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attack power...Ability attack,The so-called ability refers to the damage brought out by the skill,attack damage。。。 Attack Damage... The so-called attack refers to the damage of ordinary attacks, so AP is a collective term for spell heroes!
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attack power...Ability Attack. It's spell damage... attack damage。。。 Attack Damage... It's physical damage. Pure hand fighting, hope! o(oThank you.)
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AD attack strong,AP law strong,AOE group injury,Gank catches people,The landlord may wish to play more to see the novice teaching game terminology dictionary。
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It's based on the American server.,The player is referred to as AD physics.,AP law is strong.,AS attack speed.。
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AP is an abbreviation for Attack Power which means spell damage.
AD is the abbreviation of attack damage.
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Attack damage is also the physical output, referred to as AD remote is called ADC. AP : Attack Power skill damage, that is, spells, and the core output of spells is APC
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In LOL, AP is designated as the hero of the legal output.
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AD is the physical output while AP is the spell output.
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AP is the meaning of spell attacker.
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APC is strong in LOL, and ADC is physics.
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AP is based on the output of the law strength.
The core hero,AD and ADC have a meaning.,Physical output is that the output damage is AD.,Or half-flesh heroes who rely on specialized attack power.,Genus.。
Attack power is physics, and spells are spell power.
AD is the English abbreviation attack damage refers to physical attack, AP is the English abbreviation Abillity Power refers to spell attack, and AD stream refers to a group of players who want to play physical attack.
AP is a player like a mage.,Mainstream magic.,The only comforting AP is easier to use.。 So there are still a lot of people who play well, and ADC is responsible for the physical output of the whole field.
APC is generally in the mid-single position, the development must be rhythmic, and clear their own position, the output must ensure that there are more heads in the early stage, and the control must control the team rhythm, mainly depending on themselves.
Whether you can play AP outfit and whether you can play damage depends on what the damage bonus is in the introduction of the hero's skill, which is the white base damage and the (+ spell physical benefit) in parentheses.
You can increase the output by producing physical equipment, but the damage type of the output is still magic damage, and the opponent's magic resistance will still reduce the damage of the skill, and the type of damage will not be changed because the AD hero is out of the AP outfit or the AP hero is out of the AD outfit.
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AP is a magic damage bonus.,That's the output of the mage**,AD is a physical damage bonus**,APC is the AP damage carry (output) position,ADC is the physical damage output seat.,That is, the hero of the development of the lower lane in LOL.,The output of the group is in the back row.,The next few understand, right?
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AP is dependent.
The core hero of the output of Faqiang.
AD and ADC have the same meaning: The core hero magic output that relies on attack power, equipment output, and the internal output is output, and the damage is AP or half-flesh, and the physical output is the output damage, and the hero that relies on attack power is AD, and the attack power of the hero that relies on attack power is physical, and the spell is spell strength.
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Blind monks don't need to.
Did you just start referring to the early days?? In the early stage, the jungler needs attack speed, but not all, such as Titan, Barbarian King, Angel, Scorpion, Werewolf, Jungler Jewel, Turtle, Brother Bear, UD (Udil) and other red attack speed runes will be very efficient for the jungler, but a jungler like Amumu does not need red attack speed.
The top order is generally not needed, except for the knife sister, but the attack speed rune of the knife sister is not red but the blue attack speed rune is enough.
AP, APC English ability damage carry, Chinese is the core of skill output, output depends on skills, most do not need attack speed, but angel words, whether on the single, wild or mid single, the first core equipment must be Nash's teeth.
ADC,You don't need attack speed in the early stage.,What you need in the early stage is to attack.,With an attack, it's good to make up for the knife.,It's good to have an advantage in the point consumption.,ADC is running and fighting.,Until the attack speed is high enough.,Playing in place is better than playing while walking.。 And the attack speed added in the early stage is not worth mentioning at all.,So the ADC still has to give priority to attack.,All the first big pieces of the ADC are added to the attack.,I can only say that the naked red fork is 2.
Of course, there are also those in the ADC that do not rely on attack speed, such as the goddess of war, there is no need to have a red fork and an electric knife, what he needs is attack power and penetration.
If you have any questions, you can continue to ask.
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Angel and Teemo Blind are mainly skill damage, attack speed is not good, it is better to go out of the point, reduce cd and object wear.
