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The subject means that I have learned modeling, and I feel that I can't do well without art skills, and I want to ask if learning special effects will have an impact.
My suggestion is that if you don't have good art skills, you can specialize in special effects, special effects don't have high requirements for art skills, but what you need is diligence, because you can be fine with whatever you want, For example, you must know how to do unity particles, and special effects plug-ins must also be, although the mesh required for special effects is not difficult to use some geometry, and the tex needed for special effects needs ps, and there are some basic animations you also have to learn, Fragmentation**, you need to use dynamics in MAX to do it ( Although Unity can also do it, but it consumes resources) In case the company makes a ** and wants you to add some special effects, you still have to know ae.,Since it's all ae, then the post-editing, you also have a package, and then learn a PR by the way.。 And then there are the 2D projects, Flash, do you learn or not?
Of course, the above is my personal work experience, don't be scared, for now, you only need to preliminarily master the particles of unity and use MAX to do some simple mesh, animation and PS processing some simple ** (because this era of sharing is too good, so special effects resources can be packaged**modification).
PS The threshold for special effects has been greatly reduced, if the subject intends to engage in this industry, he must be more diligent, after all, a company may need 5 models to do it, and there is generally only 1 to do special effects.
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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
Among the training institutions in the field of "film and television special effects technology", [Wang's Education] is the leader in China, and it has not joined the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.
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Modeling is a part of special effects.
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You know every thing you do, but it seems that the water is very deep, so be careful to drown.
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Animation you think is very simple.
Weight brush you want to vomit.
Skin made you want to die.
Animators, you see them k animation very easily.
Do you know how long they've been brushing the weights?
How many ** have you done?
I also know how to animate and understand the IK SK bone tool.
Even if you skim it all.
You'll just light k animation.
Do you know how many controllers a face has?
A cinematic face has at least 30 controllers.
You have to work for an hour with a smile on your face for two seconds.
Don't be too simplistic.
But this anime is really the highest paying.
Salary comparison. Animation, special effects, lighting, post-modeling.
Addendum, I'm not doing animation.
So that's not all I said.
Just a model animation.
There are also hair animations, fluid animations, and particle animations.
Steel animation, cloth animation, material animation, camera animation, these animators need to understand.
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In order to participate in an animation competition, I was required to complete an animation work independently, so I went to a well-known company for a month of training, and I basically mastered the most superficial animation production, from modeling to textures to binding to animation to rendering to post-editing, it is completely okay to learn the skin, but each part of it, there is infinite space for you to learn to explore. I like your question very much, so let's talk about it. After listening to Arnold's lectures, he is one of the first masters of special effects, and special effects artists at this level can develop software by themselves, and one of the binding teachers when I was training, only in his twenties, can also write his own plug-ins, so the animation industry and programs are inseparable.
Anime is a very young industry, and it's best to focus on one of them, because there are too many things that need to be developed, and you can give yourself a great advantage if you know how to program, and you can go far in this industry. Modeling is in high demand, but it is the easiest part, so the salary is the lowest. Effects and rigging are harder.
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Yes, but it is recommended that you specialize in one subject, and you can specialize in the art industry, and you can learn other things as an interest. It is absolutely possible to learn all these things, that is, to pay close attention to software, but! All proficient.
Dare to ask Chinese animators, how many dare to say this? Say you're proficient in everything. Not to mention anything else, how many special effects artists can there be in China?
Look at the special effects made by domestic "blockbusters" and compare them to Avatar. There's still a lot to learn.
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3D modeling has a certain relationship with the foundation of art, but the relationship is not too big, so you will not be okay now, you can learn 3D modeling while practicing your art knowledge, just learn a little. I have a lot of friends who used to learn this way, and now they are department heads in many game companies. Five words floated in the sky:
None of this is a problem.
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It depends on which aspect you mainly do, if you just make some simple chairs and furniture, you don't need any art skills, if you want to learn the role, you need body art, but modeling, the requirements for art are not very high, unlike the original painting, which requires a certain art foundation, these can also learn some relevant art knowledge without art skills, this is not a big problem, as long as you want to learn, you want to learn well.
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I'm a three-dimensional character animator who has just been named for half a year.,According to my little experience.,I feel that special effects will be easier to find a job.,My classmates learned modeling to learn animation.,Learn animation to learn special effects.,But it mainly depends on what you like.,Don't do a year and a half of perseverance.,No matter which line,I believe as long as you like it.,It's going to be very powerful after a long time.。
Now I feel like I'm still very tired of doing animation.,But it's more interesting.,It's the least demanding of the three for software.,But it's very long.,Now my medium project is generally a few seconds a day It's very good; Of course, there are a lot of software for special effects, and my classmates have been studying for more than half a year, and they are tired every day; The model belongs to the early stage and should be the least rushed.
