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Hello landlord!!
I'm a US player at WLK.
Blizzard has now balanced the buffs that players can get from various professions, such as Jewel and Tailor.
Jewelry can be set with 3 gems dedicated to top jewelry, and the tailor is a special FM on the cloak (there is a certain chance of returning to blue, and there are also injuries that have been added) Although the form of the buff is different, the DPS increased in FB is almost the same (Blizzard has been carefully tested) The same goes for leather making and FM.
My specialty is jewelry!!
It is highly recommended that the landlord choose jewelry Because wlk early jewelry can make purple rings of 200 item levels (all kinds of professions can be done, which is equivalent to 10 people naxx out of the equipment The attributes are quite good Wasteland is a must to start According to the price of our server at the beginning of 1500g a very profitable !! Take a dragon eye every day (7 minutes to complete the task, the server just started 200g one!! Now the price has dropped to 100g) a CD gem pack every day (then open 3 gems and open to the red gem and you will earn!!)
Initial ruby 100g a other gemstones range from 20-40g).
So in the beginning, you will earn at least 250g a day, your brain will be better, you will do business, and you will earn hundreds of g by selling a few rings.
I want to get some points, thank you!
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Inscription There is a special FM with a shoulder
And the material of the inscription is herbs.
Or change to mining, xd double mining is very cool in the wild, and you don't need to read the strip to change the bird.
Do you like alchemy? That cosmetic item with +15 all stats.
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Landlord, why did you choose such two majors....Wash it all off. Jewelry and enchantment are recommended, FM actually doesn't have jewelry to burn g, really. Both majors are the best match for the PVE system, and there is no one.
WLK's FM drawings are now easy to drop, unlike TBC's poor drop rate. The inscription is purely profitable, and the tailor is not recommended. Leather making is good, but it's still far from FM and jewelry.
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Recommended leather-making, I'm a druid, and the skill is leather-making + inscriptions,
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Does FM have jewelry luxury? I don't think so.
Take a tour.
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Leather making is a must, another is recommended FM or jewelry.
Now my D is leather making + alchemy
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I haven't played wlk, but my D is fm.
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Jewelry and leather making are recommended, and WLK's exclusive skills are very good.
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It's best to choose a big boost for you, generally speaking, the improvement of enchantment lies in the fact that the ring can be enchanted, jewelry, tailoring, forging, leathermaking, and engineering The improvement lies in the equipment that is bound when it is made, and alchemy on the one hand has a good ornament and potion that can only be used by alchemy, and on the other hand, it is alchemy benefits, which increases the duration of using the potion mixture made by yourself. Herbs have blood rejuvenation skills and special herbs; Peel to increase critical strike level; Mining improves stamina. In this way, you should be able to see the skills that will improve you the most.
For a profession like Xiaode that can add blood, if you want DPS, you can also recommend jewelry, enchantment, and skinning; t words can be mining and alchemy. Of course, it depends on how you stack the attributes. As for wanting to make money, double mining is also good.
Generally speaking, PVP chooses astrology, and PVE chooses Aldo.
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Yes, the bird d is the heap of crit, the astrology is the crit, the fm is professional, it doesn't matter, it's very popular, hehe
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Essential jewelry is better than tailoring.
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Jewelry is the best skill to make money There are also exclusive gems Tailor is very average and can't compare to engineering.
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The Tailor's Cloak Bright Embroidery, Engineering Cloak 27 Fa Qiang Parachute, Shoes 24 Crit Rocket Boots, Hand 320 Haste, Leather-making Wrist 75 Fa Qiang, Enchanted Ring can give you double the total effect time of the Jewel Diamond Stone, Forged Punch, and Alchemy.
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FM has a ring FM AP strong endurance tailor has pants fm and made the same effect but the material is very cheap can only be used by the tailor, and there is a special fm for the cloak is higher than the normal FM more leather has pants fm and made the same effect but the material is very cheap can only be used for personal use, and there is a high wrist ap law injury or endurance, anyway, more than normal FM more peeling has a peeling master + crit passive skill, mining has + endurance passive skills, and the medicine is the active skill of blood return, Alchemy Blend Double Time and a Special Infinite Use Blend and Potion (can be used in JJC) Works Gloves FM Haste or Armor Belt can throw a grenade Shoes Crit & Fast Run, Cloak Parachute + Magic Damage or Agility. (PS: It is said that the ICC project can coexist with FM, but I don't know if it's true) I don't know what the inscription adds
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I only know that those who practice mining can add some resistance. There is a passive: "As a result of long-term mining work, endurance has increased", it seems to be so
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I'm telling you clearly, the tailor is rotten at WLK.
Jewelry is the right choice. 3 dragon pupil stones are plugged in, ignoring the colorful. All of them can be triggered.
The inscription is actually not bad, and it is very cheap to practice.
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In the early stage, tailoring + FM is good to cooperate with practice, and the things made are decomposed.
I chose tailoring + engineering in the later stage. If you like it, you can do it.
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It is recommended not to wash it yet
If you want to practice jewelry, you also need a lot of mines, so don't wash them yet, stock up on some mines first, and then it's too late to wash them.
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I'm a tailor engineer. The landlord is FM jewelry, jewelry is really stronger than tailors in WLK.
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Or a tailor Those who learn tailoring in the early stages can make a lot of equipment.
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Practice inscription leather making is better than tailoring! Inscriptions can be given to shoulder embroidery leather can be embroidered to wristbands! See for yourself!
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Bird Debu Armor. This is about the same in the national service. WLK is still leather armor. I've only played wild and milk, and I've used it for bird light upgrades.
