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First, the nature is different.
2. War Thunder: "War Thunder" is a professional vehicle war online game developed by Gaijin Entertainment in Russia.
Second, accelerators are different.
2. War Thunder: War Thunder is an international server, and you need to carry an accelerator to play in China to play.
3. Players are different.
2. War Thunder: War Thunder is mainly aimed at players from all over the world.
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One will pit money in the future, and the other will put the player first.
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War Thunder (formerly known as World of Plane) is a professional vehicle-based online war game developed by Russian developer Gaijin Entertainment and set in the history of World War II.
The game has hundreds of models of aircraft, tanks, and ships, and players can choose vehicles from Germany (Italy), the Soviet Union, the United Kingdom (France), Japan, and the United States, and upgrade their aircraft to a certain extent.
In addition to the aircraft, the pilot will gradually gain higher ranks and corresponding abilities as the player accumulates combat experience.
War Thunder offers a highly detailed and personalized aviation experience, giving players access to the cockpits of hundreds of models of aircraft, dozens of upgradeable ** and flying skills to hone and improve each mission.
Thanks to the game's attention to detail, you'll really feel like a World War II fighter pilot and fight it.
The true World War II experience isn't limited to the skies, and there are plenty of historical battles that can't be won or lost in the sky alone, so the game will also have players fighting on land and sea.
The first test, which was originally scheduled to start on May 15, will be postponed to June 5 due to the urgent addition of the [Land War Silver Friendship Mode].
The latest news, the national server of "War Thunder" will open the ace closed beta on December 19.
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War Thunder first test land battle mode has launched a total of five land battle maps, here is a brief analysis of the offensive routes of the five land battle maps, the location of some stuck points, the mini-map ranging estimate, the map tactical points, and the location of the spawn point correspondence).
The spawn point can be the Soviet army on the right, the German army on the left, the lower side of No. 1, and the upper side of No. 2, representing about 100m on the minimap.
If you want to take the blue route, you need to be born from point 1 to go up the mountain, the mountain is about 3 steps up, and there are positions everywhere that can be stuck, and after taking the mountain, you can make a strong blow to the bottom of the mountain, so no matter what, there must be someone on the road, it doesn't matter if you can't hit the stuck point, no matter how bad it is, you have to hold your own spawn point, or hit those guys who shoot selflessly.
On the red route, the Germans are generally defending, and the Soviet Union is attacking, but this does not mean that Maozi means that there is a disadvantage, as long as Maozi is not stupid, it is still easy to reach the position of C6, and in the case of getting stuck with the Germans and not touching it, C6 is a good cover support position whether it is up or down the slope. As for the Germans, as long as they stand in the upper right corner of C3, this famous card point can be used to fire on most areas of the river, if it is not for Maozi's assault to the position of D3, there is generally no need to consider safety issues.
The red route on the lower road is a special strong offensive route for the Soviet army, there is a deep pit at this point of G3, you can squat here when you need to avoid the fire of the flat fire, you can easily touch the chrysanthemum of the Germans stuck in most areas above the G line at this position, and when the Germans want to attack from this route, they will be blocked by the C6 position on the opposite side of the bridge and the Soviet army.
The position of the green line in the middle is that the focus of the attack is on the two bridges, including the bridge hole and the bridge deck, and the bridge is the plain, so the stay on this road will not be very long.
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1. This game is actually very similar to Monster Hunter OL.
It is that all countries can play with aircraft.
Tech books can be made just like derivatives.
If you're a history buff or a military fan.
Then you can choose the one you like.
Second, if you just like this game, you can choose the Soviet Union in the early stage, there is a gold coin machine in the Soviet Union for novices, and it is very convenient for us novices to practice badly, and no matter how this game is also hairy, the Soviet planes will not be too bad.
Fourth, the characteristics of other countries can be understood by looking at the map.
Meixiao or China: Whether it is output or technology, it is in a leading position, and the United States has a lot of first-class bombs for Wuguo fighters, and the aircraft mechanism is also very strong and has strong defense capabilities, but it is a little difficult to get started.
Soviet Union: The Soviet fighter has excellent acceleration performance at low altitude, the configuration is powerful, and the stupid hole hovering performance is also relatively strong, and the fighters in the early stage are very powerful.