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According to your own interests and hobbies,Which of the three is not very easy,Each category has a good and bad job in terms of treatment,Animation and special effects treatment is not very clear,The model is very general The technology is estimated to be about 3000,More than 8000 if you do high-modulus technology and good。
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The one upstairs, you will have so much, you also said that you have done special effects, but I think, you are either bad fate, or your brain is broken, I do special effects, now the main software of special effects is houdini, with maya or 3dmax, do water with realflow, and then a post-production software, basically it's okay, but what you will do is not what you need for 3D special effects, you will just do post-synthesis, it has nothing to do with 3D special effects, I really don't know how you have mixed it for so many years, I don't understand it.
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Personally, I think the post-production special effects are better.
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After working for seven years and 3,000, you either treat us as fools, or others treat you as fools, and the interns have 3,000 in these three industries, so you don't want to change places and companies?
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I just graduated, and the best I learned in school was 3D modeling, MMP, modeler, low technical content? Brainless? Heheda, I should have worked for 7 years, only 3,000.
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Which side of your interests do you prefer? Personally, I like the special effects.
In the face of the embarrassment and helplessness of employment, in fact, we can choose other ways, especially college students who are about to graduate, the sooner they find their direction, the sooner they get out of the confusion, the easier it is to achieve achievements and create wonderful things on the road of life.
The monthly salary of special effects editors starts at 5,000 yuan, the monthly salary of column packers starts at 6,000 yuan, and the monthly salary of those with strong film and television ability can reach ...... 10,000 yuan”
Everyone has their own dreams, everyone can become different, everyone can usher in their most shining moment, people's lives, three points are destined, seven points depend on hard work. Now you should break through the current situation, grasp the opportunity, and set a good goal, so that in your future development, you can continue to move higher and farther forward.
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All have good development prospects, but whether you are willing to do well in that industry, as long as it is big, you will be popular wherever you go.
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Special effects: Okay... I don't know.
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So, the landlord is now == is choosing what to do, I also want to know which one is better to choose, can you recommend it.
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If you have good painting skills or are very interested in painting, choose the model, otherwise choose the special effect.
The best way to do this is to ask your teacher and ask him to give you advice, they all have experience in the industry and understand your specific situation.
The starting salaries of both majors are similar, and the upside and salary are related to your personal ability.
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I feel that the use of 3D special effects is a little more extensive.
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I've heard that Unreal Engine 4 has a lot of promise.
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I'm going to go to Mars to study film and television animation, but now I'm struggling with (film and television modeling and rendering) and (film and television special effects and what you want to learn may be related to what industry you want to work in in the future. It can also be regarded as one of the major decisions in your life.
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Hehe! I'm a beginner! I'll talk about it! Don't take it seriously!
You have to say that there is no connection between the modules, say no, he has a little, say yes, it seems that there is none!
If you're just learning Maya to finish or get a job! Well, I can tell you! You didn't learn modeling!
Never mind! It really doesn't matter! Because there is a specialization in the art industry!
You only work for the part of your profession to do, not to ask you to know everything!
But if you want to make a short story yourself, you can't!
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It doesn't matter, it's good not to go to the model in the future, but it is recommended that you can master it.
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No problem, I'm sure. The premise is that you can model, the kind that can't be built. And not the kind that you don't know at all.
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The connection is there, and if you say that there is an impact, there will be, but if you look at what you do in the company in the future, some of them don't have a big impact, and if you do special effects, you specialize in particle expressions, and the mel language doesn't matter. Actually, if you specialize in special effects, it doesn't matter much. Animation will have some relationship, but you will also use some things in the following modules, you can learn about the problems you encounter, many modules in the special effects have nothing to do with the model, but some of the special effects are still more difficult to learn, which requires you to understand functions, vector algebra and C++.
Because a lot of the special effects in the film are written in calculus, if it is related to the model, particles. Fluid. Hair and cloth will encounter a small dot somewhat, particles and fluids are not much, mainly between the cloth and the model or in the brush hair will use the model's inverted UV extraction line, etc., the rigid body will also encounter a small dot, but it will not have much impact on your special effects, animation will not have too much impact.
If there is a company that specifically assigns animation groups to do binding, then you have to learn more for the model, in fact, these things are covering, just like if you do vector algebra well, you will see the function at a glance, and work hard to learn. When you're done, you'll find that it's actually very simple, but you'd better concentrate on choosing a module you like, models, animations, special effects, and post-production, all of which have a clear division of labor.
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