WLK's life skills are almost the same The tailor now has no good clothes that must be required of the tailor to use professionally, and the current use of specialization is to wash cloth. The specialized cloth is 2 pieces at a time, and the 264 tailor equipment is all tied.
The tailor's cloak embroidery improves the law injury is still good, the built-in CD is not clear, it is basically good to come out, there is also the embroidery of back blue and AP Leather wrist patch (very high single-part law injury APFM) FM is two rings (23 law injuries 30 resistance dozens of AP) Jewelry is very bt dragon pupil stone, making money is also good, but the drawings have to be done daily to give a ticket exchange. 3 or 5 can be changed to one forging has not been played, it seems to be in the hand or which position to groove The inscription is the shoulder fm peeling is full of ...... such as raising 40 explosionsThe basic increase is the attribute of two gems +, and generally FM, jewelry, and engineering are more popular, and the attribute or dps of itself is greatly improved.
The project that has just been washed in the past few days, I feel that WLK does not spend much on the project, and now it costs about 2kg to rush to 400, that is, TBC those magic irons are more expensive now, engineering cloak 27 magic injuries 23 agility + parachute 1mcd, in Dalaran can be robot auction house (engineering can be used 350+), belt 6m once bomb can exist at the same time with belt buckle, hand FM acceleration rocket artillery, shoes are rocket boots in the form of FM (+ 20 crit levels and acceleration), head FM mind control. This is for pvp or entertainment. Repair robots that can be used permanently and 2HCD mailboxes are both essential for single-brush wasteland.
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This one. It seems that the landlord asked about the tailor of WLK.
The tailor's specialization is the same.,The biggest improvement for DPS is the cloak embroidery.,Light pattern embroidery.,295 magic damage.,Lasts 15 seconds.,If it's triggered once a minute.,It's also 73 magic damage.。
No matter what kind of tailor you specialize, you can embroider this cape.
If you have to say the difference, it's that the washing cloth that should be specialized in is different, according to the server where I am, Eternal Shadow 5G, Eternal Life 12g, Eternal Flame 18g, then it should be the most profitable French cloth tailor. But at present, since the shoes and pants of 264 need moon cloth, moon cloth is also a good choice!
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In fact, there is not much difference between the magic flame and the dark pattern, the main thing is that there will be two when washing the cloth, for example, the dark pattern washing shadow cloth can produce two pieces of one material, and the moon cloth is the most wasteful, as for the tailor's clothes, it is the Yang Yan robe, this tailor 365 can, it has nothing to do with specialization.
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There is no CD for washing cloth, so it is the same to learn anything.
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Forging: Liangyi Yanji ingot, Thunder Iron Block.
Tailor: god patterned cloth, imperial silk.
Enchantment: No.
Inscriptions: Scrolls of Wisdom, Small Inscription Studies, Large Inscription Studies, Northrend Inscription Studies (Inscription Studies once a day until new inscriptions cannot be comprehended).
Engineering: Judd's Purpose-built Power Source.
Leathermaking: Hardened ornate fur.
Jewels: Under the professional exploration, you can do the Dragon's Heart once a day, a comprehension (a total of all color comprehensions), and a colorful recipe that needs to be dropped by monsters.
Alchemy: Activating steel.
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Forging: Liangyi Extension Pole Ingot.
Tailor: God Cloth.
Enchantment: No.
Inscription: Scroll of Wisdom, Recipe of Comprehension.
Engineering: Solidify the Source of Lightning.
Leathermaking: Hardened ornate fur.
Jewelry: Understanding the Formula.
Alchemy: Activating steel.
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Jewelry turns to colorful rough stones, and each color formula is explored once.
Inscription recipes are explored once.
The tailor washes the imperial cloth once.
Enchantment transforms once.
Works to make Golem materials once.
Forge and make high-grade materials two ingots once.
There is no other leather making, there is alchemy, point activation steel.
As long as the above is peaceful enough, it can be turned indefinitely.
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This is not considered in the rush skill.,After the skill points are full, it depends on the situation.。
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Forge is to make some plate armor and some whetstones that increase and increase damage, and the class reward is a gem slot for each of the bracers and gloves, as well as a prop that can punch holes in the belt.
The project can make guns and range-enhancing items, project-specific goggles, special FM for your own protective gear, some fun items and FM such as parachute capes and rocket boots, and some toys and non-combat pets.
Alchemy is mainly to make potions for recovery and potions to improve their strength, and there is also a series of converting some elements into other elements such as transforming eternal water into eternal fire, alchemy is divided into three series, each of which can be used to make a critical hit and enhance the effect of the potion when making the corresponding series of items.
Leather making is used to make leather armor and chain mail armor, and it can also be used to make bags such as ore bags, and leg armor pieces that can FM leggings correspond to physical DPS and T, respectively
The tailor can make cloth armor armor, bags, and can also make leg FM magic threads corresponding to French dps and **.
Enchantment is the attribute buff to the corresponding equipment.
Jewelry is made for socket settings, gems for improving attributes, and jewelry can be crafted: necklaces, rings, and you can also make jewelry for yourself.
Inscription crafting enhances skill glyphs, off-hand items, and Darkmoon cards.
The above is the main thing that these business skills make, I hope it helps a little.
Before opening the boss, hit the energy bar to the eclipse difference of 30 50, start to pre-read the star surge, open the star pendant to read an angry into the lunar eclipse to make up 2dot, the star pendant and so on the previous one is gone, and then pick up, in the energy 40 (depending on their own rapid determination) open jn (nature and incarnation), hit the lunar eclipse to open the extraordinary, hit the lunar eclipse and then pick up the star pendant, and then the routine.
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