United Kingdom: The British fighter has a high degree of agility, the configuration is also relatively reasonable, and the fighter's climbing and turning performance is also relatively good, but the combat ability is a little weaker.
Germany: Germany's fighter tools are extremely capable of attacking, with good climbing and diving capabilities, but poor turning capabilities.
Japan: Japanese fighters have super turning capabilities, but weak defense capabilities.
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War Thunder Starter Raiders:
Country selection: Germany, Soviet Union, United States.
Low-tier Novice Tank Ranking:
Germany: Mainly because of the good use of German low-level anti-aircraft guns (FPK38T anti-aircraft guns) and the good use of Weasel tank destroyers (JPK38T). Anti-aircraft guns have a fast rate of fire and shell penetration is sufficient for low-level thin-skinned light and medium tanks.
The anti-aircraft gun does not need to aim to find the weak point, and when it encounters it, it is a meal, and before the other party aims, all kinds of bad parts will fall to the ground, and the battery will immediately fail, and the engine will fail. Weasel Tank Destroyer: A rare 75mm anti-tank gun in the lower ranks, this gun is very good.
Needless to say, penetration, damage, it is stronger than that of the Soviet Union. Even if you hit the tilted armor, you will either be killed or injured in one shot. Low-level artifact.
United States: The Yankee tank shells have high damage and slightly weak penetration, that is, either they can't penetrate, or if they penetrate, it's easy to get into the soul with one shot. The armor is slightly thinner. Low-level cars are ok. Overall, it's decent.
Knowledge Expansion: Analysis of the Weaknesses of Tanks in Various Countries:
USSR: the side, the weakest side.
Viewing window on inclined armor. (But it's not easy to aim, and it's easy to ricochet).
The middle position of the frontal inclined armor and there is no protrusion, I don't know why the middle of the inclined armor is not easy to ricochet but easy to penetrate the soul, and it is not possible to hit other parts of the frontal oblique armor, and the probability of ricocheting is high.
tail, but hitting this part will only catch fire and will not detonate. If the other party has a fire extinguisher, it is not easy to do it.
Germany: the side, the weakest side.
The side of the frontal straight plate armor in the middle near the observation window. Or just hit the observation window. It's the small strip of armor between the tank turret and the chassis, which often hits the soul with one shot.
On the side of the tank gun, although it may not be a single shot, at least the opponent can't fire the gun.
tail, but hitting this part will only catch fire and will not detonate. If the other party has a fire extinguisher, it is not easy to do it.
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Thunder belongs to the simulator, and World of Tanks belongs to the game.
Historically, things are inherently unbalanced, and if they are balanced, it's called a game.
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Because war is inherently unfair.
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After playing for a while, I found that in the middle and late stages, you can barely win, and I feel that the opposite side is full of high-tech computer players, with new vehicles by themselves, no repair parts, and various ways to call teammates to help with repairs, and no one comes.
Since you get to the weight room, the win rate is only 5%, almost all of them are lost, and then you are told to buy the Golden Eagle, otherwise you can't play.
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What's the matter, there's something wrong, maybe I can help you.
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I have 20,000 players in World of Tanks, but I'm really not used to playing War Thunder, and I'm not used to it after I don't have the lighting mechanic and HP, and War Thunder is very difficult to operate, and I can't play for half of World of Tanks players. But War Thunder is really good, very close to real war.
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It may be turnip greens, each with its own love. But most of the people who can brush this question are Anton Star people, so I suggest you find someone who is not in Anton Star to ask.
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I feel that not enough has been done in terms of game promotion.,(Although the war thunder was on CCTV two days ago, not many people know that the game screen of the war thunder is broadcast)......
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Let's be honest: in China, the game of using the brain is not too popular.
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Most of the newcomers will be troubled by a variety of technology trees and chariot aircraft models, which will be difficult for ordinary people. And the tepid state is the best, the quality of the player will decrease when there are more people, just like a certain station.
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I think it's the main domestic market that is occupied by mobile games, and most people can't afford it, okay, consoles, and then come and can afford to bring war and thunder like that, games.
