How to fight Interstellar 2 Vola Zun

Updated on Game 2024-04-05
3 answers
  1. Anonymous users2024-02-07

    On Hard difficulty, without considering teammates: (starting build order) Two Farmers + Crystal + 1 Farmer + Barracks + Gas Mine + 1 Farmer + 2nd Gas Mine + 3 Farmers (at this time the Farmers are almost full) + BY + Barracks + 2 Gas Mines 2 Mines. A little bit of hunting in the early stage.,After it's good, the VC research flashes immediately.,And after the Shadow Guard is good.,The first time to cut the second mine stone.,Cut down the teammates' too.。

    In general, the difficulty difficulty has no pressure on Wo Ritian, the Void Sea and the Red Ball are not used, there are 30 hidden knives on the ground, and the rest are all hunting, you can bulldoze all the pursuit flashes and restore the shield (need to study), the hidden knife can also flash, and return to the hidden knife tower after death. Although the hunting is easy to die, there is no shortage of money at all in the later stage, and 8 10 barracks will be photographed, and it will be a bunch of hunting for a while.

    Cruel level, hunting just helps to spend a little bit in the early stage, three choices in the later stage, 1Hidden knives plus pirate ships, full stealth plus attacks, and power grid skills. 2.

    Void Sea (do you still need me to explain, every second every day, every second) 3Red ball (I personally think that the red ball is average, the slowest to form, the most exhausting, the defense is good, but the visual effect is **, the skill is cool).

  2. Anonymous users2024-02-06

    Is it a co-op model? For high difficulty, you can climb the technology to get out of the hidden knife first (don't go to cover other people's gas mines), and tell your teammates to let the other party go out of the air first, and later transform into a ** fleet (the easiest and most efficient way), you can also make some red ball AOE, and look at the situation on the opposite side to go out of the pirate ship. Be careful to communicate with your teammates, after all, your teammates are also alive.

  3. Anonymous users2024-02-05

    1. Module 1: Leveling period, that is, before level 15.

    From strong to weak.

    Vola Zun, Swan, Zagara, Abasser, Renault, Atanis, Kairigan, Kailax, Volazune's characteristics lead to the brutal and unhindered level 1, and the level 6 can easily bring rhythm with the Hidden Knife upgrade pack, which is a leveling experience that no one else or the commander has.

    2. Module 2: within level 15 to level 30.

    From strong to weak.

    Renault, Volazun, Zagalla, Abasser, Kailax, Artanis, Keregan, Swan, this stage can be described as "very balanced". The other commanders were balanced. However, the weakened Vola Zun and Zagala both have one trait:

    I only need a combination, I only need F2A, and this tactical test is significantly simpler than other commanders. So it's very brainless.

    3. Module 3: Mastery Level 30 to Mastery Level 90.

    From strong to weak.

    Renault, Artanis, Kerrigan, Kailax, Zagara, Swan, Worazun, and Abbather have accumulated a large number of mastery levels at this stage, so the intensity brought by mastery should be taken very seriously.

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