffons on the opposite side, there will be more self-explosions.
3.Self-explosion and wolf riding are sacred objects, and the orcs have never considered the problem of fighting the sky. The beast clan should not fight in the late stage, and the 80 population formation force of any clan is not weaker than the beast clan.
5.The tactics of the orcs are relatively fixed, usually with a panacea army plus some changes. If you are at a disadvantage, you can run the wolf and ride to steal the house, and the rest of the tactics are non-mainstream.
The undead, open a mine in the early days, and then level up and upgrade three ice dragons casually, and it's no problem to play crazy computers. Of course, the Terrans can also get up early to open a mine, level up casually, upgrade to three, come out of the griffin, and fight no matter which clan. Be careful, don't let the other party crush you in a wave before you are formed. >>>More
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Then this hand speed is a little slower, and more than 100 is still enough for the basics. APM is not as fast as possible. Quick hands are the key. >>>More
The affirmative answer I'll tell you can fight, but it's a lewd win, and my roommate did it, using the Terrans, of course, using the tower. He himself is also very rubbish, the apm is only about 90, but it is a double mine to win Playing 3 simple may not be as good as 3 crazy good fights, simple will not come to save teammates, and you will be very depressed if you develop desperately at home. In the later stage of development, it will not be able to fight.