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How to say this All kinds of talents have various uses for talents, and the requirements for equipment are not the same for various talents, just like environmental protection fs fb is suitable for frost fire, and fs fb of top equipment is suitable for torment fire, and this is for fb. The best way is to wash more talents and experience them one by one, so that you can find the talent that suits you.
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Personally, I feel that the three repairs are also good, the main ice of the dungeon, the main mystery of the second people, and the main fire controlled by the group.
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70-75 Broken 75-78 Fortified Utgard 78-80 Zudak Do the quest.
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Arcane talent. As follows.
This talent is the typical arcane talent of 4+1. There can be no change in the general direction, but some details can be adjusted, such as the ice fragments of the ice system can be pointed to the frost protection, I personally think that the arcane law also uses ice rain aoe, and the arcane explosion is too little, so I will see the situation change in the past two days. I clicked 4 points on the energy-saving spell of the arcane system.,It's to absorb the little bit of magic saved early.,2 points of magic absorption can reach 80 full resistance.,It's very useful.。
As for slowing down, it depends on whether you personally need it.,Many people think that this VIP skill,Control mobs and special boss casters are very useful.,Some people don't add it.,It's OK to point this point and then use the energy-saving spell just now.。
I'll give you another fire talent.
The controversy for this talent lies in the range and return to the blue. If you don't want range, put 2 points on the arcane secret meditation. The advice is not to put it, the blue of the fire method feels very adequate, and the range of 41 yards will give you a high sense of superiority.
Target. In the early stage, the main arcane method, the fire method needs to be equipped with a foundation.
Hope it helps, happy game!
If you have other needs, you can +, discuss together!
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57 3 11 is a must!
The ice talent provides not only your hits, but also the CD of the ice ring and the ice vein, if you hang a shield on yourself now, although it can provide a little magic damage, but have you thought about the amount of blue you lose? The amount of blood can be replenished by ** to help you make up, but there is really nothing that can be done about Shaolan. In times of crisis, I'd rather open the refrigerator.
Spell absorption is really useless for PVE, especially for DPS's arcane law!
Besides, you can't hit enough! The French team needs to have at least 10% hits.
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What is the role of the shield? Now there are not many bosses in the dungeon that will be all AOE or damage, and a priest in the raid will also have an effect. So the mana shield talent is completely chicken.
In addition, I don't order the spell absorption, for the same reason. The RAID is about a smooth DPS output, and on top of that, consider something else.
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Distance, slowdown, shield, these really don't matter in raid, the increased shield doesn't mean much to the boss's damage, and the most important thing is to increase the damage and hit these DPS characteristics first.
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Tailor + practice gold is the best!
1. Enchantment is not recommended: The tailor does it to equip FM dismantling, which is a way to make money a long time ago, and now it is outdated and can't make money. FM into a scroll to sell at the auction house, hehe estimates that the competition is not as good as others, it would be good to sell one or two a day; Or, shout handmade FM in Aocheng, tired!
I can't get one or two orders of business after 1 hour, and I can't get my card back. In the end, your income** can only be to dismantle the binding equipment, but when you form a team, even if you dismantle the equipment, your teammates will ask you to give them a piece of materials, so the enchantment is a cup.
2. Jewelry: Don't choose jewelry if you don't stay at home, otherwise the gems will definitely compete with others when they are sold in the auction house, and then you will lose the handling fee (if you don't sell each gem in a day's auction, you will also charge nearly 1g)! Shout: Cut a knife of 10g, this money is also very tiring!
3. Engineering: It is of great help to the profession of wearing plate armor, and this major is quite expensive, so it is recommended not to choose.
4. Practicing gold: Choose a transformation master, spend a few minutes every day to transform gems, order an Olympic gold ingot, and sell it at the auction house. Moreover, there is a bonus to practicing gold and drinking medicine, and the improvement of jewelry equipment is also increased
Therefore, the mage should definitely be a tailor + Lianjin!
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Enchantment is to give the ring 2 more attributes.
Jewels are similar to the rewards given by enchantments, and they also have more attributes.
The project is to make the glove still that part add a few hundred points of urgency, but enchantments and jewels can make money.
The project is more inclined to PVP as mentioned above
But personally, I think it's not bad to be fast, and there's a lot of fun stuff that isn't monotonous. So I recommend the project.
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Recommended: Enchantment + Tailor.
1. These two commercial skills can cooperate with each other, and the clothes made by the tailor can be used to dismantle the materials for the enchantment to flush the enchantment; The material decomposed by the enchantment is also used by the tailor.
2. Enchantment can strengthen your bracers, capes, breastplates, gloves, and shoes, and tailors can do trouser threads and cloak embroidery.
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PVE recommends not choosing engineering.
FM is recommended. The income is similar to that of jewelry, which burns more money. FM is not so hassle-free, and there is no need for daily drawings.
If you make money, the tailor washing cloth is also good.
fs, in fact, alchemy is also good. And it's very profitable.
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Of course it's enchanted.,I'm enchanted plus engineering.,Engineering is a glove extremely fast.,Everything else is play.,It's not much use.,Jewelry has three special gems.,Nothing else.。
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fm。The tailor does it, and the FM disassembles it. A lot of things used by tailors, FM can be removed. 2 majors that complement each other.
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FM has a ring with 23 magic wounds. Works with gloves 20 haste. Look at the trade-offs. Personally, I feel that FM is better, and the project is more biased towards PVP
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If the PVP direction is the engineering direction, the PVE direction is the enchantment jewelry, the FS is not necessary, it costs a lot of time, and it is not profitable.
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Everything is a floating cloud Your gs is too low now Any talent can be As long as it's not an ice method Or wait for 4t10 At that time, it will be washed into an arcane law Wait for you to get the jewelry of the sixth child and the jewelry of the ice dragon or the red dragon temple In the washing into fire method Your gs should be around 6100 at that time.
The wlk mage is weakened, and the laugh is over, right?
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