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War Thunder is not hot because it is too real, now people like lol eat chicken this kind of pure competitive game without experience, eat chicken you run up the character tired, lol is more competitive, war thunder is really a real experience and competition, in reality there is no exaggerated and exaggerated action between people, fighting is also very practical and simple, in the war thunder integrated the air force and army of various playing styles, the army can not win you can rely on the air force to support the same can counterattack, in short, war thunder I think it is definitely very future.
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Not suitable for domestic players who will only play low-level competitive games, WT is more real in comparison, plus almost only people in the military circle will come to play WT, and the domestic military circle is relatively small, so there are naturally fewer people who understand, plus people will know WOT before learning about WT, which is another choice for players who want to play competition, I think it's good to have fewer WT people, so as not to be brought to a miasma by some mentally handicapped players in China.
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The income of the thunder is a problem, especially the recent real income has been cut and many cars have no money to buy (= =), when I bought adats all real fly two to solve, now the whole real one 30w-40w silver lion is called Huazi.
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There are too few people to play, World of Tanks has a maximum time of more than 1 minute to enter the game, and the thunder can't enter for 3 minutes The map is too fake You don't need to see the car You can hit it when you see the name Ultra-long distance The shell didn't miss once.
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First of all, there is no harmony in the international server and there are enough players, and the national server can't be matched for half a day, which makes people think directly alt+f4. In addition, WT is relatively not so much like a "game", and you need to continue to work hard to learn and improve (of course, other games also need it, but WT has a low fault tolerance rate, and a window is your life and death), otherwise it is to see the light and die,
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Because without foot combat, the pace of the battlefield will be slower, boring, and lethargic.
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Because this game is not only about money, but also about life. The difficulty of getting started is still high, even old players often have a mentality**. And most importantly: Anton Fei's mother!
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Go out and die violently to find out,! I drove the 251 and it was like this from the beginning.
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Because you need an IQ to play War Thunder, you don't need to play World of Tanks, so World of Tanks is the choice that most people choose, which is why the poor ratio is the majority of the world's population.
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World of Tanks still hasn't figured out the lighting mechanism, it feels like it's lit up everywhere, and then there are some tanks that can't fight with Ben, and they are so panicked that they don't dare to move, and they don't dare to move, and they have no blood bar, and they are confident wherever they go.
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Personally, I feel that there are mainly few people who play, new players are always abused if they can't beat the dead, and old players can't match people. As a result, there are fewer and fewer new players and old players.
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There are not too many people who play, mainly focusing on international servers. Moreover, the game strives to be real without a blood bar and can also be shot into the soul, if you haven't been persuaded to ......Brother, gunner close-range measurement and scale aiming shooting (ballistic fall) to understand? In addition, there is no identification of all real enemies and friends, and you can determine the ...... friend or foe by looking at the model numberIt's a little white killer, if you haven't been persuaded to quit ......Welcome to the pit!
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I feel that there are significantly fewer people playing in international servers now, and the land calendar is often not full. I couldn't have imagined it before. But this weight can still be ranked by a lot of people.
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enmmm…Most of the people I see play international servers, only I play national servers.
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It is best to play all five series, so that you can understand the advantages and disadvantages of aircraft in various countries, and only then can you fight in a targeted manner.
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Each country's aircraft are good, each with its own advantages and disadvantages.
The firepower of the United States is fierce, the speed is good, the planes are solid, and playing the United States is to go to the P39, P47 and the last jet. A more appropriate tactic is to dive-attack-pull up.
Germany's speed is fast and the firepower is fierce, and the me262 is famous and worth experiencing. A more appropriate tactic is to dive-attack-pull up.
Soviet planes have never felt bad, but they rose in the later period, especially the MiG-15, and the more appropriate tactics for dominance are dive-attack-pull up.
The horizontal hovering performance of the British aircraft is very good, if you like dog fighting, choose the British one, the Spitfire series is absolutely powerful, and no one can compare to the horizontal hovering performance.
The Japanese aircraft are light and agile, but the firepower is a little worse, and the Zero Battle is definitely worth playing.
The suggestion is to start with Britain and Germany, first familiarize yourself with the operation and tactics, and then choose a country where you can play tactics to play, and recommend the United States.
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