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Blind monks don't need to attack speed, blind monks are jungler heroes, I recommend a jungler hero to you, werewolf passive is a fixed value, and you don't need to bring blood to go out with attack speed runes. And take the AD route, however, the efficiency of catching people at less than the sixth level is relatively low, and after the sixth level, it will catch a quasi, and the werewolf is very strong, and the blood-sucking ability is not covered Others such as Teemo, Angels, etc. are taking AP attack speed, I don't like it very much, especially Big Timo, ten Timo nine and a half pits, there are wood There are not many heroes who go out with attack speed runes, and werewolves should be the strongest
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Ice Shooter, Swift Scout, Angel of Judgment (Late Stage: Requires Attack Speed) The Blind Monk does not need attack speed.
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Sivir, the goddess of war, Ezreal the explorer, Kutch the heroic bombardier, Ash the ice archer, Varus the arrow of punishment, Greyfus the outlaw, Tristana the gunner of Mylin, Miss Doom the bounty hunter, Tucci the source of the plague, Caitlin the policewoman of Peel City, Wayne the night hunter, and Kagemo the Gulf of the Abyss. The above is an orthodox ADC.
Boss Pride Urgat, this is a tank ADC.
Card Master Trist, Judgment Angel Kyle, Swift Scout Teemo, Wild Huntress Nedri, and Berserk Heart Kenan, these are the Demonic Dual Cultivation ADCs.
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Fixed AP runes include:
Red: Advanced Potency Sigil + Ability Power 410 In-Game Coins Yellow: Advanced Potency Sigil + Ability Power 410 In-Game Coin Blue:
Advanced Potential Glyph + Spell Strength 410 Game Gold Purple: Advanced Potential Essence + Spell Power 1025 Game Gold Growth AP Runes include:
Red: Advanced Energy Mark + Ability Power (Level 18) 410 Game Coins Yellow: Advanced Energy Mark + Ability Power (Level 18) 410 Game Gold Blue:
Advanced Energy Glyph + Ability Power (Level 18) 410 Game Gold Purple: Advanced Energy Essence + Ability Power (Level 18) 1025 Game Gold (Gold Coins may vary depending on the version).
There are a few things to pay attention to when judging the quality of runes.
1. Generally speaking, red focuses on attack, yellow armor and blood, blue magic resistance back to blue, purple can also be 2, with a certain attribute of non-purple runes, if a color is 2 times or more than other colors, then this rune is better.
For example: fixed attack runes, red is, yellow is, blue is, then red is excellent 3, purple runes, the attribute is 3-5 times the highest in red, yellow and blue runes with the same attribute, it is considered excellent example: in the above fixed ap runes, purple is 5 times that of blue (the highest in red, yellow and blue), so excellent (there is time for you to compare, there are almost no more than 5 times, so purple fixed ap is one of the best runes).
4. Fixed runes focus on the early stage, and growth runes focus on the later stage. Growth equals or surpasses fixed runes at around level 6-7.
In addition: note that when you need to achieve a certain purpose, you can consider using all the same runes, such as 30 fixed attack runes, and you can add more than 20 when you go out, hoping to help!
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Fixed AP runes are runes that do not increase with the level Named after potential, blue is the best attribute, red and yellow are all ordinary attributes, but the red belt spell penetration benefit is the highest, and the essence is not the best for normal.
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Yes, generally blue. and essence.
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The skill introduction will say that the bonus spell strength is magic damage, and the normal attack is AD damage, and if the physical damage is increased in the skill, it is naturally also an AD bonus.
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The number in parentheses after the skill is green for the AP bonus, and yellow for the AD bonus.
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Hero normal attack is AD. If that hero's AP bonus is higher than AD, it is AD if the AP AD is higher
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The basic attack should be AD.,The character column will write how much AD is strong.。
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Look at the heroes, most of them are AD, and some have bonuses.
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Now playing lol is to be stuck on the outfit yourself.,There's nothing right or wrong.,I see your current outfit I think it's better not to have a mask.,Heroes like Teemo.,Mumu is a little better.,Carter is not too good.,I suggest that you come out of the killing book when you see you for the first time when you're downwind.,It's better to go out of the hourglass or ice staff first when you're headwind.,It's okay to come out of the other you.,Personal advice!! Thank you.